I'd hesitate to even say it's back on track. I don't want to make any commitments. I work on it occasionally, but I feel like I misled people into thinking this could actually get completed last time. Short of someone making a tool to physically convert the original Dark Forces levels for reference I don't see how it could. All of the programming issues I could (somewhat) easily tackle, and the community could handle any few remaining models that are left, but the maps, that's a HUGE bottleneck. I am going to send the original level files to the author of 3D Object Converter. If he can get them to load, the tool has the ability to export into multiple formats. From there I can scale to size and import, then rebuild things section by section, making life much simpler. It might not turn out quite as "Ultra HD" as the community might like, but I can physically build detail into areas, or use those areas as a reference and rebuild whole sections, or (worst case scenario) simply run the original geometry. I really don't want to just straight up port geometry, but at the same time I'm just one person. Having an incomplete-yet-completable game might spark interest from mappers outside the community to help.