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Szico VII

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Everything posted by Szico VII

  1. Perhaps they could be flipped over by the force at some point
  2. /format C: Seriously, maybe its time to backup your necessary files and do a complete system reboot?
  3. Hah 300, yeah that IS unplayable really...sorry.
  4. Whats that, looks like a level from 007 nightfire and a different HUD Looks nice tho!
  5. The clue is to listen for the wind sounds coming through it when its open
    1. CaptainChar

      CaptainChar

      you are a god among mappers

    2. Agent Jones

      Agent Jones

      Yay! It has the source too!!!!

  6. Get permission from the author and It'll probably be fine as far as the community is concerned. As for KOTOR...well I dunno. Its probably too old for the devs to care but Id email them to be sure.
  7. DM_Malta hah no. Perhaps maps/obj/mp_montebattaglia_tow
  8. Borked the sky shader Redownload at your earliest convenience. Hadnt even noticed it was gone till now lol. Should be a moon instead of just grey!!
  9. Released: http://jkhub.org/files/file/1315-blueice-nightfall/ Thanks to all who participated in development! Also, expect to see this on JKG soon!
  10. Version (v1.1)

    5,062 downloads

    BlueIce Nightfall Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world. http://www.youtube.com/watch?v=S1vPT9Bd3E4 SOURCE FILES INCLUDED. Bot Support: Yes New Textures: Yes New Shaders: Yes New Models: Yes New Sounds: Yes MAPPED BY Szico VII MSN: szicovii@gmail.com E-Mail: szicovii@gmail.com AIM: Szico VII http://www.jkhub.org BlueIce Nightfall (v1.1) ======================= New Textures: Yes New Sounds: Yes New Models: Yes New Scripts: Yes Bot Routing: Yes Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported) Brush Count (inc. ASE models and patches): 23,278 (~60,000) Entity Count: 2021 Active Build Time (vs. Total): 4months (3 years) Compile Time: 30mins ============================================================== Map Installation : Unzip the contents of the zip (BlueIce Nightfall.pk3)into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play. (EDITORS ONLY:) Source Files: Unzip the contents of BlueIce Nightfall Source v1.1.zip into your Jedi Academy/GameData/Base folder and add 'blueice_nightfall' to your shaderlist.txt ============================================================== // Features: // -Interactive Scripting. -External Lightmaps. -Q3map2 Bumpmapping. -Wardrobes to Narnia . -Interactive Environment. -Cogwheel Lifts. -Full support for FFA/TFFA/CTF/Duel/Powerduel. ========= -Credits- ========= RoboPhred - Scripting, constant testing and general advice. Silverwest - Original JK2 Firefly effect The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on. JKHub - For development support and file hosting! Filefront Forums - For development support. Harry Gregson-Williams for the audio track ("Lucy meets Mr. Tumnus" - The Lion the Witch and the Wardrobe OST) (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.) BETA TESTERS: -------------- RoboPhred MuG MoonDog Azatha MadCatMkII Milamber NubSmoo Caelum MrWonko Known Bugs: ============ - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.) - Bots occasionally get crushed by the cogwheel lifts or doors. ==================================== Afterword: ==================================== Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world. I included source files in this map, because I basically thought,'What the hell, why not!' However I would appreciate, seeing as I've released the source materials out of good will - that people respect the guidelines below: -------------------------------------------------------------- IMPORTANT!!!! -------------------------------------------------------------- SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED! This includes: - Textures - Model textures/shaders - The Map itself (You can however use them for learning purposes, or get my permission if you want to publish edited files I have nothing against you editing these files for your own progress. If you want to use any of these, ask me first! You can however, use freely, and without my permission: - Original models, but not the new skins/textures. - Shaders - Scripts
  11. Uhm...isnt that a hoax mod that stole everything in it from legitimate modders?
  12. ^^^^This. Just PM when you want me to come.
  13. I need some people to help test the 3rd release candidate before it gets the green light. Please message me here if you are interested! Id need people to look for any bugs/glitches they find. Cheers!
  14. I confused do we need to sign up, is this with the FFA version?
  15. The box should dip as it flies away - gravity and all
  16. Agh my anti-fullscreen hate begins... Agh my anti-fullscreen hate begins...
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