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Maui

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Posts posted by Maui

  1. Hey guys,

     

    I got a kind of impossible to do question I think.

    I would like to know how to set a password on a map modded teleporter in ffa3 (KoD version).

     

    So you would have to enter a password with a command or something to make it possible to use the teleporter.

     

    Any help?

    Thanks in advance!

     

     ** Maui **

  2. Well that's a website i got saved on my pc too, but i just want to know why it aint working ingame?

    I copied this shader from another site and adapted it so it would use my .jpg file. Also it doesn't save the shader as "lavamove" name.

  3. Yes that's the thing, I can see it in gtkradiant when i start it as administrator. But I cannot see the shader effects ingame. So it stays just like a normal texture (dark, not enlighted, no movements in the texture).

  4. It's been 47 minutes between your posts. Chill, bro.

    I know, but I really want the help, but it seems like nobody is at the pc or even wanting to help me :3

    I really want to know how to use the shaders

  5. textures/lava/lavamove
    {
    qer_editorimage textures/academy/lava.jpg
    q3map_surfacelight 600
    qer_nocarve
    surfaceparm noimpact
    surfaceparm lava
    surfaceparm trans
    q3map_nolightmap
    q3map_globaltexture
    cull twosided
        {
            map textures/lava/lava.jpg
            blendFunc GL_ONE GL_ZERO
            rgbGen identity
            tcMod scale 0.1 0.1
            tcMod scroll 0.04 0.03
            tcMod turb 0 0.05 0 0.01
        }
        {
            map textures/lava/lava.jpg
            glow
            tcMod turb 0 0.15 0 0.1
        }
    }


    Thank you for the fast reply!

  6. Hey guys I am Maui from KoD.

    I am currently mapping a clan map for the clan but I got a problem.

    I don't know how shaders work and how to get them to work.

     

    I've made a lava shader which is able to be opened with shadered2 but when I load it in gtkradiant it gives me 5 other shaderlike files (texture_1, texture_2, etc)

    Also when I test the shader ingame, the effects won't occur. Like I made it glow and giving surfacelight and it should move, but it doesn't do it.

     

    Any help?

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