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Posts posted by Maui
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Yeah but I'm not asking for mod.
Just a Dwarf of erebor or moria model would be good enough.
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Dwarves aka Lord Of The Rings
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Yea, I knew about that TC mod, and I got very pissed when I saw that they stopped the project.
All I want is a Dwarf model for jka x)
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Heya,
I became annoyed that nobody ever made some Lord Of The Rings models for jka, why is that?
People kept making those stupid 'nonsense' models that nobody cared about.
Is somebody here on jkhub that knows how to make a playermodel and is willing to make a nice looking dwarf?
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Haha I see, well I don't understand a dang what you guys were telling just now, like bad deformation or kinds of tears in the model or being rigged?
I am not a modeller, yet I would like to become one, but jkhub lacks tutorials.
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I've found it
Dumah 11523 likes this -
Forbidden kotor pack?
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Yes I do mean that one. But I also want other models though that's why I asked haha.
And what is in these days no illegal?
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Heya guys Maui again and this time with a more advanced question,
Is it possible to import a Kotor 1/2 playermodel into jka and be able to play it and give it sounds and stuff, if so.. how am I about to do that?
Any help?
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I've read it already x)
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Thank you for this very detailed reply, Apprentice.
Couldn't wish for a better explanation.
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Oh I see,
We got our server hosted by BFS but they don't provide us the Console so we cannot see what's happening ingame while not being ingame ourselves.. pretty lame
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Heya Maui again,
I would like to ask anybody knows a RCON tool which has the functionality to track the ingame chat?
I've downloaded the Rcon Tool 2.3 from jkhub but I cannot see the ingame chat.
It's pretty useless to be able to Say something ingame but not being able to see what they type to you.
Any clues?
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Oh my god...
Now I tried to do something else with blender.. I tried to import model.glm from the imperial and then it says that there are no gla files... when I import the gla file and then the glm file it still says it.. What is wrong with that?
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Uhmm not sure, I guess not ;o
I'll give it a try.
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Lol...
Anyways, now when I import the .ase into gtk, it says that it can't find the texture.. while I assigned yavin/stone.jpg on it.
Is there a way to retexture the .ase file inside gtkradiant?
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OH MY GOD mrwonko, you saved me!
Thank you so much!
Do you also got some blender tutorials or any tips for beginners?
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Now, I retried it and gave the object some textures inside blender.
I exported it as md3 and when I try to open it with misc_model, it says the following.
WARNING: could not extract the relative path, using full path instead Model load failed: "C:/Users/Kenny/Desktop/dragonbridge.md3" entityCreate -class misc_model
What can I do?
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When I command it to export is as md3 it gives me an error and asks for a .ql file
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How am I able to place the .ase if I can't see it?
I exported DragonBridge and made an ase of it. But I can't place what I can't see :S
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Heya Maui again,
Does anyone has an idea how to export Skyrim objects into GTKRadiant?
I've managed to do so but I can't get it compiled. I've read something about UV Mapped but I got no clue what it is.
Also, when I open the obj file in Blender and export it as an ase, it shows me a square when I try to open it with misc_model with the No Shader texture.
When I try to convert it to md3 it asks me for a ql file or something like that.
Any idea's?
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I tried to import DragonBridge (From Skyrim) into blender and export it as .ase but when I use a misc_model to import him into gtkradiant it shows me a little square textured with a Shader Not Found texture.
Any suggestions?
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Thanks, that's a start.
But I mean like, my own Player Models, I would like the tutorial for that.
The ones in the tutorial section are un-detailed and written in messy english.
And not all the tutorials I need are in there.
Could you help me out?
** Maui **
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Heya,
Since yesterday I've started to learn to use Blender and I wish to go further with it.
I would like to learn JKA Modelling to make my own models but I don't know where to begin.
I've been looking through the tutorials but I can't see the one which is needed to begin with.
Any help?
** Maui **
func_train model2 question
in Modding Assistance
Posted
Heya,
I'm trying to get the JK2 Ore Cart visible ingame (JAMP) but since it has no .md3 file included, how is "model2" going to show the Ore Cart since "model2" works only for md3 ?
Regards,
Maui