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Teancum

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Everything posted by Teancum

  1. I'll say two more things -- 1) Front-page change.org campaigns that actually had an effect hover around 120k, which this is creeping close to, and 2) if nothing else, people are taking notice. What really needs to happen at this point is for the media to pick up the petition. People can always email tips@ emails (such as tips@kotaku.com). When I worked in lower-end media I did this all the time. In the end gaming companies seem to move when pressured by media more than consumers. ***EDIT*** Also, I'll happily eat my words if this works
  2. The best this might do is convince Lucasfilm/Disney not to use EA when the contract is up, but they're not going to renege on a deal short of it being in the original contract. Like if there were a clause in there that basically said EA had to have [x] customer rating/positive reviews/etc in order to hold up the contract, I could see that being a thing. Otherwise it'll just be a matter of waiting out the term of the deal, which I would guess is probably around 10 years or so considering how long it takes to make games.
  3. I can follow you on all your other points, but we knew so very little about Galaxy in Turmoil that you can't realistically say it would have been better. No substantial gameplay was ever shown, even. And microtransactions aside 2017 SWBF2 looks amazing in every respect. I'm utterly convinced that I'll always adore the 2005 version more, but let's not get hasty and judge a game that has no real substance yet to be better.
  4. And in that respect, I think I'll just stick to the 2005 Battlefront II for my fix. Graphics be darned, it's still an amazing game 12 years on, and mods mean I can play pretty much any way I want to.
  5. I was really looking forward to this game, but honestly, I have no time any more for endless grinding in multiple games. I'll pick it up when it's on a really deep sale, or maybe I'll just rent it from Redbox and play through the campaign.
  6. It's true. I have the book Rogue Leaders: The Story of LucasArts which details it. Not exactly in that way, but it was originally going to be a sequel
  7. Touche the port thing. People do drool over ports. But I don't see eye to eye with scratch builders on that front either, really. I know they want everything to be community made, and I think that's great, but the demand is so much higher than the community can supply. As far as an example, I don't want to call anyone out, I don't think it's right. I felt the criticism pretty clearly when working on the Dark Forces mod, to be honest. I think many took the notion of "it's not good enough", whereas I took the stance of "well nobody's helping anyway... so". Sometimes it feels very Little Red Hen. To be fair, I suppose the harshness comes from the (what I deem as) incredibly high standards the JKHub community has. But I'm not looking to start any arguments. Truthfully it's why I try to stay quiet most of the time. This community is very different from most modding communities I've been around in my 15+ years of modding, and I try to respect the way you guys do things without getting *too* vocal.
  8. I beg to differ. The biggest issue I have with this community is the harshness that is exhibited towards those learning at times. There are certainly many who are immune to that, but many more who are outright rude rather than constructive.
  9. The major problem with the 'dated' look is that there aren't even enough people interested in completing something on the DF mod's scale at our current circa 2006-ish art level, let alone having to work within newer tech, completely redoing all those levels. The bottom line is that if you want a modern Star Wars shooter it needs to be done in a modern engine where the asset pipelines are already set up to allow fast production at high-end levels. No matter which way you slice it there's a huge undertaking in bringing this game up to semi-current standards. I've seen some amazing work by teams here, but in the end chasing the most modern technologies literally means you never catch up.
  10. I had a build based on OpenJK that had several changes already rolling that we needed. It's around a year old now, but had all the important OJK updates in it as well as DF-specific stuff. It was released in the source code/map source I put out a while back, which consists of all the latest updates/files I could gather from past team members as well as my own work. Download link is below, and it's ready to build in Visual Studio 2012 Community Edition (which is free). I can't remember all the changes I made to the code, but I do remember setting up the game so it would already read the /darkforces subfolder (meaning you could start it up without a command line), and adding an icon. There were a number of other things too, I just don't remember them. I left the force powers, sabers, etc enabled, but not active by default. http://www.mediafire.com/file/5gg2l9ure8q4ckw/DarkForces_06252016.rar
  11. Brian has owned/ran the site pretty much from day 1, actually. https://forums.massassi.net/vb3/member.php?1-Brian (click the "About Me" link) But back to the point, another bonus is that, other than the initial upload, we're not talking bandwidth-hogging content. Even the newest mods have a max of 256x256 textures, and it's extremely rare that any one file is more than just a few megabytes in size. For me, this is a big one. I still view Jedi Knight and Mysteries of the Sith as the best in the series, having started with them. I think a lot of folks could get a lot of enjoyment out of those two games + mods, and frankly it might be fun to see groups getting together for a bit of casual JK/MotS multiplayer action.
  12. To be fair, the original Battlefront games weren't all that distanced from the Battlefield games of their time. Play some Battlefield 1942 then SWBF1 and you'll see they're not too dissimilar.
  13. We're a bit too focused on canon, aren't we? Clones on Theed doesn't actually work at all, but it makes for great gameplay. The old Battlefronts were that way too. Canon has to be thrown aside in some instances in favor of fun. I remember when the original SWBF2 came out people lost their minds that the Galactic Marine was the Commander class for the Republic, but in the end it brought something fun and unique.
  14. All DLC will be free, too. Time to preorder
  15. Great game. The one problem was that the whole campaign wasn't cooperative. It seemed like the perfect game to enjoy with two people. I get why it wasn't, but there at least should have been free play versions of the levels with two main characters.
  16. It wasn't as horrible as the critics made it out to be, but the fighting could get pretty clunky. We actually rented Teras Kasi several times the year it came out. My biggest complaint was that it was a ringout game in the end. The fighting wasn't seamless, but I was never great at fighting games anyway.
  17. Probably the one thing that stands out more than the gameplay is the fact that it sounds like Obi-Wan sounds like he has a cold when he talks. That actually made the rough patches worth it, because I wanted to see how the voice actor presented "sick" Obi-Wan in the next cutscene.
  18. That game is just painful to play. I forced myself to play through about half of it because no matter what I love Star Wars -- but it's just horrible.
  19. A nice thing about both Unity and UE4 is that they have asset stores. In addition to stuff like this the actual store allows you to buy pre-made stuff to get started, and in doing so you retain the usage rights for your games. Some things are free, but if you're serious that might be a consideration for filling in some of the gaps.
  20. This is the most realistic view I've seen yet. When you start tackling the sheer scale it turns out that 1) an extremely tiny sample of people with the patience to see it out and 2) often people dive in over their heads. The reality of it all is that we struggle to get enough people to staff major mods when a game engine and assets already exist. As cool as these ideas are, there just isn't enough manpower (and possibly talent) to tackle all this in a totally different engine.
  21. To clarify, that only works in Photoshop CS5 and higher. If you have CS4 like me it's much more convoluted
  22. Ah, now I see it! I'm so used to Raven's saber effects that I'll probably keep it there, but I can see how this is appealing.
  23. Maybe an in-game video might help. I'm not the most observant guy but I don't see a difference.
  24. Sample versions of the Gran Male/Twi'lek Male have been released. Ignore the icons. They're a hodge podge from other projects, and I haven't updated them yet. This version is for testing only or for those who just want to try things out and not really provide any feedback. A proper version will be submitted to the files section when the time comes. I'm just releasing these now because I'm going through a bored phase. https://www.mediafire.com/?zx6frzn5700jqg0 Have fun!
  25. I voted the Outrider, but I'd suggest the Otana (also a Correlian freighter) from X-Wing Alliance. It's not been used in many places, and you can get a hi-res model from xwaupgrade.com http://starwars.wikia.com/wiki/Otana
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