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mrwonko

JKHub Staff
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Everything posted by mrwonko

  1. What keyboard layout do you have? I think there were some changes on non US. Try shift+ESC, I think that was added as an alternate way of opening the console.
  2. Underscore comes after z in ASCII, so z_ comes after zzz. PK3s are simply loaded in alphabetical order after all.
  3. That message is misleading, it refers to non-terrain brushes, which I'm not even sure you can place in EasyGen? My guess is you have hidden detail brushes in the radiant and thus don't see the exported terrain.
  4. You can just use 7zip for pk3 file creation/management; after all they're just zip files, really. Just make sure to select zip compression during creation.
  5. This one? I can't even get that to work on base jamp.exe... (Windows)
  6. If you supply a set of example pk3s to reproduce this, I can test on Mac.
  7. So is this only an issue in OpenJK or in base, too?
  8. Far sight? What? Could you please explain what you are trying to do?
  9. SP or MP? I think there's a misc_weapon_shooter or something like that, though possibly only in SP. In SP there's also the pre-placed mine entity, not sure if that can be triggered in any way.
  10. How about you press that debug button and find out where the crash is happening? You should compile in Debug mode though or you won't have symbols.
  11. There's a German tutorial describing it: http://mrwonko.de/tutorials/darth-arth/2004/installation-1.4.html I'm not sure how applicable it is to 1.6 though.
  12. I don't remember, it was at least half a decade ago. Come to think about it, there's a German tutorial describing it: http://mrwonko.de/tutorials/darth-arth/2004/installation-1.4.html I'm not sure how applicable it is to 1.6 though.
  13. Yes, saving in 1.4 is broken, it has been fixed in 1.6.. If you have textures but no shaders, your radiant was not probably installed correctly. If you install it to the wrong folder and then change the settings, the shaders will probably still be in the wrong folder.
  14. What?
  15. Possibly neither... It's whatever those files reference as their model.
  16. The path definitely must be the problem, this is a very typical manifestation of that.
  17. If radiant doesn't load your textures, you've probably configured it incorrectly. Either way I suggest going with 1.6, which is still seeing some active development; 1.5 is ancient.
  18. I prefer 7zip to WinRar, it's free.
  19. @mrwonko does not know.
  20. You'll get the best results by creating a custom animation for the conversation, but that's quite a bit of work and requires you to learn a bunch of things about animating first.
  21. Yes, that's precisely how it works: the _humanoid folder with the bsp's name is also loaded. As for how to splice together pieces of different .gla... Importing the desired ranges of frames into Blender with my plugin might work - I'm not entirely sure how it treats previously loaded animations - but the easiest way is probably to just keep all the frames of each one you like and just use glamerge to put them all together, then recalculate the start times for your animation.cfg.
  22. That's Blender 2.76 - I've not tested any version beyond 2.69.
  23. As the q3map prefix implies, that's a Q3Map2 feature - you just need a compiler version that's new enough to support it.
  24. Not at work on my phone, no.
  25. No, I tried in JKA SP in 1.6; your sp_entities.def must be broken.
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