Botdra
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Bando Gora has been approved:
DarthValeria likes this -
Long time no see.
I used to have a mode for MP back in the day that let move the camera around to take screenshots of my skins, but no clue what it was. It had a slider interface. I can't find another good way of taking screenshots in JA so unfortunately you'll be stuck with these ModView ones.
Bando Gora has been submitted for approval, here's the final version for reference. Maybe at some point I'll add custom sounds from Star Wars: Bounty Hunter, but otherwise it's finished
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Because of the new Lego Star Wars game, I made a quick and dirty reskin of the protocol droid. Here is H1-NT (aka "hint") who gives players hints about the game. Good news is it's done, bad news is I didn't realize that it had it's own skeleton/animations so it doesn't work in-game and just defaults to Katarn instead. Probably should've thought of that sooner... oh well. If anyone wants to try to fix that issue let me know, I likely won't be doing so myself anytime soon.
QuoteDarthValeria and ZelZel like this -
This one is kind of off-topic, but I'm also working on a Reshade preset for Jedi Academy. For those who don't know about Reshade, it's a way for you to implement post-processing effects on pretty much any game. It works with Direct X and OpenGL luckily. It's certainly not as mind-blowing as some of the rendering work being done by other modders right now, but it's far more user-friendly and it's already working. My preset includes:
- Anti-Aliasing
- Mouse-Based Motion Blur
- Ambient Occlusion
- Lens Flare
- Anamorphic Depth of Field
- Debanding
- Bloom
- Reflections
I've tried to use these all sparingly. I didn't want to go overboard and I wanted it to feel natural within the environment of Jedi Academy. Here's a video showing the preset in its current state. Please note the FPS is poor in some areas, this is NOT due to Reshade. I never experienced FPS under 60 until I started screen capturing this too. It is 4K after all, and I had my browser, Blender, and a few other things open in the background too. Reshade has surprisingly good performance.
Now of course, nothing is without compromise. There are several issues with using Reshade:
- Reshade is always on, not just in game. Therefore, menus have the same effects on them (another reason for me to keep things dialed back)
- It cannot detect the UI very well, so the depth of field effect can blur out some areas of the HUD
- Sabers look weird in front of some reflective surfaces
- Reflections are applied to EVERY surface based on angle of view, therefore it can't detect that sand textures shouldn't be shiny. Indoor areas look great, however.DarthValeria and Lancelot like this -
Since it's taking several days to get the file approved, here's a download link for the Clone Sergeant:
http://www.mediafire.com/file/kdfioxelbwq4cwh/CloneSergeantPhaseI.zip/file -
18 hours ago, Jeff said:
Bounty Hunter.
Good choice, definitely my favorite SW game.
Jeff likes this -
16 hours ago, JAWSFreelao said:
If you want to use my TCW phase 1 clone helmets for anything feel free, should be a DL link in my WIP thread somewhere
I don't think I've seen yours. I'll check it out, thanks.
20 hours ago, Jeff said:Great idea from a great game. Nice work.
Not sure which one you meant, but I agree fully in both cases.
JAWSFreelao likes this -
27 minutes ago, Noodle said:
Good to know that you're still modding! Nice job so far!
I just got JA on Steam and obviously we all have lots of extra time right now, so I figured why not? Thanks, glad you like them. More to come. I'll be uploading them shortly.
JAWSFreelao likes this -
2 hours ago, Lancelot said:
Thank you. I'm not sure if it's the same issue.,. If it's not crashing does that mean there isn't an issue? For instance, I've got a 4096x4096 texture of the ground from the first Yavin mission. If the mod actually loads and the texture is a multiple of 2, shouldn't that work?
As a side note, if you're interested in contributing - since it seems like you attempted to do the same - let me know.
EDIT: I also just tried saving that texture as Baseline (not Progressive), still no luck. So, it's proper resolution, not saved as progressive, and still no luck. -
So I lost those skins ages ago, but I'm remaking them now. I got some better references of the Bando Gora and I think it looks much more accurate now.
Spoiler
As for the Clone Sergeant, he's been fixed too. I've made his chest insignia/markings more circular as the texture gets stretched out when applied to the model, which is no longer an issue. I've also matched the helmet to the armor much better. As much as I love this model, the helmet doesn't remotely match, it looks way too white and pristine so I've added a bit of wear and tear/dirt and tinted it slightly towards the yellow/brown hue we see in the armor. It's not perfect and with another 10-15 minutes it could match perfectly but I just couldn't be bothered today.
Spoiler -
I've upscaled all the textures in the game (yes, all of them) but I'm having trouble getting the mod to work. I started by loading up the first mission of SP on Yavin so I could see the before, then I would load a mod folder through Setup > Mods. It would take some time to load up again (which makes sense, it's like 2.5GB) but once it finally loads there's no difference whatsoever.
Here's what I've tried:
- Made sure folder structure and spelling is correct
- Tried breaking up the single 2.5GB .pk3 into multiple 500MB (thought maybe the engine wouldn't load a .pk3 that large)
- Sticking it straight in my base folder instead of loading from a mod folder
- Renamed it to start with "zzz" to ensure it loads last
I made the PK3 by simply using WinRAR to create a .zip and then renaming it to .pk3. The guides I've read online said that shouldn't be a problem, and based on load times it clearly is loading/detecting the .PK3, but thought I'd mention that just in case. PakScape does not work properly on my PC.
Any ideas? -
12 hours ago, Ramikad said:
I do remember it. From what I remember it indeed allowed to have (and allowed to select) many more player models, as well as vehicles (increased them to 64 I think?).
MrWonko has it, unless the download is broken.
It does work, thanks very much.
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Back on the good ol' FileFront site there was a mod released by the name of Jedi Academy Unlimited. All it did was unlock several limits on the amount of mods you could use at a given time. I don't know any more details than that, sadly, and haven't been able to find it online anywhere. Anyone remember this or happen to have a copy?
Smoo likes this -
Color me impressed - great work.
Onysfx and General Howard like this -
Botdra has returned
Who?
Bek likes this -
Ever heard of Mega.co.uz? It's Megaupload 2.0.
Mega isn't MegaUpload. Just like Jedi Academy isn't Jedi Outcast.
TheWhitePhoenix likes this -
Of course, be sure to upload it to dropfile or megaupload too, just to be safe.
I wouldn't consider Megaupload too safe, considering it doesn't exist anymore. What is this, 2009?
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Sweet, was thinking of that too. ill def give you credit.
Much appreciated.
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Looks pretty nice man, glad to hear you were able to finish it up.
If you still plan on releasing Jango, I've put together a library of sound files for him that I took from Star Wars: Bounty Hunter. There's gotta be hundreds of lines and vocalizations (grunts, death sounds etc.) in it, so I'm sure you can find enough to fill out custom sounds if you wanted to.
http://jkhub.org/topic/6867-character-soundpacks/extreme_x0 likes this -
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It's kind of a tough situation, really. If you force people to use screenshots, then lots of mods will have unrelated ones that are pointless. If you ask the mods to take screenshots when none are provided, you may get lots of people not bothering to take screenshots themselves, creating more work for the mods. My vote would be to just leave the system as is, but implement a way to let the community submit their own screenshots for files if none/few are available.
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Not too complicated. There are a few tutorials you can look at.
http://jkhub.org/tutorials/article/32-adding-colour-customization-to-a-skin/
http://jkhub.org/tutorials/article/47-custom-rgb-shaders/
http://jkhub.org/tutorials/article/126-finding-and-creating-your-own-hidden-textures-for-rgb/
That's weird, I did a search for both "RGB" and "colour" in tutorials and nothing came up. Thanks.
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I wanted to add RGB sliders and compatibility to some skins/models, but not sure how to go about it. I tried on my own by referencing similar mods and trying to adapt it, but no such luck. Is it a complex process?
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The skins are nice, but should Fives have a goatee?
Thanks for catching that, I'll see what I can do.
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Leave a link (dropbox?) for us to download. You will get some feedback,that's for sure.
You can give feedback on screenshots, don't need a download for that.
I'll upload them eventually, just a bit busy this week.
Jeff likes this
Progress Report: February 2022
in SWGL Development
Posted
Good to see some love for some of these less-popular Star Wars games. Episode 1 was a lot of fun. These recreations are excellently done.