Jump to content

Szico VII

Members
  • Posts

    1,054
  • Joined

  • Last visited

Everything posted by Szico VII

  1. What the hell are you lot on about? :/ And yes, yes it did. Fail.
  2. Hm. Well, doesn't seem like a totally comprehensive plan...but who knows.
  3. @@Angelus - Use the key "roll" and a value of 0 (or 180) on your misc_portal_camera. Description: 'roll' - Roll angle of camera. A value of 0 is upside down and 180 is the same as the player's view.
  4. That's a smidgen hypocritical So...are they still working to a schedule or just hoping randomers will start adding code to it?
  5. In which case it ceases to be standalone?
  6. Thanks @@eezstreet. @@Shake - No, there is no 'corruption,' just a filename limit which affects JASP and not JAMP. Or rather, doesn't anymoreif you now use OpenJK or download the fixed version with shorter filenames.
  7. I'd have saved my user documents, created a new user and then transferred my documents across, and deleted the old one.
  8. Im guessing Scizo has anger management issues in the alternate reality? And he killed your alternate reality counterpart for constantly getting his name wrongby calling him "Szico" ;D http://www.youtube.com/watch?v=RmN7SXivpNA
  9. That would be excellent if you could
  10. Hmmm...Upgrades Some of you may have noticed that JKHub.org and various subdomains thereof have been inaccessible over the past 12 hours - The server host for JKHub recently (and unexpectedly) moved to a new SSD-cache based system which caused all JKHub.org and related sites to go down for the past 12 hours due to a small conflict with our security system protocols. The issue has now been resolved and everything should be working as it was before. We apologise for any inconvenience this may have caused! If you're unable to access your website's control panel, please clear your cache and/or wait for the URL change (as a result of the recent downtime) to kick in. Thanks. Thanks for your patience, The JKHub Team. Click here to view the article
  11. Hmmm...Upgrades Some of you may have noticed that JKHub.org and various subdomains thereof have been inaccessible over the past 12 hours - The server host for JKHub recently (and unexpectedly) moved to a new SSD-cache based system which caused all JKHub.org and related sites to go down for the past 12 hours due to a small conflict with our security system protocols. The issue has now been resolved and everything should be working as it was before. We apologise for any inconvenience this may have caused! If you're unable to access your website's control panel, please clear your cache and/or wait for the URL change (as a result of the recent downtime) to kick in. Thanks. Thanks for your patience, The JKHub Team.
  12. Who is this Scizo? I must meet him
  13. Would some kind soul be able to take these images and create a wiki page with all the model names and the associated screenshots? (Just like Map-craft, and map-review before it) did? Basically, a table with the Title of the model folder, and then all the images of the models within that folder, and each image would need the name of the model listed underneath it. I am so sick of making these screens I cannot muster the will or effort to do it myself. Especially as I'm not familiar with the wiki codes and language. https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/ If you need online link references, they can be found at: http://szicovii.jkhub.org/wp-content/images/map_models/path to folder/model_name.jpg Or you can copy the linked images from this forum topic: http://jkhub.org/topic/2099-map-models-list-with-screenshots/ Thanks!
  14. https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
  15. Version (v1.0)

    552 downloads

    This is a complete compressed (.zip) file containing screenshot references of all the JK2 and JKA model assets, located in the base/models/map_objects folder. This should make it easier for modders of the game to browse the models and decide which to use without manually loading each and every model in radiant to check. You should unzip the entire library to your computer so you can utilise your OS's inbuilt thumbnail viewer. You can find the wiki page of all of these images easily viewable in a table format here =========== Notes =========== - Some models are broken - i.e they are missing texture assets. These are clearly labelled. - Some models are for JK2 only, so you will need the JK2 asset files for the models to display correctly. - The above also applies to JK3. - Some screenshots were taken ingame to better illustrate their ingame appearance, so if they appear differently in radiant do not be alarmed. - Any model with a _b suffix in its name was designed for use as a misc_model_static. It is otherwise identical to its normal counterpart, so there are no screenshots of these models. --------------------------------------------------------------------------------- IMPORTANT!!!! --------------------------------------------------------------------------------- I spent a great deal of time compiling this library together so please leave credit if you find it useful in your projects! You may not redistribute these images or use them for anything other than personal use only. NO ELEMENTS OF THIS FILE CAN BE RIPPED!
  16. NAR_SHADDAR QUICKTRIP
  17. Final shots of caverns. Time to move on I think.
  18. @@Angelus - The SFX folder doesn't exist in JKA (That tutorial is for quake3). Have a look for common/mirror. Or you can use your own mirror shader. It is DEFINITELY possible Ive done it myself several times in several maps. textures/blueice_nightfall/nightfall_camera { qer_editorimage textures/blueice_nightfall/nightfall_cameraportal surfaceparm playerclip surfaceparm nolightmap portal { map textures/blueice_nightfall/nightfall_camera blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite alphaGen portal 2048 } }The image referenced is a black .TGA image 16x16pixels. You can download the source files for that map and see how its set up there if you need a practical look at it working in radiant - Its inside a wardrobe in one of the bedrooms. https://jkhub.org/files/file/1315-blueice-nightfall/
  19. There's no security camera function in MP, but there is a workaround called a camera_portal. http://www.1upclan.info/hosted/bubba-map-tuts/camera1.html
×
×
  • Create New...