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File Comments posted by Acrobat
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ah ok. from my understanding the new decompile actually can reconstruct texture alignment as well as entity lights unlike decompiles 10 years ago. So in theory you could just decompile and get the original map entirely (source files obtained in that sense)
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Why are you worried about bot routes when it says alpha alpha?
AngelModder likes this -
cool map. just tried it.
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I've played a jk2 map that looks like this map. is that what it was based on?
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Is this an update?
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I wanna play this map in jka
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It was various mixes of Elden Ring theme music that youtubers did namely Zak Castle, Ru Pianao, and Alina Gingertail. There might have been another in there but those are the ones I can remember. I merged 4-5 of them.
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woah damn that looks nice
JustJordyn likes this -
How long have you been working on this map? There is are jk2 maps called "archives and archives2" that look like early betas of this map that I assumed were very old maps? Also does this file work in jk2?
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It's a nice skin. somehow I got this skin and I don't know where I got it from though
Willemoes likes this -
ah can you link me to this texture overhaul mod? i wanna look at it for some ideas. This maybe?
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Did you make that texture btw? I'd say it's an improvement over the base assets01 version of the texture (it's in both jk2 and jka)
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ok so your texture called templewall_1 started overriding my base templewall_1 in radiant. Took me a while to realize it was from this map.
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terrain is kinda odd. Doesn't look manually done with trisoups. I'm guessing he used easygen program that existed back in the day?
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I started getting errors from this maps. something about too large of NPC extensions. Couldn't launch other maps as well so had to delete it.
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btw what does this symbol on your flag in the map mean? Is this a clan? it looks cool
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Ok this map is great. I tries the academy the "bottomless pit" area. explain this area to me. I trigger multiple activates the FXRunner blue lazers. Then you have a second trigger that opens the ceiling and let's in the skybox.
However, how did you make it dark and remove the lightmap?
I usually play jk2 so I'm not familiar with this. Wondering how to do it in jka, and I'm also wondering if I could get that to work in jk2.
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I generally like yavin type maps. was fun to look around.
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ah nice job. just tried this. Of note i was missing a few textures but maybe that's just related to not having other jawa maps
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interesting. just tried it. nice little yeti thing at start.
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I read this book long ago, and it was good although I don't recall this base been so long.
I liked the corridor layout. looked nice. Guessing you made one of those ships the one you can go inside of.
Ramikad likes this -
Ok I just tried this map. I liked the dojo with the sabers on the wall.
I also like the green and blue checkered carpet. One thing that confused me is how you overlayered the blue carpet circle design onto the green carpet. I guess you could do it with the brush itself rather than with the textures? it would just very strange\interesting design there.
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interesting little map. About 4 rooms. Looks decent.
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Just got around to trying this map. It's one of biggest maps I've ever seen.
Who made the statues and the jabba statue (i couldn't even find it in game but it looks cool)?
Who made or how did you make the textures for those giant window panes of yoda, chewbacca, obiwan etc?
y-mountain
in Free For All
Posted
This is an old map from 2008 for jk2. Just uploading it so it doesn't get lost.
Pretty sure it works fine in jka also just probably would be very easy climb for that.