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Everything posted by Langerd
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Well I know that line from this tutorial - https://jkhub.org/tutorials/article/121-creating-fake-bump-mapping-in-jka/ The problem is how compiler .. how engine takes normal maps.. in small rooms or on some pipes it is working fine. But when i will put it on the cave walls... It will break whole map. What i mean is.. how to use them to not crash the map? What and when is the best way to use them. If making map and later compiling it will end with the resault that my map will be crashed.. It is better to know why it happens
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I dont know.. maybe this method works properly if You know what You are doing and know how to work with this Ligthning.. But when i wanted to put it on the rocks... Map crashes. Rainbow or completly dark. How to work with normal maps to make them work nicely all the time? Of course speaking about normal default Jedi Academy.. without and Rend2 and Openjk
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Nehh.. Korriban Looked the best in Kotor.. not Old Republic. I suggest to completely remove white lightning.. I mean completely. It doesnt fit with the Korriban in my opinion. Overall .. Brush and Patch Work is Amazing! I would Love to see some obelisks and old Tombs :3 Maybe some Md3 models too.
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The Force Awakens Conversion Mod for SP
Langerd replied to GPChannel's topic in WIPs, Teasers & Releases
I suggest to use two fog brushes - one for the top , tree , sky effect and second on the area of the water, mud and plants Dagobah is one of the hardest concepts for map making in my opinion. To catch the atmosphere You should check the map after compile more often.. Even If You get all brush and patch work done The map can miss the atmosphere.. of course i am sayong that You should pay attention on details but You should check the map with fog and add some effects . But not go to fast! You made amazing job and i Hope You will show more soon I was thinking about making some hidden Imperial Base on Dagobah and some big monster or something that destroy the base. The mission would be to run and survive or something... but too big concept for sure. -
YEEEEY!!!! THANKS for Votes!! And I am happy that Hub Makes cool things like this :3 Moar!!! Awesome models! Awesome maps! Cant wait for Christmas
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I want to do these crystals but i took the shaders from glass.. and it looks crappy.. it doesnt give a damn about lightning, fog and any shadows.. How to make normal texture that is just a little transparent?.. EDIT" NVM I managed to do something cool : models/map_objects/cave/crystals1 { qer_editorimage models/map_objects/cave/crystals1 q3map_tesssize 48 qer_trans 0.5 surfaceparm nonopaque surfaceparm trans q3map_material Glass q3map_nolightmap { map models/map_objects/cave/crystals1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map models/map_objects/cave/crystals1_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } { map models/map_objects/cave/crystals1_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } And final product
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Awesome stuff Guys :3 hope for more of these kind events! Thanks! Glad You like him ^^
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Halloween Mod Contest 2016 - Jason Voorhees
Langerd replied to Psyk0Sith's topic in WIPs, Teasers & Releases
Machete included? ^^ -
These last shots are 10/10 ..amazing atmosphere... Like i want be Rebel right now
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Looking good but for my opinion there is too much brightness from these _spec textures :S Also You should add some lightning color. Add some blue inside. But overall.. it looks epic Maybe my complains comes from Q3map2 shit limitations specially in lightning..
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- 17 comments
- 18 reviews
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- halloween contest 2016
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Halloween Mod Contest 2016 - Zombie Stormtrooper
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
The problem is ... i cant upload it.. something not work for me.. It doesnt want to upload file.. which means i am late for Hallowean Contest...... EDIT : Rar files can be uploaded right? I always packed them in .RAR files and it always worked... -
It worked for me but to be honest it is hard to understand as first... when using these new animations we must have on our minds that the frames that we added are after the last one of the original _humanoid
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The ROTJ Han on Skiff would be cool too
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whats command to make a model also have solid clip?
Langerd replied to Acrobat's topic in Modding Assistance
To be honest i dont recommend for terrain as well.. I made terrain in the blender and later i made shader that is working like clip but i change the material to sand (new shader). And later i uploaded my terrain model as the MD3 and as the map file as well and i put both of them in the same place. -
Today i will try to make something about Jabba.. but i am not sure that effect would be cool enough :/ I need models of the two guns on top... Help would be appreciated (cant show these images for some reason :S) http://vignette1.wikia.nocookie.net/starwars/images/7/7b/Vizam_canon.png/revision/latest?cb=20150123170915 http://vignette2.wikia.nocookie.net/starwars/images/d/da/Me7.jpg/revision/latest?cb=20080717132252&path-prefix=nl
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- 7 comments
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- star wars related
- contest entry
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I think You are right. I am using it too but it is not always working so perfect in my opinion And If You dont want a very very long compiling time You can use method with light enities
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Natural Lightning is the key. Jk3 maps are many times light sourced from.. ass? Where is light source here?? Why ? Where this light came up from? The light sshould came from light sources.. Lava, Lamps, Sky.. Of course i am not sure but lightning in Quake engine cant bounce light from walls.. that is why i sometimes using light source to make one room with light source bright as hell and in next room where( in real life though..) the light should be reflected in wall. That is how lightning works but there is many many many things with lightning... sharp,smooth,cold,warm etc. Here You made amazing work Maybe The lightning of the Sky should be a little stronger
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HOW THE HELL IS THIS EVEN POSSIBLE?? FIRST MISSION HAS ONE OF THE BEST STAR WARS MUSIC TO DATE! https://www.youtube.com/watch?v=CDwl-31afEc
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Changing... computer.. BUT! Windows 10 O~~Q
Langerd replied to Langerd's topic in Modding Assistance
I prefer it too but i think it is time to try something new -
Changing... computer.. BUT! Windows 10 O~~Q
Langerd replied to Langerd's topic in Modding Assistance
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Well I want to .... be 100% sure... Jk3 works on Windows 10???? And programs: -Modview -Md3viewer -Blender 2.64 - with all Plugins made by Mr Wonko -Gtkradiant 1.5 - this is very important... for me.. And of course the game itself... and all formats :glm,gla,MD3 etc...