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Everything posted by Szico VII
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Q3E Minimiser 1.5.1 has always served me well...until JKG that is, who in their infinite wisdom blocked it from working :/
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GTK Radiant only showing wireframe view
Szico VII replied to Szico VII's topic in Jedi Knight Tech Support
Aye mc Coy. -
Not that I want to start another radiant war. But no...just no. 1.4.0 FTW However if it does exist in one version of 1.5.0 deffo use it, thatll sort all the degenerate planes which are usually caused by misaligned vertices (as pande says)
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This is why the brush cleanup plugin for 1.4.0 is sorely missed in 1.5.0. Next time just load in 1.4.0, use bobtools brush cleanup, save, then return to 1.5.0
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apparently you didnt get all the pk3s.... extras.pk3 has all the system textures in it, you should find it else youll have no way to distinguish visually between caulk and real missing textures
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Just out of curiosity, if you load it in 1.4, save and compile from there do you still get the errors?
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Whats with all the shader not found errors then
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Released Verschneit (Idyllic Snowy Village)
Szico VII replied to Szico VII's topic in WIPs, Teasers & Releases
The limit is 32768. Thats why so many brushes have been converted into ASE models (to reduce brush count.) Some were converted for rotation and detail also but ...yeah. And patches arent counted under this limit unless you compile with -patchmeta I think... Problem with converting large brush work (like a building front as you say) is that ase models cant act as a structural brush, and of course need clipping/caulking instead (thus basically adding the brushes back in) so theres really no point with that kind of structure. -
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Heres a pre-made underwater base. Just sayin'. However you can never have enough underwater bases ;D
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Released Verschneit (Idyllic Snowy Village)
Szico VII replied to Szico VII's topic in WIPs, Teasers & Releases
Bout 25,000, around 35,000 including those in ASE models, and around 50-60,000 if you include patches -
Jedi Knight Galaxies Release
Szico VII replied to eezstreet's topic in Jedi Knight General Discussions
Ya but it happens every time still -
Jedi Knight Galaxies Release
Szico VII replied to eezstreet's topic in Jedi Knight General Discussions
Yes thats what I said? But it keeps trying to make me re-update to the same version. -
Jedi Knight Galaxies Release
Szico VII replied to eezstreet's topic in Jedi Knight General Discussions
Also it keeps telling me to update the launcher every time I run,l even though ive 'updated' to 1.0f TWICE. -
Released Verschneit (Idyllic Snowy Village)
Szico VII replied to Szico VII's topic in WIPs, Teasers & Releases
My bad...its actually MAX_EDGE_LINES -
GTK Radiant only showing wireframe view
Szico VII replied to Szico VII's topic in Jedi Knight Tech Support
I REFUTE ALL CLAIMS OF SHENANIGANS. Also, still not working. -
Released Verschneit (Idyllic Snowy Village)
Szico VII replied to Szico VII's topic in WIPs, Teasers & Releases
Was sort of hoping someone here had the technical knowhow to simply edit q3map2 binary to increase the limit Want to avoid -notjunc. And obviously want to avoid reducing the detail... -
Released Verschneit (Idyllic Snowy Village)
Szico VII replied to Szico VII's topic in WIPs, Teasers & Releases
One room to go...MAX_MAP_EDGES returns. FUCKER. -
Released Verschneit (Idyllic Snowy Village)
Szico VII replied to Szico VII's topic in WIPs, Teasers & Releases
Dammit mug, youve ruined the map. -
If I have to say caulk one more time I may explode..
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Jedi Knight Galaxies Release
Szico VII replied to eezstreet's topic in Jedi Knight General Discussions
Launcher 'cannot connect to server'. Doh.