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Botdra

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Posts posted by Botdra

  1. You can use sliders without any real coding. Check how it's handled in the volume stuff - you can do a similar method there for the character RGB cvars.

    I'm sure I can just use the code from one of the SP versions I downloaded (which uses the same graphics) and just make some minor tweaks.

     

    Basically what I'm trying to accomplish is the ability to select certain parts of a model and color them however you wish using RGB. I suppose now I just need to know how to make a model RGB compatible, and how to select the different parts to color separately (similar to the top/bottom/head in species menu). Is there a way I can add more than 3 RGB parts as well?

  2. You don't need any coding to set RGB for player models

    Just use a skin that supports it and set the userinfo cvars: char_color_red, char_color_green, char_color_blue

    Yeah I knew you could do it that way, but to actually set it up in the player menu so it's easily accessible would be nice. Plus I was wondering how I can convert a model to an RGB model.

  3. I've seen a few mods that allow for RGB selection on different parts of player models and was wondering how possible this would be for a standalone multiplayer mod. I can take a peak at one of the SP mods to see how they go about selecting different parts to color and such but the whole coding aspect is just beyond me so thought I'd ask the more knowledgeable people on the forum.

  4. Nah, sorry, not really up to it. :( I have a lot going on IRL and I'm just not able to really code right now

     

    I completely understand man. Shame, was looking forward to having a functional version of this. In the mean time I'll put together a non-functional scanner release, let me know if you ever get some time to put together some code for this, it would be a dream come true for me to have this work in-game, heh. Best of luck with the IRL stuff man!

  5. you should! I would download them :)

    I've releeased the updated Flamethrower mod, currently working on getting a basic release of the scanner (not functional, just the normal view for now) together so keep an eye out for that. Also, PM me. I have some ideas. ;)

  6. Just uploaded this, pending approval. Will post here when it's approved.

    Just so you know what is and isn't in this version, I've taken Dark_Maul's original mod and added a new icon to replace the force lightning icons and changed the descriptions/text referencing Force Lightning to reflect the Flamethrower. I'm still having a ton of trouble with replacing the electricity effect that occurs on a player hit by the lightning/flamethrower. Hopefully I'll be able to add that in a later version, if not replacing it entirely with a fire effect of some kind.

  7. Hey, I have been planning to release a "Castlevania: Lords of Shadow" HUD mod... and I intended it for ForceMod 3  - Lightmagic for Jedi, Darkmagic for Sith. But... there were complications and I never finished it. I do believe I have the files somewhere still. Not sure. Would you like to have them if I find them? :)

    Sorry for the late reply man, school's taken up all my time. Yes we would love that if you could find it. Any contribution is much appreciated, cheers!

  8. @@Botdra hasn't been on in awhile. How sad.  :(

    Doesn't mean I haven't been creeping. :)

     

    School has taken over. I still plan to work on this mod but it's going to be on and off. I've got Xmas break coming up and at LEAST one week of that will be dedicated to continuing my maps. Chalk is still working on some awesome stuff too, which you'll see as soon as he's done.

     

    Things are going to be slow on this, but they will be happening.

    Circa likes this
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