Jump to content

Kualan

Members
  • Posts

    1,267
  • Joined

  • Last visited

Everything posted by Kualan

  1. One of the downsides to the Clone Wars TV series was that we didn't get a chance to see many of the Jedi duties that didn't directly contribute to the war. The only exception I can think of is the Jedi Younglings Arc, but even that involved the war in the later episodes. So things like testing potential younglings, etc are elements I'd like to portray further in future issues of the comic.
  2. Been a bit delayed with work recently (you may have noticed I've not updated my Kitbash thread either) but here's a preview for Volume Thirteen - Echoes of the Past, Part One:
  3. If you're just frankensteining, you shouldn't need to re-parent anything to 'root_0'. A new head gets parented to 'torso_0' for example, so the scale will match the torso it is being parented to. Parenting a part of a model to 'root_0' is basically telling that part of the model to bypass the rest of the hierarchy, hence its size ballooning - since it has nothing to match its scale to. This also happens if you get liberal with deleting parts of a model - delete 'torso_0' for example, and everything that was originally parented to that will be thrown out of the hierarchy, resetting to 'root_0' as a parent by default and resulting in the ballooning. If you need to get rid of that torso though and replace it with another but still keeping some of the original parts parented to it (like the arms for example) you first need to bring the new torso into the hierarchy ('torso2_0' for example) and then re-parent the arms, etc to that new torso. Only once this is done can you then safely delete the original 'torso_0'.
  4. The maps are very nice. Faithful recreations.
  5. Another gallery from SWCA, for reference: http://www.rebelscum.com/2015-Celebration-Anaheim/Star-Wars-Celebration-Anaheim-2015-Anovos/
  6. Would be happy to rustle up a few variations for this model when it's ready, but I'm a little low on JKA time at the minute. Still have a project with @@Mandalorian I want to get back to when work-life lets up again.
  7. Awesome Temple Guard saber, Rooxon. Spitting image of the one in the show!
  8. Yum, can't wait for it to be approved for DL. Thanks so much for taking up the request
  9. This. The Disney retcons have kept the humanocentric elements of the Empire, but seem to favour a more gender-neutral approach. Female stormtroopers appear in the new Tarkin novel, and to be honest this strikes me as more believable. Who cares if your comrade in arms has boobs when you're worried about keeping the blue tentacled alien out of the barracks?
  10. The Dantooine-Windu connection is indeed a subtle nod to that scene in the original animated series, yeah. Interesting point about the enclave though - I had no idea it also featured in SWG.
  11. My Internet is still jittery at the moment, but I managed to upload some Separatist models that I know folks wanted. These are in their raw /models folder format, so can be used for people's mods etc but are not assembled for full integration in the game yet. So for now I've just uploaded to Dropbox rather than the Hub: https://www.dropbox.com/s/jhvn824etqflq93/SeparatistLeaders.rar?dl=0
  12. Hate to disappoint, but I've never even started on a Talzin model. She is on my list of characters I would like to attempt at some point though.
  13. Volume Four Issue Twelve - Cutting Ties - now uploaded to http://www.talesfromtheclonewars.net/

    1. Cerez

      Cerez

      Just read it. They're getting better and better. Loved the cliffhanger! :) May be a Sith sect and it may not be! ;)

       

      Where on earth did you get the custom heads for Tok's team from? :D They look great.

  14. Volume Four Issue Twelve - Cutting Ties - is now uploaded to http://www.talesfromtheclonewars.net/ !
  15. A re skin of Hapslash's Anakin might work. Save your cash though man. If someone does the skin I'll be happy to frankenstein some accessories to it. Cloak, scabbard etc.
  16. You can play it in SP with the playermodel console command.
  17. The pistol/rifle animations? I have about a dozen different _humanoid folders in my JKA directory for the comic but I -think- those particular ones are from JKG?
  18. I think he means he wants one model of the blade, and a second one of the blade still in its scabbard.
  19. Wow, the latest episode of Rebels just got real.

    1. Barricade24

      Barricade24

      I honestly didn't expect that twist.

    2. Onysfx

      Onysfx

      I sort of expected it myself. Quite an obvious trap xD. Although after the vision ezra had, I had my doubts I was right.

    3. Kualan

      Kualan

      Oh guys, not talking about that episode. Talking about the one that went up on the WatchXD app last night - they broadcast a week ahead of the TV.

      Man, you guys are in for a treat...

  20. I can save you the trouble and send you the Geonosian model seen in this picture, credited to Wytchking I believe. You'll need his permission to release it publicly: I'll send you it along with an Episode Three Nute Gunray and Lott Dodd I've been working on for my comic, in a pack alongside the Neimoidian Guard. I just need to fix something with the Guard first - his helmet keeps clipping with the head because they seemed to be weighed differently.
  21. Thank you the feedback, NumberWan. Windu's actions in this issue were a direct reference to his "end justifies the means" attitude in Episode III so I'm glad that came across. As for Dooku's latest acolyte obeying him...needless to say Tok isn't going to be happy about taking orders from Grievous for long!
  22. Reshaping the helmet is one thing, the rest of the body is a different story, as the torso and limbs need to fit the JKA skeleton. And to be honest, personally it was only the helmet that ever bothered me.
  23. Version 3.0

    6,657 downloads

    This is a player model (with NPC support) of the Jedi Temple Guard, as featured in The Clone Wars TV series. To install the model, simply extract the zzzJediTempleGuard PK3 to the gamedata/base folder of your Jedi Academy directory. In-game, an NPC can be spawned with the console command 'npc spawn jeditempleguard'.
  24. Version 2.0

    2,753 downloads

    ****************************************** JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ****************************************** Title : 501st Clone Pack Author : Kualan File Name : zzz501stPack.pk3 Version : 2.0 File Size : 12.25 MB Date Released : 18/01/2015 Original Meshes by Neomarz and Mandalorian (Antenna) Model assembled and modified by Kualan Model retextured by Kualan Sound files by Raven Software Description and Installation: ---------------------------------------------------------------------- This is a player model (with NPC support) pack of the 501st as featured in The Clone Wars TV series, along with a few original characters from my Tales From The Clone Wars comic seres. To install the models, simply extract the zzz501stPack PK3 to the gamedata/base folder of your Jedi Academy directory. In-game, an NPC can be spawned with the console commands: npc spawn captainrex npc spawn fives npc spawn jesse npc spawn kix npc spawn tup npc spawn 501st (Standard Trooper) npc spawn cutter npc spawn squint npc spawn frosty npc spawn pockets ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
×
×
  • Create New...