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Posts posted by Maui
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Here http://www.mediafire.com/download/oasumkzyjaat86z/Mon_Calamari_NoArms.pk3 I hope this helps.
What I tried is editing the torso abit, and yeah.. I deleted all the rest of the stuff in it, like the robes, arms, etc.
If you still want them, then tell me.
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It's as MrWonko said, without a .map file we cannot help you accurately.
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Try to get out of edit mode when trying to export the glm, that will help.
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Because I only use skype and facebook at the moment.
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By the way, I managed to import the models. But the only thing that needs to be done, is the weightening. Without it, the imported object will do strange things at certain animations.
I made a tutorial if you want to learn how to mix diff models into 1.
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And what's up with the minecraft playermodel?
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No, I'm not that good with modeling. I'm fairly new to be honest.
Anyways, @@Langerd I've managed to get a new armor piece to work.
My only remaining problem is the weighting I think. When I use modview, it's like the kyle model I used is using the arm as a weapon xD
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Well, after some strungling and retrying.. I've managed to do it. I will try to do it again and write a tutorial about it later.
Langerd likes this -
Nevermind, already solved the problem.
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Heya,
I'm trying to import a model from another game and I've done everything neccessary but then it shows me the following error.
I've also tried to clear UV Seams but it doesn't help it.
Any help?
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I thank you greatly!
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Heya JKHub,
Are there any Model blending tutorials? (Blending multiple playermodels with blender into 1)
Hopefully somebody can help me out, this might help other people in here aswell.
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Fair enough, well I think people are smart enough to know what I mean with 'Lord of the rings Dwarf'.
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And again, I don't need the useless human models.
I want a DWARF like Gimli, Dwalin, Balin, Whoever. Aslong it's a dwarf.
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K, admins just close this topic.. nobody is wanting to help me anymore so it's useless to keep this one open.
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So yeah, what do I do now? :S
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You guys aren't understanding what I mean. I'm not using GTK Radiant for map modding (except if I got to know something).
I'm doing MapModding as in Editing the Entities file.
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So let me restate my problem:
I'm mapmodding the JK2 Singleplayer maps and I began with Artus Mine (personal reasons
) and I got everything to how I want it to be, except the ore carts.
I don't know how I can get them to do their actual routes as it does in JK2 Singleplayer.
Any idea's?
EDIT: You can download the .ent file here: http://www.mediafire.com/download/3dt2j1953osgcsd/artus_mine.ent
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For as far as I know, you're not able to make brushes with mapmodding
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Nope that didn't work, it didn't even appear :S
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My goal is to make every SP map from JK2 playable in JKA MP. So I want to make a big pk3 with everything needed in it. But another problem is that it overrides some JKA stuff.
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I want it to move but it doesn't.
It's the Artus_Mine map, but it doesn't show the cart ingame in JAMP. I believe because model2 doesn't read .glm files. Therefore I used that md3 file.
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Now I found the md3 file in models/map_objects/ships/ore_cart.
But it doesn't move.
Any idea's what I can do?
Modeling assistance needed (export error)
in Modding Assistance
Posted
@@Langerd If you want to know how to do this, send me a private message.