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Corto

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Posts posted by Corto

  1. I would love to see a map from the interior of a star destroyer made by him. From the main docking hangar to the bridge. The skyline with the front of the star destroyer peeking out the bridge window would be breathtaking. Yes, I'm old and I got tired of exotic locales I haven't seen in the movies.

  2. Honestly, I would have to run a few tests to answer you that. But as far as I remember, they compiled all the animations using a configuration file where all the files that had to be compiled into one .gla where listed. So perhaps, as long as the first file, the root.xsi file, has the refpose the next files don't need it. This is just a guess. I know GLA Merge needs the first frame to be the base pose because that's how the program ASk made knows where to cut and paste (so to speak). Carcass certainly doesn't need it, since it only compiles data (it doesn't know if the frame 0 has the correct basepose or not). The .gla file needs the first frame to be the basepose and the .glm files must be created using the same basepose to match.

  3. I doubt it. The skeleton itself is no more than a hierarchy of null objects. His rig depends exclusively on Mod Tools/Sofimage own rigging tools and control objects. Unless Crosswalk translates, somehow, his work into Max's equivalent, I don't think it's going to work. The best bet would be to reproduce what he has done using Max own rigging tools.

  4. Yeah no baking is needed, I confirmed that the other day using Keshire's rig.

     

    Ok it looks like your pelvis isn't having any position data written out. Make sure your pelvis bone is 'position constrained' to your rig's pelvis equivelant. Also, don't forget to make sure your motion bone stays perfectly still during any animation.

     

     

    Don't forget - Ghoul2 doesn't allow you to have a 1:1 copy of your animation, so you may get some small anomalies (ie finger/face twitching, etc).

     

    The thing with the 1:1 animation is because of the rounding they have after you compile the animations I believe. Sometimes the problems aren't noticeable, but sometimes they are and a lot.

  5. I'm gonna jump in the same wagon as Mini and Bot. You are showing enough skill to let me think you can almost accomplish a level of quality near to the reference picture. So far it's far from that. One piece of advice, I know this is just a very early WIP, but for the future, don't compromise accuracy for speed. Take your time, but do it right. I want to see who this turns out. You have too really good mappers around here to help you, Moondog and Szico.

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