-
Posts
318 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Maui
-
-
They are really dark and some other shadows are very bright on the positions they should not be.
-
Afaik it's not normal. I got 2 other imported bsp's in it, and those do not have that problem.
-
Add kenny.schellings on skype. I'll help you further.
-
Heya, used a misc_bsp to import academy1 into mp/ffa3.bsp. This is the result:
Can I do anything about these strange shadows?
-
Nobody?
-
Well, I want to import another bsp in mp/ffa5.. but I've been spending too much time finding portaled void.. and I still haven't found it.
-
Heya, is there a fast way to get the locations of portaled void?
-
You saved me, Raz0r. Thank you!
Raz0r likes this -
Vanatul, feel free to add me on skype: kenny.schellings
I'll take a closer look there.
-
You might want to install gtk in the same program files as lucasarts is. Also, you might want to check the path of where it searches for the textures.
-
Heya, I recently rigged a Skyrim skeleton and I gave it some nightingale armor too.. now for some reason only the Right side shows me this:
Any idea what that could be?
For some reason it's transparent. :S
-
Heya, trying to make a lock/unlock script for my teleports. It locks it, but doesn't unlock it. It shows lockmsg and unlock msg without problem.
Any idea why it doesn't unlock it?
-
-
Look at the path. It is looking for a /basemodels/players/... instead of /base/models/players/...
Try adjusting settings in the program itself so it looks for the right directory.
This is, I did change it.
-
Heya, pictures should explain my problem
Any Idea?
What I have:
base/models/players/_humanoid/_humanoid.gla + root.xsi
-
I imported the base thermal detonator glm into Blender just fine. Are you using mrwonko's plugins?
Yes I am :/
-
Heya, since I've found no tutorials about how to add custom grenades or how to make it, I decided to post my problem.
The thermal detonator is for some reason not in place. Any idea?
PS: If somebody could help me making my own grenades / other weapons, it'd be grateful.
PS2: When I try to import a grenade glm in blender, it asks me for a gla.. any idea how to I can import weapon glm's into blender?
PS3: When I try to edit glm's in 3dsmax and then export it, it doesn't export the one I've made.. It exports the glm before I edited it.. any idea for that?
-
Alright, it's fixed.
Solution: download these https://www.microsoft.com/en-us/download/details.aspx?id=30679 . You'll either get the option to install/repair or uninstall. Choose install/repair and restart your computer afterwards. That will fix your problem.
Thanks for your help, Arch
Archangel35757 likes this -
http://www.dependencywalker.com/
Sorry you're having trouble... it works fine for me in 3dsMax2016 on Win7.
Run the 64-bit version of Dependecy Walker on the exporter plugin
I'm sorry that I have to put you in this situation.
This is what I get when opening it: (Error opening file: System cannot find the given file)
-
Depency walker? What's that? I'm completely new to 3dsmax.
-
Are you talking about the v1.8 exporter? If so, did you put the Crosswalk DLL in the main 3ds Max folder-- like I said in the readme?
Yes, I've done that. I've done everything exactly as told in the readme.
-
I have not released a version for max 2015/2016 yet. I only sent it to a few people to beta test for me. I will be releasing the rest of the 3dsMax versions this next week.
In the readme file and description you said that it would work for 2016 too. But ok, keep up the good work though.
-
Seems like 3dsmax 2016 (x64) is giving a problem when I try to install the plugin.
-
Heya, I guess the following picture will explain enough:
Any help?
**EDIT: Googled windows 10 SDK and found the solution.**
Strange shadows in misc_bsp
in Modding Assistance
Posted
I took it from Skyrim and rigged it myself. And added some nightingale armor to it.