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NAB622

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Everything posted by NAB622

  1. Nah, there's no need for a slogan..........slogans are part of this "Modern restaurant makeover" trend that I utterly despise. Padding > Slogans IMHO, and I really don't like padding that much either.
  2. It looks awesome. Very nice detailing and lighting. The only thing that bothers me is the blocky shadows - is there any chance you could ramp up the lightmapscale somewhat?
  3. Just a thought, but if you haven't already, try snapping the offending vertices on both patches to the grid (Ctrl +G). It's worth a shot. *Shrug*
  4. Wow, there was a bug that didn't even let you hire staff? That's terrible......I can't say I'm surprised, but wow. I wonder if my old login would have worked. I never tried it past a certain point. Anyhow, it's nice to see another person with some modding expertise and passion here!
  5. NAB622

    JK3Files Shuts Down

    Yes, that was me, although I didn't talk about it much within the community. I'm not entirely sure why, I guess I just didn't want attention.
  6. NAB622

    JK3Files Shuts Down

    Hey Noz. It's been a long time for many of us. I'd forgotten just how many people I knew. Glad to see we still share a love of JK3.
  7. Well well. More familiar faces popping up.
  8. But.......why would you ever remove a feature, especially with no recourse? No matter how useless it is to you, I've seen it repurposed into very useful things before. I find the very notion of removing anything from this game absolutely absurd. Besides, isn't there a CVar that disables it?
  9. In my opinion, another thing we need is for some of the celebrated modders of the past to stay active. These people have a lot to offer, it would keep morale going, and they can help the next generation of peeps. But unfortunately, most of the well known ones from the days of JO and early days of JA have moved on with life. I didn't even get to meet most of them, and I joined this community in....2005 I think.
  10. So.....I'm also stuck. I have so many strange issues that I can't even run 1.4 or 1.5 on my computer. And this is a fresh install of Windows, too..... Unfortunately, I also can't figure out how to get a game pack for Radiant 1.6.4. Do I need to fall back to 1.6.3? I tried copying over my old game pack from 1.4, but it didn't work. EDIT: I just figured out the bug in Radiant 1.4 - apparently, I have to have the window slightly off the right side of the screen to be able to use the 3D window. That makes no sense whatsoever. At least it's working for now. But I am still quite interested in getting 1.6 running.
  11. Yes, but......if I may......your replies to him weren't helping matters. At all. I don't care if you were right or not (I didn't open the map to check), but you were certainly not willing to compromise in any way and end the argument. If you're anything like me, you weren't trying to seem rude, and it just came across that way....but really, especially in an argument, you need to watch what you're saying. A few things you said came across as quite cold. I don't blame Mug for dropping out.
  12. @@AshuraDX Welcome back YOUR FACE! Yeah, depending on what goes down, I might be back for a goooood, long time. B) Nice to see you too, along with a lot of other familiar faces!
  13. Gmail + android. Best e-mail solution I've ever used. I migrated away from Yahoo mail yeaaaaars ago.
  14. Bad CD drives can scratch them up, as well as simply setting them on a desk and accidentally bumping it a few centimeters. Kind of funny, I dug out my copied disc labeled "JA 1" and it actually had a hole in it (shipping damage). But it still started the game just fine.
  15. IF the project is still on, I'll keep an eye on it, and offer script assistance and minor tweaks here and there. Can't say I'd take a full segment or anything due to time, for the moment. Really, though.....let's not get discouraged as a group from a disagreement, hm? This stuff happens in group projects.
  16. How.....subtle of you. XD Should totally do it under the guise of finding all the bugs in the modified source code. In fact, that wouldn't be a bad idea, since Phred told me multiple times how good TPCv3 was at finding bugs in the Lugormod code. WELCOME TO THUNDERBOME, DITCH!
  17. <3 It's been a CRAZY ride since 2009.......been through hell twice over and back, and still alive. So much stuff......... Gah, whoever is going over the source...sometime I need to get in touch, even if it's just to talk about it! I'm not skilled enough to code but I have a bigtime knack for finding bugs and stuff - and boy do I have a loooong list of oddball bugs that should be fixed (Don't we all)!
  18. ..........I am now watching this game with intense interest once again. WOW, this is a good day. This game's about to be one of the biggest open source games ever.
  19. To me, it's old. I'm 23 now and I've been doing this since I was 16. It feels old. XD
  20. Oh yeah? Who's the baby face NOW?
  21. NAB622

    Hello

    ...STICK YOU!
  22. NAB622

    Oh god...

    The F***ing Irken files?
  23. Pink bantha, not purple. Pink like Pinkie Pie.
  24. Oh good. *goes back to derping*
  25. BOOOO, shader manual. Throw it away. Who needs it. 0:) Now, no offense, you're quite far from the truth here...so let's see if I can help set the record straight. Firstly, RGBGen Wave Sin is not what's casting light. q3map_surfacelight 3000 is. As I understand, the engine normally takes the color of the texture and casts it on the surroundings during the lighting compile, but in this case, it's using q3map_lightimage textures/mp/s_bluestrip_blend.tga for a value. Second, About the 0-1 intensities, it's easy enough to work with. To get your RGB values from the shader's 0-1 values, multiply the number by 255. To get the RGB value to use in the shader from a normal 0-255 value, divide it by 255. You *CAN* use a number greater than 1, and it can have some fun effects - but it can also screw things up sometimes. Or you can take the easy way out and view them as percentages, which is the intent anyway. Third, those are not RGB values. RGBGen Wave sin is telling the engine to make the shader's RGB values oscillate, in a sine wave pattern. When you're using RGBGen Wave, you don't have control over the RGB values - just the overall brightness. The first value is the initial brightness (base), the second is the amplitude (How much it will oscillate), the third is the phase (How far into the first oscillation it is when the engine begins rendering), and the fourth is the frequency (How fast/slow to oscillate). I know nobody ever says this but I *HIGHLY* recommend trying out shaderED. A lot of the fun things become visually clear, like RGBGen and...well, RGBGen.
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