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Raz0r

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Everything posted by Raz0r

  1. Which shaders? Did you remove all JA+ files correctly? Are you launching with +set fs_game "japlus"? Are the shaders still messed up in JA+ and not JA++? Console logs would also help.
  2. It's been like this for about a year =p
  3. Might be worth testing on OpenJK with pmove_float 1, which removes framerate-dependent jumps/gravity :>
  4. Run the server with +set fs_game "japlus" - add it to the .bat file
  5. No, OpenJK is unaffected. The best course of action would be to continue with what were doing, and not press the matter further =]
  6. Go for it, just drop a credit somewhere. I'm not too fussed. It's all for learning/helping.
  7. An alternative to JA+, more features and customisation options.
  8. I have released the full source code on Github and will continue maintaining it. The next major features will be OpenJK compatibility, a Linux client and an OpenJK fork specifically for extra JA++ features. No hax included, honest =]
  9. Check out OpenJK and the compilation guide
  10. Shouldn't that cause a Com_Error?
  11. I have the same issue with Windows 7. I suspect it's because of mouse drivers. I use a Logitech gaming mouse.
  12. Do you like to be pro? n_n
  13. The cycle works regardless of the method the intermission is reached.
  14. I lurk. Known issue, fixed it a while ago but it requires engine modifications. Shouldn't be an issue if you're able to use the OpenJK dedicated server.
  15. It's likely because you downgraded to 1.02, which is not a Steam version and thus requires a CD.
  16. Recursive portals are coded to not work. The performance would be terrible too.
  17. Try not using GLDirect, and no, new style vertex/fragment shaders are not used. ARB shaders are.
  18. JAWA and AZ, both JA+ servers + a bunch of testing servers, and I lurk whoracle CTF pug occasionally
  19. Also I'm pretty much back (can only use :80, no IRC etc)
  20. Yes, OpenJK runs on Windows, Mac and Linux. SP and MP. I don't know if or where the Mac and Linux builds are uploaded.
  21. Not really, but we can make some entities not count
  22. Tried stopping the service, editing opers.conf and starting the service again?
  23. In vjamp, cl_aviDemo <x> wrote each frame as a screenshot at <x> frames/secIn OJK, /video when playing back a demo will write an avi with video + audio You still need a demo. I recommend either fraps (raw 1280x720@60fps) or cl_aviDemo with pugmod(+mme additions) ent is one of the better movie makers around JA IMO, and pretty helpful. I personally don't like /video, it doesn't produce smooth enough videos.
  24. Looks more like an old Smod
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