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Archangel35757

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Everything posted by Archangel35757

  1. @@DT85 -- It works perfect for me in the Max9 32-bit trial version.
  2. @@Circa @@AshuraDX (wish there was an @JKHubStaff) -- All plugins (Max 8, Max 9 (32/64-bit), Max 2009 (32/64-bit), and Max 2010 (32/64-bit) should be fixed and final... and awaiting approval.
  3. .SKIN Texture paths are fixed. You just rename the material editor slot to the relative texture path. See the readme. Also, if you export with hidden meshes then those hidden meshes get set to *off.
  4. @@DT85 -- I exported a tutorial scene file that used Physique modifier (instead of skin) from both Max8 and Max9 32-bit and it works fine... about to upload Max2009 plugins.
  5. @@Circa -- oops... looks like I forgot to add the PHYSIQUE.LIB to the Max8, Max9 plugins... will need to recompile them.
  6. Update: I've recompiled and uploaded the 3ds Max 9 (Win32) dotXSI 3.0 Exporter... it's awaiting approval. Currently working to update the 64-bit version (which should remain offline until I get it updated with the latest code changes). @@Psyk0Sith -- will you be able to test out the Max9 64-bit version for me?
  7. Like @@katanamaru said... I would like to see it where you can give orders to NPC's-- much like how SOCOM Navy Seals works.
  8. Of the handful of people who have downloaded this plugin-- has anyone tested it in-game yet? I'm still waiting on @@Szico VII for his test map...
  9. @@Circa... how about a as well?
  10. So how many polys will your LOD0 mesh be? How many LODs are you planning to have? What's your workflow for creating LODs?
  11. @@DT85 -- I have an Autodesk subscription for maintenance, etc. on my 2014 license. So I just created a tech support case.
  12. Autodesk has provided me a download link for the 3ds Max 2009 SDK and Visual Studio Integrated SDK Help for 3ds Max 2009.
  13. You should post a brief tutorial.
  14. @@eezstreet -- is it not a coordinate transformation just like I posted in my "...fixing the dotXSI exporter" thread? Softimage is Y up... so shouldn't be a problem for Softimage. Max is Z up.
  15. I believe its lower case b
  16. No that's not quite right... the Skelton in 3ds max uses the prefix "bolt_" and carcass converts that to *
  17. In the 3D Apps shouldn't tags be properly named: bolt_<whatever> ??? Just asking.
  18. @@Caelum -- It works now!
  19. @@Caelum -- why is this happening? It wasn't doing this the other day...
  20. SpeedTest results: Ping: 31 ms Download speed = 1.29 Mbps Upload speed = 0.20 Mbps PingTest results: Ping: 28 ms Jitter: 1 ms Filename: Max6 dotXSIExport v1.8.zip File size: 481KB
  21. No, I still cannot upload. It appears to upload... the upload progress bar gets full and then it just times out. I switched to the old style upload and that is where I get confirmation the session timed out.
  22. Nope, it loads... the bar is full and then times out.
  23. So how does this look? I suck at Photoshop...
  24. Standby... I'm going to update the about logo per @@minilogoguy18 's suggestion.
  25. Compare to COD...
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