@@Circa @@AshuraDX (wish there was an @JKHubStaff) -- All plugins (Max 8, Max 9 (32/64-bit), Max 2009 (32/64-bit), and Max 2010 (32/64-bit) should be fixed and final... and awaiting approval.
.SKIN Texture paths are fixed. You just rename the material editor slot to the relative texture path. See the readme. Also, if you export with hidden meshes then those hidden meshes get set to *off.
@@DT85 -- I exported a tutorial scene file that used Physique modifier (instead of skin) from both Max8 and Max9 32-bit and it works fine... about to upload Max2009 plugins.
Update: I've recompiled and uploaded the 3ds Max 9 (Win32) dotXSI 3.0 Exporter... it's awaiting approval. Currently working to update the 64-bit version (which should remain offline until I get it updated with the latest code changes). @@Psyk0Sith -- will you be able to test out the Max9 64-bit version for me?
@@eezstreet -- is it not a coordinate transformation just like I posted in my "...fixing the dotXSI exporter" thread? Softimage is Y up... so shouldn't be a problem for Softimage. Max is Z up.
No, I still cannot upload. It appears to upload... the upload progress bar gets full and then it just times out. I switched to the old style upload and that is where I get confirmation the session timed out.