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Posts posted by CansecoDev
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The cycle repeats.
What happened on May 2005?Smoo likes this -
Awesome job, awesome interview! This brings me a tear of joy I'll never forget.
I knew something was stirring from that green banner the other day, and absolutely the wait has been worth it. Thanks you all for this, it means a lot and is always inspirational to see the original JK team talking about the game.
May the force be with you. Always!
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I recall some sort of script you could run to convert JKA models to JK2, but can't remember where that was.
Asgarath83 likes this -
I'm 100% positive that if someone did, there should be an increasing curve every year around December, I've seen many times it happening; someone comes to play JK around December and all of a sudden here we are all again, to then drop it after some months to just repeat the cycle next year.
Smoo likes this -
Holy macaroni!
SpoilerSomaZ likes this -
Release the kraken
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I'm looking for information on the engine limitations in OpenJK, I know some have been increased but I don't know which ones and how much. I'm making a map that feels really big using as many tricks as I can, this information would be crucial for planning ahead.
Limitations like:
- Entities in a map.
- Rendered entities in the client.
- Brush count
- Vertex count in a map
- Vertex count in the client
- Vehicle types.
- NPC count
- Waypoint count
- Icarus limitations, like globals or script size.
- Do ASE misc_model count towards the entity limit or the brush limit?
- Shaders and Texture allocation, shouldn't be a problem for me since I'm reusing many shaders and textures thorough this map, but It would be good to know.
- Any other relevant limitations one should know regarding map making.
Smoo likes this -
Way harder than expected, many surfaces are already squeezing that 1000 vertex limit, even those already split into multiple surfaces.
I can smell that same frustration I'm having right now from some of those surface names haha. Well this will take more time than I though, I'll just upload a pack when everything is done.
For now, this is done so far; pursuer's belly being slightly adjusted for a non belt version and standard jedi boots.
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It looks amazing
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That its! Thanks I didn't knew about that Patch Properties menu
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How can a texture from a patch be scaled in GTK Radiant 1.4?
The Surface Inspector doesn't seems to work
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I'm pretty sure those should work just fine with JK2MV
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Which keyboard layout do you use?
This may be useful/related: https://github.com/JACoders/OpenJK/issues/866
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It's not
Smoo likes this -
Hey @@Blackwyrm^Heart happy to read that, I can't wait to see those changes, but I wonder if you are planning to make a release at JKHub files, Dropbox downloads are really slow (at least for me) ~30kbs
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@@DarthNormaN The interior of the Starkiller base would be perfect for any kind of match; ffa, duel, team, ctf and even siege.
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I figured that this is just not possible, when you map the soundon at a .sab file, that sound looks like its used on both saberon and saberonquick
btw, here is a sneak peek of what I'm doing:
ooeJack likes this -
Hello, I'm currently doing a new saber sound set, but I'm having trouble to replace the "saberonquick", this sound is triggered when you attack with the saber off.
sound\weapons\saber\saberonquick.mp3
Looking at the source looks like its hard-coded, but I may be wrong (and I hope to be wrong), Is there any way to replace this sound on a .sab file? or any workaround...
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I was wondering how this mod was doing... but, I can't say anything good. I just downloaded your latest (November) release from four VK site just to see that you still release all the entire game, but in a more "gray" place, I can just download and play, no installation or game dependency needed.
I don't want to be "that" guy, but by supporting this mod, you're all supporting an illicit activity.
Edit; I mean, some parts the mod looks great (I say some because I saw some incoherences), but you should cut off any assets that are from the original game and pack the rest as the "mod", so people need to actually install it on the game, not just, download and voilà, thats piracy.
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Just a bit off topic sorry, but this post...
Vade Parvis likes this
Senate guard from Episode I
in Mod Requests & Suggestions
Posted
I'm not sure if the helmet and robes are black or blue, must depend on the illumination. Has anyone ever done these?