Jump to content

Mandalorian

Members
  • Posts

    558
  • Joined

  • Last visited

Everything posted by Mandalorian

  1. try rename the extension to .rar. the reason its a zip is Error You aren't permitted to upload this kind of file appears when I try upload it as .rar
  2. ah! sorry for that. on it right now.this is both . No jetpack or flamethrower this time tho.
  3. It is one of my favorite models, I'd love to see more work from you in future, perhaps a sand trooper backpack added to your stormie?
  4. Couldn't help but play around with DT's stormie. Edit: made a war worn stormie to match Thoughts?
  5. done with my skin.

    1. Onysfx

      Onysfx

      Well done! UNLIMITED POWAH!!!!

  6. Version 1.02

    1,558 downloads

    This is my rework of an old model made by Corto, it has a few adjustments, such as a bigger helmet and the cape moved (it clipped with the arm during walk too much).It includes fixed shaders and two skins, rotj and esb(new!)
  7. Thank you and sorry for the wait.
  8. Ready for a release, no tags for the jetpack or flamethrower I am afraid. Just need permission.
  9. Human error, put the model on the desktop instead of in my base/models/players. I'm reading tutorials as I go, would seem to be easier to make new tags and call them the same name am I correct?
  10. Very nice such a good model, DT85, it looks great in-game and good skinning very accurate to TFU Barricade!
  11. I couldn't use the tags if I didn't replace the model? I'd just have a different npc.
  12. Thanks for that mrwonko.I seem to not be able to import the default fett into blender.
  13. I have finished my skin and i am having trouble with it,the model is fixed and rescaled, skin completed, but I need to have three tags put in from the bobafett class. I seem to struggle here despite every tutorial read. I would love to release this soon if possible. I need to know to add a tag with blender, or upload it to some one who can add *Ljet *Rjet and a *flamethrower tag to the model, in the same way the default model does.
  14. very nice, your stormtrooper is amazing also! I particularly like the ripped knees on the pants, I will enjoy spawning this Luke on cloudcity! I hope to see more releases
  15. Added cool little buttons to the rangefinder/helmet controls. ingame pics,think I fixed the issue with my graphics.
  16. It's the hands and/or the weapon tag. I can only adjust certain scales in blender at the moment, It's not my forte. I think it doesn't like some of the anims I am using.Maybe someone could fix that for me if i don't get it right, my brain is overloaded with tutorials.Blender with Mr.wonko's plugin is what I have edited some of the model in so far.
  17. http://gifmaker.me/PlayFrameAnimation.php?folder=2013082212rJtAlhHBPDHCncw2p6p28V
  18. hope these show it a bit better,having trouble making a video otherwise I would just do that. is there a way to take better quality screenshots?
  19. @ Omicron: I would like to release the pack for both mp and sp, I didn't realise a custom model and animation would break it, but now you mention that it makes sense.I suppose that is less work for me, obviously there will be a no jetpack skin included so custom jetpacks can be used in multiplayer. @captain crazy: I am not sure what you mean, i need to take some higher res screens I think, there is no join if I gather your meaning, it is actually a underlaying shader made to look like glass. @@Circa I just realised you changed your name from Ibonek, derp.
  20. I will need a bit of help Paking it for upload, I'll be reading tutorials on that so I release a decent pk3 with sounds custom anim and model, as well as character creation options in the menu.
  21. here is some shots of my skinpack I mentioned. I just need to fix some tags and work on Jodo's armour. Image Heavy. I have taken as much advice in consideration as possible, hopefully It is an improvement. I'd like to credit everyone who has helped me so far, thankyou.
  22. Hello Langerd, in response to your questions. To change npc classes is really easy, I'd download npctool for JK3 if you are new to modding Npc's. play around with that a bit to familiarize yourself with the program and read the readme! there should be more advanced tutorials on it and eventually you will have the know how to change npc's in notepad/wordpad. As for question no.2 I am working on that for myself personally, when I am finished I'll consider an upload depending on the original author's response. (They have hinted at a new release. so I am waiting on that.) I am having some trouble fixing the jetpack and flamethrower, (I may ask someone more experienced to do that step prior to release.) I'll keep up on it but I have a lot of difficulty using blender, I'm fairly green to it myself.
  23. Wow, thats a few people to respond to. I only intend to release content for everyone to use, I have absolutely no attachment to it, Infact I encourage people to improve on anything I mod. The skin work needs to be redone, It is still largely based on the original Texture. I think I have a better Idea now of how to make my own original skin from scratch for the mesh. I plan to make a inter-changeable skin pack for the character menu with this. They are: Jodo kast, RotJ Fett, Esb Fett. They will all have inter-changeable options with each other. I have three reasons for this in mind as follows, tell me your criticisms on it. : trouble on debates of what Fett looks like, It's a nightmare, look at forums on this, It's somehow very complicated as to what colour his armour is. I prefer to let the option of what era of fett fans consider most canon. ROTJ is the default as I understand it, although Press pictures of Fett often depict him wearing a inaccurate suit similar to rotj that is accepted although not in film.( I consider that a mix of rotj and jodo kast armour, I can cite source for further reasoning on this if anyone would like.)so... : he owns all three of these separate armour sets and can interchange them. : I think it would be a good learning curve for me, hopefully wanted content for the community to use as seen fit. Ok moving on, in reply to a few posts there, yes I will post the textures, I do suspect starting afresh is better for me tho, @@minilogoguy18 I haven't even looked yet,( I will after this post) I have faith in your competence to produce a higher than current standard. likely when i look the answer will be yes. That would be very very useful to not just myself i'm sure I look forward to applying the modding techniques I learn from this community.
  24. r_ambientscale I think is too low? how is that?
  25. I understand you very clearly and thankyou for the referance pics, you get what i am going for . This kind of help is very useful. I wasn't to sure if i was allowed to post a fraps recording so I'll get to it. I am likely to make a skin pack, with what i learn soon if Corto ok's it.
×
×
  • Create New...