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Posts posted by Corto
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Always show a wirefarme shot. Looking very smooth so far, but there isn't much to criticize.
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If your wife is not right, she'll make you want her to be right.
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Can somebody speak Hungary
Well... I can speak while I'm hungry.
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You added an enviroment map, looks really cool. Could you make it so the effect is more subtle? I will definitely use the result of this.
Horatio Culver likes this -
Go ahead. The model is soon going to be obsolete anyway and I'll probably use your shader file if it looks better. Thanks.
Mandalorian likes this -
Inyri, I'm gonna need your help about how to put new weapon models on the game.
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I'm not retexturing anything. I'm refurbishing the imperial commando I did for the Dark Forces mod. I'm not going to leave it like a standard officer with a snow shovel helmet, I'm going to make a proper imperial navy commando.
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Clearly one of us is in the wrong forum then. I'll try to chill out from now on. Thanks for the advice.
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I'm working on a better imperial commando model, but someone else has to rig it.
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No, I'm telling you. I'm not the only one who has an educated opinion, but the guys making this textures seem to be ignoring us like if we were trying to sabotage their project. They're doing doing it by themselves. This project would make much more sense if they started working on those textures which are horribly washed out in game right now and choosing a new texture size based on the amount of space they have to cover, as opposed to just making them unnecessarily huge. Also, instead of making the same exact texture with sharper edges they should re imagine those parts that look overly simple because of the small texture space the original texture has. High definition is not about higher resolutions alone, is about using a higher resolution to add much more detail.
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Ah, DAT Revan model. The circle is now complete. Once he was the apprentice, now he has become the master. My little boy, Lee.
Inyri likes this -
Looks like a charming fellow. How big was he? He could bite Palpatine's "torso_off".
eezstreet, Darth_Bothersome, therfiles and 2 others like this -
I'm starting to believe nobody gives a donkey's ass about my educated opinions. Alright. Keep wasting your time and effort doing things the wrong way. Keep maxing out the texture space only to put the same amount of detail and with only sharper edges as the high point of these new "high resolution" textures. Fortunately, there're a couple of guys here who also talk sense, but nobody's listening them either, so I'm not talking this personally =).
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no. i appreciate the pointer tho and have always wished i looked smarter lol. sorry grammar nazi u got the wrong guy 4 this. but i will meet u 1/2way and now my sentences will be all sperated with double spaces. see? lol mmmm now thats pretty
It was an honest request buddy. Some things are cooler when you respect them, like grammar rules. No need to go all "yo dawg" on us.
Circa likes this -
- I was a little discouraged at your down-putting comments becase I was misunderstood, so I decided I'm gonna leave this supposedly fail-bait mod behind and just work on an actual game with a few knowledgeable friends I got back with. If you bros have any suggestions or ideas on how I should make this game and what I should add to it, please leave them in the comments below. Thank you, I guess...
Alright, fuck logic.
ChalklYne, Futuza, JAWSFreelao and 1 other like this -
Why make a mod of something that's already done? Just but TFU on Steam or www.cdkeyshere.com for nothing and enjoy.
eezstreet likes this -
When I read "large" I thought about Lt. Janek Sunber, aka Tank, Luke's friend turned imperial officer. I don't know if someone reads the comics, but that character kicked ass.
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Yes, I did that model. And the reason why there's nothing underneath the goggles is way to macabre to explain. No, really, it's because I extruded some of the face edges to make them (reaaaaally cheap). It still have the original model, I'll put a new head in there without goggles. I think the helmet and general shape needs a revamp too.
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Wait. Can you decompile maps? What is the state of the decompiled map? Can it be worked on or will it be a waste of time and effort?
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Clearly.
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So bad they cancelled 1313. It was the first appealing Star Wars title since the Jedi Knight saga. While playing Mass Effect and Uncharted I thought about it several times "What's taking Lucasarts so long to make a game with this gameplay???".
Circa and Mandalorian like this -
KOTOR has more in common with a point and click rpg than with a first person shooter. There's no surprise there. Baldur's Gate also got ported to ipad.
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Star Wars games should have more of those weapons and less Unreal Tournament knock offs. JK2 feels like a reskinned version of Quake 3 Arena sometimes.
Mandalorian and GrandThrawn65 like this
Tie Fighter
in Unleashed Models, Textures, and Sound
Posted
More important, the model doesn't look very accurate to be honest. Try to gather as many reference pictures and blueprints as you can before starting anything. There's not point in doing something that's already done if you're not going to do it a lot better. In you case is not a matter of skill, you need to pay more attention to accuracy. If you want to carry on just because you want to model something, know yourself out, I won't try to convince you otherwise. If you want an honest opinion, I wouldn't use that model to replace the current tie fighter in game.