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Cagelight's Achievements
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AngelModder started following Cagelight
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DarthValeria liked a file: Blender 2.80+ - Jedi Academy Plugin Suite
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zidzabre liked a comment on a file: FFA Bespin City
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Cagelight liked a file: FFA Bespin City
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- city
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Aldro Koon liked a post in a topic: Jedi Home III - Temple Edition
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I don't suppose you'd consider releasing source for this map? I always enjoy poking around map sources, and also recompiling them with higher lightmap resolution (with a JA modded to be able to use such). Thanks for your hard work, especially so long after this game's release, it makes me incredibly happy to see big maps still being made.
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Noodle liked a post in a topic: InGame frankensteinmodel bug - Blender
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InGame frankensteinmodel bug - Blender
Cagelight replied to WizardMKBK's topic in Modding Assistance
The problem is that the GLM importer at the moment does not preserve normals, a very old problem from long before I started working on it, I might be able to fix this eventually but for now the normals must be manually repaired using a Data modifier on the meshes referencing a disabled, combined version of the model. It's kind of an advanced topic in Blender and I've never been good at describing things. It should end up looking like this though: https://i.imgur.com/HO0FZx6.png -
Giovane liked a comment on a file: Blender 2.80+ - Jedi Academy Plugin Suite
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DarthValeria liked a comment on a file: Blender 2.80+ - Jedi Academy Plugin Suite
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DarthValeria liked a comment on a file: Blender 2.80+ - Jedi Academy Plugin Suite
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Version 20190822
2,276 downloads
This is a Blender 2.80+ update to my 2.79 port: https://jkhub.org/files/file/3521-blender-279-jedi-academy-plugin-suite/ NOTE: Blender 2.80 significantly changed the plugin API and at the moment only GLM import and export is confirmed to be working. If anyone out there uses any other features (ASE, ROFF, et.) in this plugin suite, feel free to contact me on discord (Cagelight#6790) and I'll look into porting it but no guarantees, you are also free to port it yourself and create a pull request on the github. This project is on github here. -
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kibasennin liked a comment on a file: Blender 2.79+ - Jedi Academy Plugin Suite
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1,900 downloads
This is mostly the same as the file found here, except GLM export has been rewritten to use a more modern mesh pipeline. The Improvements: Custom Split Normals support No longer need to split the mesh on UV seams Modifiers with "Render" visibility are automatically applied at export This project is on github here. -
If we do it, we will not be forking Radiant. It's an unsalvageable codebase with little room for improvement (without more effort than its worth).