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Maui

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Posts posted by Maui

  1. Well, it can be any pillar actually, but I found a way to import Skyrim structures into GTKRadiant so, this thread can be removed if needed.

    But if you would like to teach me some stuff about meshes then uhmm do you know Skyrim at all?

     

    Let's say the wall with the power shouts on, can you make that?

     

     ** Maui **

  2. Heya,

     

    I was thinking to make Windhelm for JKA, but the problem is.. I can't make everything as it looks in Skyrim. 

    The special curves in pillars as example, I've tried to make an advanced looking pillar with an example of Skyrim infront of me but I just can't remake it.. I don't know what to use or how to create it.

     

    My modelling (with gtkradiant) is way to bad and I can't find a tutorial about making advanced structures or anything.

     

    Does anyone got the time to help me out?

     

     ** Maui **

  3. How can we do a packet sniffer?

    I totally got no experience or understandings of coding and such so. :/

     

    But I would like to help you guys with getting the stuff fixed. We don't know anything about how the server got crashed, every client in the server randomly gets Connection Interrupted and yes we are using OpenJK + JA+ together.

  4. I've already solved the problem. 

    The problem from your side is that you didn't give the right instructions to me. ^^

     

    First of all you install ja+, then you remove the client_v*.dll and the gla_anims and then you drag in the files.

    It works perfectly now.

     

    Thanks for the attempts of helping me.

     

     ** Maui **

  5. Hmm, so I've deleted all the files inside of japlus and put in all 6 files from ja++ (Server and Clientside).

    And I tried to run openjk.x86.exe with a shortcut which starts up the game with +set fs_game "japlus" but it gives the same error.

     

    This is my gamedata:

     

    ob7x.png

  6. Ok, so now I installed JA++ serverside and clientside, now when i open up OpenJK and join a server it gives me this crash report:

    OpenJK-MP: v1.0.1.0 win_msvc-x86 Dec 30 2013
    ----- FS_Startup -----
    Current search path:
    C:\Users\Kenny\Documents\My Games\OpenJK\base
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\KoD Clan Skins v2.0.pk3 (258 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
    
    ----------------------
    24002 files in pk3 files
    execing mpdefault.cfg
    execing openjk.cfg
    couldn't exec autoexec.cfg
    
    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Initializing Renderer ----
    Trying to load "rd-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData"...
    QKEY found.
    ...initializing QGL
    succeeded
    ...setting mode 4: 800 600 W
    ...created window@0,0 (806x628)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...65 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 2 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...Using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using GL_EXT_point_parameters
    ...GL_NV_register_combiners not found
    
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 7500M/7600M Series
    GL_VERSION: 4.3.12614 Compatibility Profile Context 13.250.18.0
    GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_ACTIVE_TEXTURES_ARB: 8
    
    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 windowed hz:60
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled  (16 of 16)
    Dynamic Glow: disabled
    -------------------------
    79 shader files read 
    3373 shaders found
    55623 code lines
    0.84 MB shader data
    0.018 seconds
    -------------------------
    
    ------- sound initialization -------
    Initializing DirectSound
    ----- Sound Info -----
    sound system is muted
        1 stereo
    32768 samples
       16 samplebits
        1 submission_chunk
    11025 speed
    0x9030050 dma buffer
    No background file.
    ----------------------
    ------------------------------------
    
    --- ambient sound initialization ---
    Sound memory manager started
    VM_Create: uix86.dll failed!
    VM_CreateLegacy: uix86.dll succeeded
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:29070
    Hostname: Kenny-PC
    IP: 192.168.1.189
    ]japp_version
    Unknown command "japp_version"
    Scanning for servers on the local network...
    171 servers listed in browser with 354 players.
    39 servers not listed due to filters, packet loss, or pings higher than 800
    1 servers listed in browser with 4 players.
    1 servers listed in browser with 8 players.
    Resolving updatejk3.ravensoft.com
    updatejk3.ravensoft.com resolved to 63.146.124.53:29061
    46.165.203.236:22177 resolved to 46.165.203.236:22177
    ----- FS_Startup -----
    Current search path:
    C:\Users\Kenny\Documents\My Games\OpenJK\japlus
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\sv_lua.pk3 (5 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\sv_bins_win32.pk3 (1 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\sh_animations.pk3 (3 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\japlus_sabers.pk3 (129 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\jampgame_mac.pk3 (1 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\jampgamex86.pk3 (1 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\efx_MOD.pk3 (10 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\cl_lua.pk3 (5 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\cl_bins_win32.pk3 (2 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\cl_assets.pk3 (53 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus\clientPlugin_mac.pk3 (2 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\japlus
    C:\Users\Kenny\Documents\My Games\OpenJK\base
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\KoD Clan Skins v2.0.pk3 (258 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
    
    handle 1: video/ja01.roq
    handle 2: music/t2_dpred/ImpBaseB_Action.mp3
    ----------------------
    24214 files in pk3 files
    
    WARNING: You are missing some files referenced by the server:
    japlus/clientPlugin_v1.4B4.pk3
    base/zion.pk3
    base/yt-1300.pk3
    base/y-wing.pk3
    base/tie-interceptor.pk3
    base/tie-defender.pk3
    base/tie-advanced.pk3
    base/the_academy_v3.pk3
    base/R_Academy.pk3
    base/boonta_eve_classic_SPEEDWAY.pk3
    base/BlueIce.pk3
    Twilight.pk3
    You might not be able to join the game
    Go to the setting menu to turn on autodownload, or get the file elsewhere
    
    -------------------------
    86 shader files read 
    3414 shaders found
    56290 code lines
    0.85 MB shader data
    0.019 seconds
    -------------------------
    VM_Create: uix86.dll failed!
    VM_CreateLegacy: uix86.dll failed!
    *******************
    ERROR: VM_CreateLegacy on ui failed
    ********************
    -------------------------
    86 shader files read 
    3414 shaders found
    56290 code lines
    0.85 MB shader data
    0.034 seconds
    -------------------------
    VM_Create: uix86.dll failed!
    VM_CreateLegacy: uix86.dll failed!
    recursive error after: VM_CreateLegacy on ui failed
    
    

    What to do?

  7. I don't understand what to do with the cvar list,

    Do I just copy all of the server cvars inside a server.cfg or add it into the ja+ server.cfg and how do they have to be added, in which template? 

    This one as example:

     

    bot_addDelay (default: 3)

     

    Do you just place it like that? Or does it need some extra's ? Like seta bot_addDelay (default: 3) or like seta bot_addDelay 3 or "3", I don't know.

  8. Now it's telling me that it can't find the sabers anymore.... Jeez what is wrong with these mods...

     

    I install OpenJK

    I move all the files from JA++ in japlus folder

     

    And it just doesn't work, could you guys help me out? A more detailed installation procedure could come in handy.

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