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Posts posted by Maui
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I have found a solution for that. I just made a html file of it, and now it's clear text ^^
** Maui **
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Well my main idea was to use map modding together with Icarus scripting to accomplish many cool stuff. Like locking doors for people not using our tags and stuff you know what I mean? ^^
I would also like to learn map modding completely and Icarus Scripting the most ^^
PS: Thank you for your reply!
** Maui **
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Hey guys,
Is there even a way to learn Icarus scripting (without reading the useless manual provided with the SDK) ?
I have been search for an hour on google to find a single tutorial. And I couldn't find ANYHTING.
Please help me.
Thanks in Advance!
** Maui **
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Looks pretty hard haha. Thanks for your reply.
Anyways, is there a tutorial to learn all this?
** Maui **
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Hey guys,
I got a kind of impossible to do question I think.
I would like to know how to set a password on a map modded teleporter in ffa3 (KoD version).
So you would have to enter a password with a command or something to make it possible to use the teleporter.
Any help?
Thanks in advance!
** Maui **
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Thank you for your help!
It worked! <3
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It says nothing, it loads problemless.
It gives me no errors or warnings.
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Well that's a website i got saved on my pc too, but i just want to know why it aint working ingame?
I copied this shader from another site and adapted it so it would use my .jpg file. Also it doesn't save the shader as "lavamove" name.
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Yes that's the thing, I can see it in gtkradiant when i start it as administrator. But I cannot see the shader effects ingame. So it stays just like a normal texture (dark, not enlighted, no movements in the texture).
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It's been 47 minutes between your posts. Chill, bro.
I know, but I really want the help, but it seems like nobody is at the pc or even wanting to help me :3
I really want to know how to use the shaders
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Anyone please help me
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textures/lava/lavamove{qer_editorimage textures/academy/lava.jpgq3map_surfacelight 600qer_nocarvesurfaceparm noimpactsurfaceparm lavasurfaceparm transq3map_nolightmapq3map_globaltexturecull twosided{map textures/lava/lava.jpgblendFunc GL_ONE GL_ZEROrgbGen identitytcMod scale 0.1 0.1tcMod scroll 0.04 0.03tcMod turb 0 0.05 0 0.01}{map textures/lava/lava.jpgglowtcMod turb 0 0.15 0 0.1}}
Thank you for the fast reply!
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Hey guys I am Maui from KoD.
I am currently mapping a clan map for the clan but I got a problem.
I don't know how shaders work and how to get them to work.
I've made a lava shader which is able to be opened with shadered2 but when I load it in gtkradiant it gives me 5 other shaderlike files (texture_1, texture_2, etc)
Also when I test the shader ingame, the effects won't occur. Like I made it glow and giving surfacelight and it should move, but it doesn't do it.
Any help?
BSP not a RBSP file
in Modding Assistance
Posted · Edited by Maui
Hello guys
Not sure if I am in the right section, but...
When I try to compile my ffa3.ent into my ffa3.bsp file with: