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Raz0r

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Everything posted by Raz0r

  1. Are you sure it's related to OpenJK? It's the same problem that occurred in JA++, but OpenJK doesn't use that method. Looking at the code now, it should work fine.
  2. Line 370 of that paste is declaring DC_FeederSelection with a different type. Line 208 is also lols. DisplayContext::DisplayContext::
  3. Nope, not in either. I'm hesitant on admins having weird in-game perks like that.
  4. Which shaders? Did you remove all JA+ files correctly? Are you launching with +set fs_game "japlus"? Are the shaders still messed up in JA+ and not JA++? Console logs would also help.
  5. It's been like this for about a year =p
  6. Might be worth testing on OpenJK with pmove_float 1, which removes framerate-dependent jumps/gravity :>
  7. Run the server with +set fs_game "japlus" - add it to the .bat file
  8. No, OpenJK is unaffected. The best course of action would be to continue with what were doing, and not press the matter further =]
  9. Go for it, just drop a credit somewhere. I'm not too fussed. It's all for learning/helping.
  10. An alternative to JA+, more features and customisation options.
  11. I have released the full source code on Github and will continue maintaining it. The next major features will be OpenJK compatibility, a Linux client and an OpenJK fork specifically for extra JA++ features. No hax included, honest =]
  12. Check out OpenJK and the compilation guide
  13. I have the same issue with Windows 7. I suspect it's because of mouse drivers. I use a Logitech gaming mouse.
  14. Do you like to be pro? n_n
  15. The cycle works regardless of the method the intermission is reached.
  16. I lurk. Known issue, fixed it a while ago but it requires engine modifications. Shouldn't be an issue if you're able to use the OpenJK dedicated server.
  17. It's likely because you downgraded to 1.02, which is not a Steam version and thus requires a CD.
  18. Recursive portals are coded to not work. The performance would be terrible too.
  19. Try not using GLDirect, and no, new style vertex/fragment shaders are not used. ARB shaders are.
  20. JAWA and AZ, both JA+ servers + a bunch of testing servers, and I lurk whoracle CTF pug occasionally
  21. Also I'm pretty much back (can only use :80, no IRC etc)
  22. Yes, OpenJK runs on Windows, Mac and Linux. SP and MP. I don't know if or where the Mac and Linux builds are uploaded.
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