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Status Updates posted by Corto
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What a huge fiasco SWBF 2 ended up being. I hope Disney takes away EA's licence.
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I'm back and willing to make some models if somebody handles the rigging and export to the game.
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Just ordered a GTX 1080 Ti. I'm going to play JK at 1000 fps!!!
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I'm going to leave this here... https://imgur.com/a/Xk0K0
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The head is done. Now follows a lot of optimization and some more details here and there: https://imgur.com/a/up2ig
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Submitted an initial release of the E-11 blaster.
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Why haven't I used the Unfold tool before. I no longer fear the UVW unwrapping process.
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A little tease never killed anybody. https://imgur.com/a/82BPk
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Making some progress. I'm going to leave this here: https://imgur.com/a/R4Diy
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And update on my character. A lot of tweaks. https://imgur.com/a/vCceD
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Anyone here plays Star Wars Battlefront?
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Feast! I've finished modeling the DLT-19: https://imgur.com/a/F6wmm
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An update on my character: https://imgur.com/a/qTJEd
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I was just testing out DarkXL. Just WOW. I can't believe how good it works and how fun is to play the original Dark Forces.
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Found an app to explore SW Battlefront's assets. Very impressive stuff they've done with the game.
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I submitted yet another update for the E-11 rifle. I guess this one will be the stable version for a good while.
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I edited the description of my E-11 download to alert about the issue with the world model. But it looks like I took the download offline. Can someone fix it?
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I want to thank all those who jumped in and help me find a solution for the shader not working on my model. Now the blaster looks even better. Specially the scope.
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I completely forgot how to write a shader for this game.
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Just tested Archangel's MD3 exporter for Softimage. Works like a charm so far. I'm able to see my E-11 with the MD3 viewer, no problem.