That map is basically a giant ideas-rip of 'pyramid of the magician' by simon sock o callaghan. Go check that out instead Neither are really dagobah tho..
The bit that worries me reading was about booting a new OS, or formatting and installing custom system software. Apparently thats gonna be locked down in some way!! (Esp on tablet versions)
My main main must-fix comment is to change that darn yavin stone wall texture (Which you've also used for floors and ceilings) because it repeats and repeats...and repeats ....and repeats ....and repeats.
The idea was to release a patch to the community which would let them use the replacement master-server This is what I was speaking of... AND WAS TOLD I NEEDED A MOD. :/
Theyre not - the main difference is that a target_position/info_notnull remains ingame as an entity after compile wheras info_null and the like are removed at compile time and simply serve to give the engine an exact set of co-ordinates. Go with info_null wherever you can to save entities.
Most are baseJA (with shader changes) some are from old maps or made-new (atlantica, midgar) and a couple are from the Doom3 high-res texture pack. Ive never been able to successfuly film radiant - if anyone can help by all means I could try.