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Botdra

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Posts posted by Botdra

  1. True, but Abrams is directing an iconic installment in a saga he has had no part in until now. It's a daunting task. Sure he's made great movies, but that doesn't mean he can pull off a Star Wars movie. That being said, I do think he thoroughly understands the responsibility on his shoulders and I think he will make a fantastic film, but a fantastic film doesn't necessarily mean it'll be a fantastic Star Wars installment.

    Fingers crossed. I think he knows what he's doing, but the trailer scared me off a bit to be honest. I haven't lost faith in him though! He's a smart guy.

    I'd like to see them bring in someone new for Rogue One. I think that would be a good place for Disney to experiment a bit more now that they've taken over the franchise. It would be a good time for them to try and find their footing in such a monolithic IP.

    Cerez likes this
  2. There's a good chance they may be better than the prequels, at least the feature movies (like The Force Awakens), but I am certain we will never have the direction that the original trilogy has given again. That would take a lot more than today's Hollywood to produce. And Disney is not about quality movies these days, either. It's certainly not like in the days Walt Disney had started it. Still, I bet it will be fun, regardless -- until we get sick of the new formula... :P

    I suspect it's on JJ Abrams shoulders more than Disney's. All I ask is that it isn't filled with the Hollywood cliche blockbuster shots, lighting, etc. so I can actually enjoy it as a Star Wars film and not as another Hollywood blockbuster with a Star Wars theme.

    Onysfx likes this
  3. My biggest concern about this, and the new trilogy, is how Hollywood it looks. Star Wars has never had that Hollywood feel until now. Sure it was AAA, big budget, lots of fantastically done effects etc. but it was never in that box. Now, looking at the Episode VII trailer you just see all kinds of stereotypical shots (blue/green glow in a dim room with the stormtroopers for example) that are in all the blockbuster movies like Transformers, The Hunger Games etc.

    I sincerely hope they are at least as good as the prequels. Which I personally enjoyed quite a bit. I love all things Star Wars, even the stuff that wasn't so good, but there's still a lot of room to ruin the next film(s)... fingers crossed!

  4. Christ, are they going to come out with a movie each year or something now? Not exactly want.

    To be fair, Disney have been killin' it with Marvel. Hopefully they can do justice to Star Wars as well... although I am extremely sick of super hero movies, but maybe that's just because I was never that into anything more than Batman and Spiderman 1 and 2.

    NumberWan and Circa like this
  5. Whey the fuck do they bring back new Inquisitors with that retarded saber...

    I didn't realize it was still "cool" to use a term for having a serious disability to reference something you hate.

     

    Anyways, it's just a show. Relax. Despite the disappointment I'm seeing on the forum, I think we should all just be glad it's not Ewoks 2. ;)

     

     

    Looks awesome. Can't wait. Rex with a beard? Yes please.

    ... I need to see this show now. As if he couldn't get any more badass.

  6. @@Botdra, the textures show up as white when they're set to *off in the skin file.  If you want to see all of them, you'd have to turn them all back on.

     

    Before you import a model, there's an option for which skin to import with it... I don't tend to mess with it, so I dunno if that's what you'd want or not.

     

    So far, the easiest way of mass-deleting pieces that I've found is to use the search bar in the top right of the hierarchy outline and search for whatever specific part that I want to remove first (ike torsoa or headb), then hold shift and left-click the names of all of those parts, move them to another layer, and delete from there.

    Yeah I understand why they're white, but didn't know about the import options. I'll have to look at it, do you know where I can find that?

     

    It's hard to go through and delete the parts when it automatically import 12 different arms, legs, heads etc. haha. Seems like I have to do it one at a time. I'll mess around with that though, thanks.

     

    EDIT: I figured out how to import specific skins, but unfortunately that only changes the textures it imports and not the model parts. Also, I keep getting an error part way through projects. I'll go to open up a model and get a box with a bunch of Blender file paths listed. A new project file fixes it. When I run into it again I'll post it.

  7. Question for @@mrwonko and/or @. I've imported a .glm of a model that has a LOT of variations, so when I import it there's dozens of parts in white (meaning they won't be rendered in game) making it hard to see and select the parts I want without trying to delete them one by one. Is there an easy way to delete all of these hidden/non-rendered parts?

    Also, how can I get those textures to render, or select different skin variations of a model?

  8. No, to my knowledge the game engine is pretty fixed on a particular formatting for audio. I think you need to make sure it is sampled at 128 kbps as well, and that it is mono (for speech files). Otherwise it will simply drop them with an error.

    Thanks. Only thing I need to confirm is question number three then. At least I have enough info to get started on the audio processing which should only take... two or three days... thanks to each line being it's own short file. 206 files to go through. Here we go.

  9. Well said. Spot-on. That's what I was trying to say, as well. These cinematics are most likely a rendered cutscene compilation from the game, using the game engine as a renderer. The actual gameplay visual experience will be different -- probably much closer to the previous Battlefront games.

    Exactly.

     

    And if/when a gameplay video comes out, keep in mind just because it's gameplay doesn't mean it's not pre-rendered gameplay. That's one of the big questions we're constantly asking during live conferences - is the guy on stage with the controller actually playing it or not? The majority of the time they aren't. Why? Because they have a product to sell, they can't risk hitting a glitch while all their shareholders are watching the big Xbox One conference to see if they've invested in a piece of trash or not.

     

    It's just the way the business works.

    BruceJohnJenner and Bek like this
  10. I've made some progress, but still confused. There is a zoom.shader, but it seems to be referencing a lot of images that don't exist (and some that do). Don't know what these non-existent image paths could mean? Also it looks like it's the same shader for the light amplification goggles and the binoculars which may be a pain... but oh well.

  11. This doesn't even make sense. They stated that everything in the trailer is from the game itself. So yes, it will look that good. 

    No, it won't. They said everything was "in-engine" which is not the same as actual gameplay. In-engine simply means it's not just some CGI that's been thrown together by Blur Studio or someone else. Not a single game in the past 5 years has looked as good as the trailers, and that's just the realities of marketing and hardware restrictions.

     

    In-engine simply means it's using the technology they are using to run the actual game. It has obviously been obtimized and/or pre-rendered (in this case it most definitely is since it's a trailer) because it's going to be used in a very specific way. They can up the graphics because things are pre-rendered, and the hardware only needs to focus on rendering a small part of the maps that are intended to be seen up close in the trailer, and don't have to deal with player movements, internet connections, and essentially removes all the variables out of the equation so the system can just focus on rendering, and nothing else.

  12. Trying to find the .menu (I'm assuming it's a .menu file) for the binoculars you use in SP and MP. I know where all the .gfx are located but I can't seem to find the file that unifies them into the proper rendering you see in-game. Bonus points if you can find the same one for the light amplification goggles.

    I went through most of the ui folder - among other things - and no luck, any help is greatly appreciated. :winkthumb:

  13. 1)All you probably have to do is keep the filenames the same. Put it all in a pk3 with the right folder hierarchy and it should work. I think pk3 files are loaded alphabetically so just make you name it so it load after the base stuff does. Like "z_newvoices.pk3" or similar.

     

     

    2) I think most of the files are at 44100 hz so you'd just have to keep that in mind. 

     

    I have no idea for number 3.

    Thanks. I intend to just keep the names and formats the same obviously, but wanted to check if it could take different formats etc. just out of curiosity.

  14. Let's say I wanted to put in new audio files to replace the current ones you hear when your SP character talks. They are just modified versions of the base ones; same lines and same timing, I've simply added some processing to them.

    1) Easy thing to do, hard thing do? The replacement itself, not the modification of the files. Nothing hard coded that would get in the way, I'm assuming?

    2) Anything I should know regarding proper format that wouldn't be obvious at first (sample rate, bit rate etc.)?

    3) There's separate voices in SP depending on if you choose a male or female character, if I made a mod that let me use a custom model in SP, could I then create a third voice option just for that character, or is it hard coded to have binary options (male voice or female voice)?

    Thanks for reading.

  15. I'm on the fence on that one, i mean the edits are so basic that you're basically passing my work as your own...

    That's pushing it. He's not claiming credit for anything other than adding the robes. But think about it, a lot of people (myself included) are grateful for these models, especially the RPers. Is there really any reason to say no if he's completely honest about what work he did do and what work he didn't do?

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