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Posts posted by Droidy365
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Ah, ok lol. Are there any Single Player equivalents?
Also, on a side note, this mod was inspired by your animation mod
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Okay, so I've been attempting to add Voice Chat to Single Player. Don't ask why, I just am. But for some reason, whenever I open it, this floods the console:
Here's the vchat.menu file:
Any ideas on what could be causing it? BTW I used the /play command because /voice_cmd doesn't work in Single Player.
EDIT: For some reason It's too long to put in here, even with a spoiler :/
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Would it be possible to make another version of this that's more like the MBII V-Chat? If not, that's ok. After all, what you've made is way better than what I could
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Well, I just looked at the animevents for the ATST and this is what I found:
LOWEREVENTS
{
BOTH_RUN1START AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_RUN1START AEV_SOUND 8 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_RUN1START AEV_SOUND 14 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_RUN1 AEV_SOUND 3 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_RUN1 AEV_SOUND 22 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_RUNBACK1 AEV_SOUND 3 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_RUNBACK1 AEV_SOUND 22 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_TURN_LEFT1 AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_TURN_RIGHT1 AEV_SOUND 1 sound/chars/atst/fs_atst_0%d.wav 1 4 0
BOTH_DEATH1 AEV_SOUND 2 sound/chars/atst/atst_fall.wav 0 0 0
BOTH_DEATH1 AEV_SOUND 44 sound/chars/atst/atst_crash2.wav 0 0 0
BOTH_DEATH1 AEV_SOUND 49 sound/chars/atst/atst_crash1.wav 0 0 0
}Notice how these are all under LOWEREVENTS
Maybe that has something to do with it. I know these are AEV_SOUND, but it SHOULD work the same way, right? I'm honestly not an expert when it comes to this, so you can take it with a grain of salt, but it could have something to do with it.
I'll see what else I can find
Langerd likes this -
Well, there was a thread similar to this some other time before, it was solved with a *.cfg file:
-speed ; cl_yawspeed -7200 ; com_maxfps 40 ; wait 2 ; +left ; wait 2 ; -left ; reset com_maxfps ; reset cl_yawspeed
Not sure how you'd get this to work in this case, but I just thought I'd throw my two cents into it
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Well, it's a lot harder to make JKA models work for JK2 than it is to make JK2 models work for JKA.
SuperJoule likes this -
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I wonder if someone could do this for R2D2?
Langerd likes this -
Apparently the Cloud Car model was converted by someone named tFighterPilot. I decided to use this vehicle, but I have changed some things, such as the weapons
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But without the knowledge needed you might have a hard time.
Yeah... I don't know the first thing about modeling lol. I have looked up some Blender Tutorials, but that's as far as I ever got. Also, I was debating whether i should put this in Modding Assistance or Mod Requests, as it's sort of both.
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I'm honestly not a modeler, if I was, I'd be making a better model, too.
By that, I mean that I honestly have no clue on how to go about doing anything like that. For starters, I can't even get the @@mrwonko's Ghoul2 Importer/Exporter for Blender to work.
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Hello everyone. Right now, I'm attempting to change the base/vanilla Cloud Car map_object model into a playermodel. The thing is, the skin/texture isn't showing - it just looks like a missing texture. Does anyone know how I can apply a *.skin file to this thing? As far as I know, this model doesn't have anything I can put a skin onto. I'm honestly not a modeler, if I was, I'd be making a better model, too. Please do help if you can
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Nice lol. I'm really hyped for this mod
Also, if Javis is going to be his nickname, then what would his given/real name be? Or will that be a secret?
Langerd likes this -
@@The Punisher Yeah, I noticed that, too. I've made a fix for it, so I'm gonna PM it to them
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Well, I've come up with a full name for him, you can use it if you want.
It's Javis Lectronburn
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Yeah, it's in there. Now that I think about it, I think that crashlog.txt that's there might be an old one that occured when I was still setting up OpenJK.
Smoo likes this -
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If you're using openJK then there should be a folder in /Documents/My Games/
Ah, ok, I found the crashlogs.
I think this might be the one with my error:
OpenJK-MP: v1.0.1.0 win_msvc-x86 Aug 21 2016
----- FS_Startup -----
Current search path:
C:\Users\Droidy\Documents\My Games\OpenJK\Rebel
.\Rebel\zzz-rebel_anims.pk3 (6 files)
.\Rebel\zscriptest.pk3 (3 files)
.\Rebel\Skies.pk3 (21 files)
.\Rebel\rebel_conv.pk3 (2147 files)
.\Rebel\RebelHUD.pk3 (25 files)
.\Rebel\R2D2_MP.pk3 (81 files)
.\Rebel\kyloren_sab_new.pk3 (33 files)
.\Rebel\kotor_bundle_new.pk3 (33 files)
.\Rebel\JK2 Multiplayer Maps.pk3 (1639 files)
.\Rebel\jampgamex86.pk3 (1 files)
.\Rebel\HiddenIcons.pk3 (52 files)
.\Rebel\gametypes.pk3 (88 files)
.\Rebel\efx_MOD.pk3 (10 files)
.\Rebel\cultist_destroyer_fix.pk3 (3 files)
.\Rebel\conquest.pk3 (22 files)
.\Rebel\clientPlugin_v1.3.pk3 (100 files)
.\Rebel\a-wing_reskin.pk3 (60 files)
.\Rebel
C:\Users\Droidy\Documents\My Games\OpenJK\base
.\base\Yoda.pk3 (118 files)
.\base\VKEmperor2.0_new.pk3 (59 files)
.\base\Probe.pk3 (4 files)
.\base\outofgame_music.pk3 (2 files)
.\base\kylesaber_backhand.pk3 (13 files)
.\base\Extra Music.pk3 (16 files)
.\base\droidy_mp.pk3 (450 files)
.\base\DroidysVenturiantale.pk3 (12 files)
.\base\assets3.pk3 (16 files)
.\base\assets2.pk3 (62 files)
.\base\assets1.pk3 (8320 files)
.\base\assets0.pk3 (15346 files)
.\base
----------------------
28742 files in pk3 files
execing mpdefault.cfg
couldn't exec openjk.cfg
execing autoexec.cfg
Unknown command "helpusobi^7"
Unknown command "g_knockback^7"
Unknown command "give^7"
----- Initializing Renderer ----
Trying to load "rd-vanilla_x86.dll" from "."...
Sys_LoadDll(.\rd-vanilla_x86.dll) failed: "Failed loading .\rd-vanilla_x86.dll: The specified module could not be found.
"
Trying to load "rd-vanilla_x86.dll" from "."...
Sys_LoadDll(.\rd-vanilla_x86.dll) failed: "Failed loading .\rd-vanilla_x86.dll: The specified module could not be found.
"
Failed to load renderer
It might be the wrong one, though. I'm not sure. I think it's the right one.
EDIT: I just crashed again to try and make a new crashlog.txt, but for some reason it didn't make one :/
Also, those two sabers seem to be the only ones affected by this.
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@@Langerd Ok, I know what I was doing wrong lol.
Here's the images:
I couldn't find these animations in that list you gave me... Also, should I release the HUD, the skin and the Saber Blades that I made?
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Well. for some reason it's not making a crashlog.txt file, at all... It could be because I don't have an OpenJK folder lol.
Also, I'm not sure if this is related to the crash or anything, but for some reason these two sabers look really weird... Like, not how they're supposed to - they're just base sabers:
Do you think this is related to the crash at all? And do you have any ideas on what's causing it?
On a side note - Luke's saber does look kinda cool lol. Wouldn't mind having that as an actual usable saber.
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Ok thanks lol. I'll upload some images to the Crash Without an Error thing
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I haven't got a link, they're from my PC...... is that bad? Sorry, I'm new here lol.
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Yeah, I know what you mean. I mainly use the rock covers for the Multiplayer Maps and the Menus. As I said, it really does depend on the mood of the mod. My Rebel Conversion Mod (That I probably won't release any time soon, if at all) is inspired by all sorts of mods, especially MBII. So the rock covers make sense there
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This is really starting to annoy me - here I am trying to post images (such as screenshots) and all that's happening is that stupid bloody error. I would post a screenshot of the error, but, well, you know. It's kind of hard to solve an issue or an error when I can't even send a picture. Literally every time I try, it pops its ugly face up. Please fix this...
Single Player Voice Chat
in Modding Assistance
Posted
Ok, thanks! So, do I just copy and paste that and save it as an *.IBI, or is there something else involved?