Jump to content

Szico VII

Members
  • Posts

    1,054
  • Joined

  • Last visited

Posts posted by Szico VII

  1. Fit is working as it should - you just need to rotate it 90 degrees by pressing the rotate left or right button twice (when its set at 45 step) to make it go around the curve of the patch. Set will allow you to do things like 2x3, 2x4, 1x2 e.t.c as fit is auto 1x1

     

    If you want them going straight (in relation to the walls) then cap, as you already saw, works for that.

     

    As for save and compile issues, id be tempted to swap to radiant 1.6.4 (see downloads) or use a q3map2 frontend like q3map2tools (also on the download section)

     

    NB: The horizontal and vertical stretch arrows will increase/decrease the texture size from whatever you have set it to using fit/set/cap e.t.c

    Boothand likes this
  2. I think its addflagged f (for function)

    Bots will auto press useable things when they go near them.

     

     

     

    j - The bot will jump while trying to get to this waypoint.
    d - The bot will crouch while trying to get to this waypoint.
    c - A camping/sniping point, the bot will often stand here if it has camping properties.
    x - Same as 'c', except the bot will crouch while camping.
    f - Wait for a func brush underneath this point before moving onto it. This is useful for elevators, moving platforms, and other such items so that the bot will wait until the object is under the point before advancing.
    x - This creates a one-way forward point. The bot will travel past this point, but when reversing on the trail, once he reaches it he will turn back and go forward again. This is a good last resort if you want the bot to jump off a tall ledge he can't get back up. However, use these points sparingly, as they make the bot much less efficient in getting places.
    y - This creates a one-way backward point. Same principle as the above, except the bot will only pass this point when following a trail in reverse order (5, 4, 3, etc).
    n - The bot will not perform visibility checks when moving to this point. Should also be used sparingly, as the bot can easily get stuck when moving to these if something prevents it from getting there.
    m - Sort of reversed from 'f'. The bot will only move here if there is NOT a func brush underneath this point.

×
×
  • Create New...