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mrwonko

JKHub Staff
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Everything posted by mrwonko

  1. What exactly are you trying to achieve?
  2. Yay, no more job search!

    1. Show previous comments  1 more
    2. Ping

      Ping

      Grats! Being on the job market is one of the most disgusting and pathetic experiences one can expose oneself to - solely because of the nature of markets in general. The same is true of other markets that have you sell yourself as a person: the dating market, slave market etc.

    3. Onysfx

      Onysfx

      ^ You sell yourself as a slave...it's sad but it's true...

    4. Bek

      Bek

      Also we can now call you mrworko.

  3. You can also just do the Frankensteining in Blender and keep the existing weights.
  4. It just gets annoying to be asked the same questions over and over again. For the record: The solution is two-fold: unpack the GLA file used by the GLM and make sure the plugin knows how to find it (i.e. unpack it in a proper GameData/Base structure or set the basepath on import).
  5. The second addon (that lists me in the authors) sure is out of date; it has last been tested with Blender 2.6x.
  6. Could not reproduce. I seem to remember someone having similar issues that got fixed by installing the dropbox client? That should not be necessary, but maybe it is. (In that case we need to get on that.)
  7. JA++ mostly does what JA+ does (and is compatible with JA+ servers); unlike JA+ it's still being maintained tough. (JA+ is one of the most popular MP mods, with admin commands and some other stuff.) Look up command line arguments to understand the launch thing; you need to tell the game on launch to load JA++, e.g. using a .bat file Dunno.Mod limiter thing?Mods may increase limits, but I don't know if any do.Look into the guidelines; you're supposed to try contacting the author first, I believe, and if they don't answer you can upload it, although it will be removed if they object.
  8. Welcome back! Love your work! So I'm deliberating asking you to help out with this SP campaign a dozen years in the making; I can handle the scripting (but I haven't been, for the last couple of years), but one or two maps look a bit subpar. Should I ask you about that?
  9. Because a vertex in glm can only have one UV coordinate.
  10. I'm not a big fan of these kinds of answers, they result in you just finding "simply search" posts when searching. The link is http://mrwonko.de/jk3files Also, welcome.
  11. To try to remake JKA on UE4. Would be kind of awesome if they succeeded, I doubt they will, and if they do Disney will probably shut them down.
  12. When was that? It's still in development, so the bugs may have been fixed and if not you should report them. No it couldn't.
  13. 1. Well there's Ja++, which as I understand it is basically an enhanced Ja+ remake, that may have increased limits, but you'd have to ask @@Raz0r. 2. Skyboxes still work as they did in Quake 3; but what you have there is not a skybox shader, it's basically just a wall. But I still don't know what your issue is. And you're right, there's a slight difference in quality after all. 9. Length alone is not enough, you also need location, as evident in backhand sabers.
  14. 1. Probably not; sadly one does not simply combine (code) mods. 2. I don't understand the problem. How are you creating your skybox? That shader doesn't look like a typical sky box shader. And I don't see a different between your pictures 200 and 206. 9. Another thing to keep in mind is that the model includes information on the location of the blade(s). That would also have to be overwritten with that of the default model. But I agree, it's in theory possible to allow for this on client side for sabers with one or two blades, it just requires additional code that nobody has written yet, and wouldn't work properly for backhand sabers.
  15. I'm not saying it breaks save games (yet), it just won't work correctly on base.
  16. Maybe #706 is not exactly a requirement for a release, but it's high priority; users need to be able to tell when a mod requires OpenJK in an idiot-proof fashion. By then it's too late; now the user has to go through the hassle of reinstalling/moving it.
  17. In my opinion: Crash reporting (#141)Custom archive format with metadata like required version (#706)Possibly some form of auto updating; e.g. a launcher (mentioned in #710)A launcher could also include a bug reporting toolInstaller which verifies the chosen directory contains Jedi Academy (related to #627, but kind of its own issue)
  18. Job search sucks.

    1. Ping

      Ping

      It wouldn't if we all had enough resources to get by on our own. We should be looking to automate as many jobs as possible and thereby provide everyone with their maximum amount of free time.

    2. AshuraDX
    3. mrwonko

      mrwonko

      I'm half-inclined to suggest automated job assignment, too; I'm pretty sure Google or Facebook have enough data to accurately find people jobs. Yay surveillance!

  19. Might be something OpenJK could add though... I'll take a note of it. You're talking about SP?
  20. Use a single fog brush. It's play of it's partially outside the map. I think there's also a global worldspawn setting for this; "fog" or "_fog" I believe.
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