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NAB622

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Everything posted by NAB622

  1. Sorry for the slow updates - I've been very busy and there has been a lot of progress. The biggest problem is that much of the code is spaghetti, since I didn't know much about what I was doing all those years ago. I have a prototype ready at this point.....unfortunately, when I put it on my web host, I found out that they block the outgoing connection to the game server. So, as much as I wanted to give you guys a working demo, all I can offer is more screenshots. Standard layout: Layout with frame removed: CVar list: Aaaaand RCon: Everything is fully functional as far as I can tell. I have some more security code and floodprotect code to add, and the RCon log isn't working right, but it is 100% functional and usable in it's current state. All colors and font details are in a CSS file separate from the sensitive stuff, so they can be changed at will. The background color can be changed, made translucent, made transparent, or even have an image on it. The levelshots will optionally fade between as many as the tracker can find. By default I'm hoping for 3, but I set the maximum limit at 99. PNG, JPG and GIF are all acceptable. The time delay and frame rate of transitions can be changed, so you can make them as fast or as slow as you like. I do plan on making 7 smaller layouts after this, but it will require restructuring a large portion of the code, so it will take a little while to finish them. They will range in size from the current size down to banner ad size, horizontal and vertical, if I can make it work. Thoughts and opinions are welcome!
  2. Oh, almost forgot - @@Circa, I will add a setting in the config file to remove the frame as well.
  3. I still have a long ways to go, but I did finish a mockup of the current layout. I know the tracker is very large; I am starting with the largest size, and working down from there. After I get this skin working live, I will work on some smaller iterations, ideally with only the data people request on each one. Other skins are a remote possibility.....but we'll see about that when I finish this one. Also, the black background is clear, so the background color can be anything, or even an image. I just chose black because it makes things easier to see and I like it. Hit me with thoughts/criticisms. Currently, the only things not working on this skin are the RCON and PARAM rollover images and the fading levelshots. After that, I am moving it into the PHP code, and then I will start on ways to shrink it down.
  4. I am all for customizability. In all honesty, though, that may be beyond my capabilities. I am a very poor coder at best, IMHO. My CSS file is also a mess and needs cleaned up. At the very least, it will have wait until after I finish the base look and clean things up. I did already put some thought into more compact "Mini" tracker banner image, like for forum signatures, and I think it's a great idea if I can figure it out. Editing fonts and colors should be easy with just some CSS changes, once I clean up the CSS file. Multiple different widths would be possible, although it would be a lot of editing. Responsive width, though.....I'm not sure that's even possible without eventually breaking the page. Then again I know nothing about <div>, so.....if I am wrong, feel free to enlighten me. Regardless - I have added your suggestions to the to-do list!
  5. Since Parabolic had an old PHP server tracker project that we never released, and apparently there is still some interest in this community in having a working tracker, I am taking a fresh look at the project and trying to get it up to snuff. It isn't very efficient, but it is in an operable state. At the moment, I cannot screenshot what I have, as it will reflect very poorly on the final product. Once I actually learn how to use HTML <div> tags correctly, I think I'll be home free. For now, here is what the background looks like, with no data on it: The top left is the server name, below that is the player list, and the bottom left is for player count, and the RCON and parameter list buttons. The upper right is for the screenshots, and the lower right is for IP/port, map name, mod name, and gametype. First and foremost, I want to know what you, as a community, want to see in a tracker. Currently, the project contains: A config file for easy setupMultiple levelshots per map (Upwards of seven currently) that fade between each otherA complete list of online players (No partial list crap from years back -- UGH)The possibility to be used on just about any Quake III based game (Untested thus far, but Jedi Outcast will be supported for sure!)RCONFlood protection, in case of high trafficAnd some very bad PHP code from years backThe current size of the tracker is 675 x 300. Again, I'll try and have an image soon, but I need it to not look like a haphazard mess first. Anyhow; if anyone else has some suggestions, now is a great time. I'm all ears. If you think what I have planned now is sufficient, please chime in with that as well. Oh, and this project is intended to be open sourced when it is complete.
  6. In case nobody else has seen it yet: http://forums.filefront.com/announcements/461333-filefront-forums-closing-down-more-information-here.html
  7. NAB622

    Donation Time!

    And I will make sure that continues this year, I just need a bit of time. No need for ads......
  8. I don't think I posted this yet....
  9. I would say it can cost money, depending on the content. But true art is born from passion, when money (Or the lack thereof) is no object. And no, I don't intend to do any modding for money either, it just.....seems silly.
  10. For a stun function, you could take the easy route and have the game knock the player over and make them get back up. The perfect excuse is that, since they're Jedi and all, they're tough. A slight incapacitation would be plenty of stun for me. As for coding a stun option onto other weapons, well.......I have no idea.
  11. Ouch.........at least it's back up. But if the source code truly is lost, that's going to be a looooot of work to redo. :/
  12. How long does it take before crashing? Is it delayed by a few seconds, or is it instant? I'm absolutely positive there's a way to capture the console output during launch, but I can't look it up until I get home.
  13. I've run into the safe_malloc before, although I don't remember what caused it for me and I'm sure it has a variety of causes. As for a _lightmapscale bug ruining the light compile, I'm interested in that. I don't know if I can help with either of those, but I'd like to try if you're cool with it.
  14. Ah. It might just be the way shadows are calculated from alphas, then. I've never used that part of q3map2 before. *shrug* Doesn't change the fact that the rest looks amazing, though.
  15. NAB622

    Hello There

    I do remember seeing your name a lot, mostly on the forums. It's good to see another familiar name here!
  16. I did some HTML work, yeah....but not much. If I recall correctly, the images I used were hotlinked from my website, because the file and picture uploading part of OPS was broken at that time too. Enough about me, this thread's about you. It's nice to see you back! Stick around. I've got some stuff you might be interested in.
  17. NAB622

    NAB622 Sounds Mod

    Most of the force sounds, the lightsaber sounds, and the gun sounds have all been modified, IIRC. It's basically a bass boost mod with a few other effects added in here and there. If you have a subwoofer, the room should shake with each lightsaber swing. It's all in good fun.
  18. Well, the only thing I can think of is.....this map is unique, because it stores data on the players during runtime. That's probably where the issue is coming in - ForceMod is probably also storing data on the players, and it's likely conflicting with the map. Whatever the case, it is very likely not going to be an easy fix. Not to mention I've never played ForceMod...in short, unfortunately, I have no idea where to start or if it's even fixable. Sorry. :/
  19. Wow.........I might have tried my login, if I knew that was happening, because I don't think it was ever removed....but the most I could have done would be to give someone else access with it. Definitely didn't have enough time.
  20. Oh my word.......don't remind me! I remember seeing the proposed changes. Ugh. Glorified blog is putting it nicely - it was far worse than a blog, nigh unreadable. And then everyone started photoshopping *hundreds* of design proposals of their own and started arguing and it got funny. Poor n0e.
  21. Oh, I noticed. I just don't think a slogan is the answer. They're often very tacky is all.
  22. Nah, there's no need for a slogan..........slogans are part of this "Modern restaurant makeover" trend that I utterly despise. Padding > Slogans IMHO, and I really don't like padding that much either.
  23. It looks awesome. Very nice detailing and lighting. The only thing that bothers me is the blocky shadows - is there any chance you could ramp up the lightmapscale somewhat?
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