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NAB622

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Everything posted by NAB622

  1. Just uploaded 135 levelshots. Some of those maps are huuuuuge. Impressive. I also noticed that Siren's Enclave used some rather familiar prefabs. Flattering, to say the least. I keep seeing them everywhere. We already had levelshots for Taspir Power Complex v3 (Naturally), Grand Jedi Skills: Flaw Stories, Jedi's Home II, Sith Council v2, The Academy v3, and the official bonus map pack, so it wasn't as big a task as it seemed. If you need updated levelshots for the clan map in the future, just say so. Cagelight is working on a method to request new levelshots as well.
  2. Circa - I have made a CSS skin that should be a little more to your liking. You should be able to easily modify it from here to say whatever you want. After modifying it, put it on your web server and link to it on the dynamic page, and it should work. FYI, the custom text does not accept HTML tags, due to it being a CSS element, but you can add whatever you like. The color settings are toward the bottom of the file. http://testbed.dogi.us/Circa.zip I also downloaded the maps from your downloads section, and I plan on taking levelshots later tonight.
  3. Circa - I have not forgotten about you. I was busy rewriting another large portion of the back end. The next big update is intended to implement JSON into the CSS skins. The results will be worth it, but it could take a few weeks. I will try and make time to get you those levelshots and possibly the css file tomorrow. Unless you specify otherwise, I will use your last image as a reference point for the tracker's​ appearance.
  4. Is there any special parsing that needs done for JKG? Are the gametypes and bitflags the same?
  5. I am personally going through every game we intend to support and taking 5 to 8 levelshots of every single level. This is merely a drop in the ocean of work I have to do. It won't be a problem.
  6. Cagelight already took care of the GeoIP issue. I can add the levelshot, but actually I'd rather take several of them. Is there a specific reason you want that levelshot? If not, I'll download that map and some others and take several levelshots of each. CSS can add custom text to the skins, actually. I put six divs labeled "CustomDiv1" through "CustomDiv6". Using the CSS "::before" property, you can commandeer one of the unused custom divs and add whatever text you want. I also used ::before to label all the parameters, so you can change literally anything you like except the data itself, with just the CSS file. Actually there was a bug in the game detection routine. I forgot to check for null input, which returned an array of every game name. Garbage in, garbage out. It has now been fixed, pending a pull from GitHub. JKG apparently was programmed to give a different game name than JA, so I made a new parsing routine for it. At the moment, ParaTracker is parsing the info just like any other JA server. Is that correct, or are there some special things that need taken into account? I know next to nothing about JKG. Specifically, have the gametypes changed?
  7. I need the IP address of the server. Game detection should be a very easy thing to fix.
  8. Posting here because this thread keeps showing up near the top of Google's results. ParaTracker by itself is active and released. My personal website and Parabolic's JA server are both hosted on the same web server, so ParaTracker is not going anywhere any time soon. It is still in active development, and many more games are planned to be supported. http://paratracker.dogi.us/
  9. Good news: 1.3.4 has been released. Let us know if you find any bugs! http://paratracker.dogi.us/ New in this version: Many more customization options have been added to dynamic mode. Custom (External) skins can be used.Enabling GeoIP without having it installed will no longer crash the tracker.New skin: Hugeflat (Slightly modified version of bigflat). The Safari levelshots bug has been fixed. At least, it has been fixed in the Windows version of Safari (Which is 5 years old). In addition to the previous issue, I didn't know I needed to add .cssText to the levelshot script in several places, and Safari is ridiculously strict with JavaScript. The array to string conversion error messages have been fixed. Nothing was 'wrong' with the code per se; PHP updated how it handled variable variables, and thus the code needed updated. The gametype bug in Jedi Academy has been fixed. @@Circa - I can assist you with a custom skin shortly. Now that the tracker is updated, can you update your website with the new settings you want, and do one more mockup image that specifies the remaining changes?
  10. Cagelight fixed the gametype bug. Apparently I miscounted the gametype array and left a blank spot out. Custom, external skin files are now accepted, and all the skin files are easily downloadable from the dynamic setup page. The changes are only available on the testbed - I still want to make one more attempt to fix the Safari levelshot bug before releasing this. After the release, I'll help you get a custom CSS file set up. Testbed link: http://testbed.dogi.us/ParaTracker/ParaTrackerDynamic.php By the way.....does Safari give any JavaScript errors in the console?....
  11. Most of what you're asking for can be done with a custom CSS file, like adjusting the colorizer's colors, adding a custom message and forcing a single transition to be used for all levelshots. I'm working on allowing external CSS skin files, and if they work, you can change whatever you like, whenever you like, by hosting just the CSS file on your own website. Right now I've hit a snag with levelshot transitions and with the width and height of the external skin files. More to come later.
  12. Okay, I'm looking everything over. ParaTracker has not been updated yet; I am simply going over a list of what is done already. First off, some of your suggested changes would be easier with a new skin file; what do you say to a new skin called "Bigflat Huge" or "Hugeflat"? Specifically, you said the player list was a bit small. If I make the player fields a bit smaller and increase the list size, would that work? The scroll bar is difficult to remove because it will misalign the Score and Ping headers. However, the list can be freely resized. The flag alignment can be changed in a new skin. Also, flags can now be disabled. Game name can be disabled. Server ping can be removed in a new skin with ease. (Yes, it is the tracker's ping to your game server - I needed something to fill some space) The logo can be changed to text in a new skin. The orange, black and gray colors can be adjusted in a new skin as well. Can you give me exactly what hex values you would like for them? Fonts can freely be changed. Users can type in several fonts, and they are applied directly into a "font-family" CSS property. Levelshot transitions can now be disabled. Choosing transitions is a tricky issue and is unlikely to work well, but I'll be toying with the idea in my head for a while. Auto refresh can now be disabled. However, it cannot be enabled if the config file has it disabled. EDIT: Server name filtering has also been updated, and can also be disabled or enabled at will. The missing space in the server name has been fixed. Levelshots not working in Safari.....this is a mixed bag. The JavaScript SHOULD work now; however, I do not have a Mac, so I cannot test to see if they do. They still don't work on the latest version of Safari for Windows, but it's 5 years old, so it's irrelevant. The JavaScript definitely works, and that was probably the holdup. This is the new customization list, by the way: https://www.dropbox.com/s/wh10dicvuxmm2lg/2017-04-14.png?dl=0
  13. I don't hate you for the image. Actually, that's exactly the kind of feedback I need. I am at work right now, but I will tackle this when i get home. Most of your suggestions should be very easy to implement, actually, especially since they involve disabling things rather than adding them. I already implemented font changes, although I'll probably have it limited to basic font families.... Is there a specific font you are looking for? We tracked down the issue with Safari - Apple decided they're too good to comply with web standards, just like Microsoft does. We'll get a workaround for it in place, but yeah, we couldn't have foreseen that issue. Thanks for catching it. But, for the record, if it's broken in Internet Exploder, I do not care. It's a nightmare to work with. XD Safari should work in the next update, though. Text only logo is also a possibility, actually, although I'll have to update the skin files a bit. The only reason I want the tracker name visible is so other people know how to find it. It is intended to forever be a free service, just like JediTracker was. The game name is visible on all skins because ParaTracker can track several other games. However, it would be very easy to allow users to disable it, so I'll add that as well.
  14. Oh yeah, almost forgot - if ParaTracker still isn't working on your web server, it's probably the same issue I ran into with Bravenet, unfortunately. Is it giving you any error messages, or simply telling you that it could not connect? Also, at the very beginning of the HTML code, is it giving any debug information next to the version number (aside from the array to string conversions)? The ability to choose a font will be very easy to implement, although only as a global thing. I'll see about adding that as well. I'll post back when an update is pushed with some of these features, and if I forget any, remind me. There is an advantage to you using our tracker service for now - when updates are pushed, you will automatically get the most updated tracker. And seriously, the bandwidth on our end is negligible anyway. Edit: By the way, if you ever want screenshot(s) added for some maps, just give a shout.
  15. Hmm. Levelshots not working on iOS is very interesting. I'll add that to the bug list. To stop the auto refresh, click on the refresh message, and it will stop until the next reload. I'll add an option to turn it off completely in the next update. Yeah, if you can get a screenshot, I can get a skin much more to your liking. Cagelight told me to allow third party CSS files, and I didn't listen, but technically it should be possible. I can probably also add that in the next update. Right now, I'm focusing on game support - I have COD1 and COD2, SOF2, RTCW and W:ET in line. But those will take a back seat to whatever options you're asking for.
  16. Another update has been released. http://paratracker.dogi.us/ This update added a new skin. Also, Cagelight made a killer bit value calculator that will work on any supported game that uses bit flags. A bug that was causing a delay reading from new servers has been fixed. Quake III Arena is now fully supported. Any feedback or concerns are welcome. If someone is still looking for a skin they like, please give feedback on the skins as I will be happy to change them where possible.
  17. Initially, I believe Cagelight had it multi-threaded, but it caused issues with something and had to be put back to one thread. He knows a lot more about that than I do.
  18. IIRC Bullet has cloth simulation. If I understand correctly, though, the problem is Ghoul2. It is a nightmare and it is built directly into the renderer. It would need either a complete rewrite or some very careful (And hacky) crafting to get something like cloth. Not that it won't or can't happen, but it'll definitely be a hard cookie to make.
  19. ParaTracker 1.3.1 is released. http://paratracker.dogi.us/ Two new skins have been added, each with a light and a dark variant: Banner ad, and Skyscraper ad. There is also a major change this release; you can specify a background color (with opacity), text color, and two player list colors (with opacity). Several bugs have been fixed as well. Feedback is welcome.
  20. Right now my time is consumed with personal things and ParaTracker. We have no intention of letting this project go, and I'm still active, but with JediTracker's demise, ParaTracker is far more important.
  21. In case anyone was wondering why there was a brief outage earlier, PHP updated earlier today, which caused the player list to always show up as empty. Cagelight tracked the issue down to stricter type casting in the new php library, and corrected it. All is well.
  22. Edit: Instead of editing the post repeatedly I'll just delete and summarize. I am watching as servers show up on our ParaTracker host and adding levelshots to things here and there. I added levelshots for your guys' servers a few days ago. It looks like someone changed the BSP name of the map you guys are using to read "Temple" instead of "TEMPLE" - and case matters. Cagelight fixed it already, so you should be fine now.
  23. Can you elaborate a bit on that? Are you saying they were showing at one point and now they aren't, or that you are trying to add some custom ones?
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