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katanamaru

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Everything posted by katanamaru

  1. Inb4 making Kyle a sandwich. I don't think they can/should ignore JA's story. It could be a neat idea to see what else was going on at the same time as JA. A smuggler story revolving around Jan could be neat.
  2. Did you get the latest version of ScorpDeathKnight? I think it was 5. It had wings added to the model along with species support.
  3. The second skin is 'ScorpDeathKnight.' There were ~5 updates on pcgamemods back in the day. It was a port/frankenstien of reborn, ut model, and a WoW/concept. Still it kicked ass. I have it, but I don't have a way to upload it for you. Any suggestions?
  4. That's why you're one of my favorite people on the internet!
  5. Well I did make all the shield animations so that's taken care of. Well, except specials, but I could think up some.
  6. I put the name there just to make sure all my files are know. That being said... AshuraDX provided those sabers to me for this mod. He made these for me since I liked his sabers so much and were using an older pair during the developement phase. If you look closely you'll notice that he put a smaller crystal in the hilt that changes colors with the blades. It's pretty wicked. The skin was provided by HollywoodG1 from filefront. He made some excellent Galen clones using the HM Jaden model. I thought those were the best skins for Starkiller and got in touch with him to use them. I'd link to the original file but my work computer can't open that site. I thought I said that in my readme, but I may have screwed that up when I was proof-reading at 1am... Sorry to all parties involved for not putting your info in an easily seen place.
  7. Yeah details are good for screenshots, but when the hilt is in the character's hand you really only see the pommel and emitter. I'd say put more work in the size, and way it is held in the hand. I've downloaded some really great looking hilts only to delete them because they were held in terrible ways. Also if you are doing sabers for characters that use the backhand styles don't forget to make a backhand version too.
  8. How to add saber styles.
  9. Ok, I know of JA+ as a mp code mod, but what is JA++?
  10. Version 1.1

    4,390 downloads

    The two backhand styles I made as a community request when The Force Unleashed I and II were popular. It's sp only. Use the command playermodel dbgalen. Because of the sabers included you'll have to turn the sabers off to switch styles. If you don't like that you'll need another backhand saber model. Feel free to use this in anyway you want.
  11. My ultimate goal for JA is to make a mod of every type. No matter how big or small, how complex or simple, I want to try to do everything at least once.
  12. So you are modelling your stage and skinning it rather than making it in gtkradient? Interesting. I didn't know that was possible.
  13. If you play single player still SOUND OFF!! What makes you keep coming back to the sp game? If you prefer sp to mp why is that? What are your favorite mods for sp? What type of mods would you like to see for sp? I'll start. I only play sp now mainly because I have no internet. When I was at my folks place in the past I couldn't play mp because they only had a dial-up connection. I still only play sp becuase I can't stand the mp bots vs the sp npcs. The npcs are much better fighters and won't run away. I can (and have) also modded my npcs to be harder. I also like the way the saber combat feels in sp. The collision detection is better IMO. My favorite mods are gameplay tweaks and 'ladder' stages. I like my animation mods because they add new ways to fight. My favorite console commands for sp are g_saberanimspeed 1.1, g_saberautoaim 0, and g_speed 200. The ladder stages are fun because it is just wave after wave of saber fights. Kind of like the Danger Room in the X-Men series. I can't wait to see code mods for sp!!! I want to get saber styles added to the game without replacing existing ones. I'd like to see the jetpack added to the game and the ability to add multiple custom models for the jetpack (jango style, boba style, Rocketeer, wings, etc.) I also want vehicles to be fully functional in sp. If we could also get vehichles as npcs that'd be great! Mappers could add them as enemies to maps, and we could then use the playermodel command to play as them! Transform and roll out!
  14. Welcome aboard! Take a look around and see if anything strikes your fancy.
  15. There are modders still around. Most are working on their own projects. If you want help here is some advice: 1. tell us about your mod. We can't seek out every individual to see if they have a mod we'd like to work on. 2. bring something to the table! This is the biggest one. We are not going to do all the work just for you to play your dream mod. You will have to have a major role in the production of the mod, and not just writer, leader, or tester. You need to be able to skin, model, code, map, animate, or something else before we'll invest time into your mod.
  16. That's just a few npc switches. That's easy to do. If you've never done a mod then this would be a great start.
  17. ^ That's what I would have put, were it an option. I use to think I was the only sp player here, but I've read a few different people mention still playing sp.
  18. I don't know how it worked, but OJP basic got dismemberment to work in sp. Only downside is that you had to turn it on in the options menu every time you started the game and if the player died. Maybe even when you started a new map. If MP isn't there a command called broadsword that can be used?
  19. Animations! New fighting moves bring so much more gameplay changes to the combat.
  20. Well, you can, that's your choice. Maybe try working on something else for a while first though? You can work on his preportions first, or even a different model.
  21. I'm excited by all the work done to make animations easier and better with more professional software. I'm hopping that we get even more saber styles to play with now. I was just wondering if some coder might be willing to make a converter for XSI or 3DS Max that will load animations I've and other people have made with Dragon. I've made a heck of a lot of animations that I'd be willing to clean up but I read in another thread (don't remember which) that I won't be able to import things I've done in Dragon. Or is there a walk around which will let me load my animations that are already merged and in game into XSI/3DMax?
  22. Funny, it still looks like Starkiller from the ps3 demo I played. Different strokes for different folks.
  23. Nice, and I don't even like Fetts.
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