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Everything posted by katanamaru
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@ Yes it is. 1. download and install Dragon. I can upload a copy if needed this weekend. 2. extract the animation.cfg and _humanoid.gla file from the assest1 pk3 (I think.) 3. go into your Dragon folder and find the files JAanimation.cfg and JAhumanoid.gla. The JAanimation.cfg file isn't really important, but the JAhumanoid.gla file is the gla file Dragon loads on start up. You can delete it or rename it to something else. I renamed mine like DragonJAhumanoid.gla in case I did need it later. 4. drop the animation.cfg and _humanoid.gla files into your Dragon folder. 5. Rename _humanoid.gla into JAhumanoid.gla. Now when you start Dragon the default animations are loaded. To load an animation in Dragon you will: 1. open the console with the ~ key. 2. use the command impframe (import frame) 3. find the animation you want in the animation.cfg. It will look like: both_stand2 12345 2 -1 30. You need the start frame number which is 12345 and the sequence length number which is 2. 4. so you'll type into the console: impframe 12345 2 and press enter.
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Well ok then. If it's possible to do with the existing maps then I'm all for it.
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Mandalorian raid on t1_rail
katanamaru replied to HiddenSpy's topic in Jedi Knight General Discussions
That was pretty fun. You need more enemies on the map to destroy! -
That would be very handy when stances are able to be added. As it is right now I just have keys bound to all my favorite sabers.
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I'm all for the concept. Though wouldn't that mean a significant rework of the games maps?
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@ DUMAH11523 If you are sure that those numbers are correct (126 1 -1 60) then you actually don't need Dragon at all. The yellow stance is: Both_stand2 ##### 2 0 30 I don't remember it's exact number off hand. Go get the file animation.cfg file located in models/players/_humanoid Save somewhere on your pc. Then open the animation.cfg file. Go down to the yellow stance Both_stand2 I put // in front of the animations to disable them, and this leaves the original info incase I need it. So mine would look like: //both_stand2 ##### 2 0 30 both_stand2 126 1 -1 60 Now make the folders models/players/_humanoid and put your edited animation.cfg in there. Zip it into a .pk3 file and put in your base folder.
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Modeled my first lightsaber for JKA xD
katanamaru replied to CaptainCrazy's topic in Jedi Knight General Discussions
Great work on the detail in your saber. Though I like the bland one becuse it would be comfortable to use. -
Lucasfilm to combine Movies and Gaming
katanamaru replied to Stoiss's topic in Art, Media & Technology
Looks really nice. -
Well we have Link and Gananondorf. I'm sure a Zelda reskin is floating around somewhere.
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If I still JK installed I can try and grab a screenshot.
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They are asking you what hilts you wanted made.
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I need to get Tyreal64's persmission to use his Link skin. Then I'll upload my sword and shield style here.
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Where is this coming from? I've never heard of it? Awesome stuff! Love the new hud!
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I think that about nails it.
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Wanted: An icarus scripter/mapper, and a coder
katanamaru replied to Dusty's topic in Mod Requests & Suggestions
You can check out my 'sp players' thread I made for more people perhaps. -
So you do not want the blue, yellow, red, staff, and dual stances from the Clone Wars mod? You only want the breathing on the saber off stance? And the melee stance to be like the default saber off stance? Try to make an itemized list for me when you reply. Don't just say 'yeah' or anything. Use the bulleted list button if it helps.
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TFU Shadow Trooper (From XBOX 360)
katanamaru replied to Lamented's topic in WIPs, Teasers & Releases
Very nice! That is a heck of a nice skin. Good job. I don't actually know the reference in the game but it is a nice skin. -
Jedi Academy mod: Star Wars ~ Episode VII
katanamaru replied to hka1894's topic in General Modding Discussions
Stay focused on one skin at a time hka1894. Don't think too far into the future. Your first skin isn't going to be great. None of our first projects were. Start here and practice, practice, practice. -
I don't want to sound like an ass here so please don't take this with any negative connotation. How do you know this? Did you see it in the code or play test it?
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ummm... turns out I had a dropbox account. I got it from one of my fencing buddies. Here is the file. https://www.dropbox.com/s/dz7xwi7yzu3em9z/Clone%20Wars%20breathing%20stances.pk3
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He just shuffles around afraid of the gun fight going on in his bar. There is an e-11 under his counter, but that's it.
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Of course there could be a bonus key to get off the dead bartender for a locked door later with goodies. Ya know, dark side, easy power and all.
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Working on prone sniping in singleplayer JKA
katanamaru replied to Serenity937's topic in WIPs, Teasers & Releases
If you change the weapon ready pose to bringing the gun to the shoulder, like Both_weaponReady4 I believe, he won't put the gun back at his waist. If I read Eez's weapon tut right it is possible to give every weapon it's own animations. That is something I wanted to test doing. -
I'm not sure if you should make the Bartender have to be killed. Kind of committing murder there. There could be the key card where the blaster was originally. Or a button behind the bar to open the lock.