Jump to content

Archangel35757

Members
  • Posts

    2,351
  • Joined

  • Last visited

Everything posted by Archangel35757

  1. People take the time to write manuals to convey necessary information. In my opinion, reading the manual should be the first thing one does... while experimenting with the ShaderED utility.
  2. What if Max von Sydow is to play the ghost of Obi-Wan? Put a beard on him and he'd be a good likeness.
  3. Figure out the game scale, change 3dsMax units to match gtkradiant, and model it that size and export out with no need for further scaling.
  4. The JK Skeleton is 100 units tall in 3dsMax (IIRC) and Kyle is 1.8 meters tall. And on export you scale it down to 64%. Characters are typically 64 units tall in GTKRadiant. So do the math to figure out your scaling factor.
  5. I'm not too keen on some of the casting... I think they passed up some good people-- for the sake of finding "unknowns".
  6. Hmmm... seems to be hundreds of Star Wars models for sale on TurboSquid.com.
  7. Ah, that's sad news.
  8. Well, that would be up to the artist and how he negotiates/sells the rights, no?
  9. how's it immoral if the artist sells him full rights?
  10. It would seem to depend on how he negotiates the rights to the model with the artist, no? If the artist sells him the rights as part of their contract, then what prevents him from legally reselling it-- say on Turbosquid, etc.?
  11. Just add the clavicles, upper arms and leg bones (along with the spine bones) to the skin modifier and paint your weights accordingly.
  12. Just uploaded the 3ds Max 2012 64-bit dotXSI 3.0 exporter (as Beta R1). Will try to get the 32-bit version compiled and uploaded in a day or so. Sorry for the slow progress-- life, work, etc. is bogging me down... keeping me away from my hobbies.
  13. @@Psyk0Sith -- yes, it is exactly 156.25% [ (1 / 0.64) * 100 = 156.25% ) ] @@DarthDementous -- Having "Animation" checked should not cause a crash... also for your "bolt_l_hand" weighting error-- having spaces in your 3ds Max filename can cause this issue (if your bolt is truly weighted)... the temporary workaround is to replace the spaces with underscores. I have fixed this filename bug in the 3ds Max 2012 x64 plugin, and I'm in the process of going back and updating the previous Max 6 thru Max 2011 plugins.
  14. Because the .GLM file is scaled to 64% during CARCASS compiling, after you import the .GLM mesh back into 3dsMax you need to select the mesh_root and rescale it using a factor of 1.5625. This will re-scale the mesh to it's original 100% size. Then you need to apply XFORMs to reset the scaling and then collapse them to rebaseline the scaling to this 100% value ( @@Psyk0Sith, correct? ). Then merge this with the .Max skeleton file. You also need to get the latest dotXSI exporter-- it should not be crashing on export.
  15. Haven't heard back from Autodesk support... but I have an idea of my own I will try out this week... to get the Max2013/2014 plugin to compile. I will be uploading 2012 versions later this week (I've been away on vacation).
  16. Next week I will upload the Max 2012 32/64-bit exporter plugins... sorry for the delay.
  17. Post a screenshot of your hierarchy in 3dsMax... looks like your bolts and meshes are not properly linked under mesh_root. You should have stupidtriangle_off under mesh_root and then all the meshes in a hierarchy under them. mesh_root >> stupidtriangle_off >>>> your mesh hierarchy ...also, you need to use "Affect Pivot Only" and move the mesh objects' pivot to [0,0,0]
  18. I'd be willing to donate... would also be nice if you had a "map-of-the-week" or something like that ...to help maybe generate more mapping activity.
  19. What 3D modeling package do you use?
  20. I updated the animated Crosswalk logo walk cycle based on comments from @@AshuraDX... (not uploaded though)
  21. If someone else wants to do it -- go ahead.
  22. So I thought that for the 64-bit plugins I should probably have the progress bar display the "Crosswalk Logo" (since it's powered by the Crosswalk SDK)... ...instead of the animated dotXSI logo. So I made the following Animated Crosswalk logo (wish I could get YouTube to loop it): https://www.youtube.com/watch?v=OZWsV8xLhuo&feature=youtu.be What do you think? Give me some feedback...
  23. I recall walking away from my computer at the end of the mission-- just letting it fly... never hit a boundary. I don't think it had any. Perhaps it's a different construct altogether.
  24. Couldn't things be scaled down? How does X-Wing Alliance do it? They don't appear to have boundaries...
  25. @@eezstreet -- can you (will you please...) answer my previous questions?
×
×
  • Create New...