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Everything posted by Tempust85
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Lol that video alone makes me want to do in-game cutscenes instead.
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Ok so we need a Jan model, that matches the DF2 cutscenes. This means that @@Archangel35757, your Jan head isn't what we are after. Need Angela Harry.
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This will be updated with ghoul2 viewmodels.
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This isn't needed in DF2 mod, so not adding it to the latest code.
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Currently won't work with rend2.
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Lmao
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Not unless someone has an SVN big enough.
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So basically, we need to get our rend2 on-par with vanilla. So next we will need to work out weather, and finish sprites. @@Xycaleth said he won't be able to debug anytime soon, so it's upto us. @@SomaZ I hear Xreal has alot of neat stuff, including refraction & reflection if you wanted to have a look at it. Couldn't find xreal itself on github, but a project called Unvanquished uses a combination of xreal and ioq3: https://github.com/Unvanquished/Unvanquished/tree/master/daemon/src/engine/renderer
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Feel free to do this. Also when using force speed, the player model looks black and dis-colored when not running.
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I don't like it either, but not even contemplating on getting rid of it until refraction is in a nice state - refraction is useful for other stuff like force speed.
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That's awesome work man! Force speed is looking ALOT better as well. Btw, I noticed there's a pause before the push/pull effect disappears. Any way to have it disappear immediately?
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I feel a bit naughty. Had to add something to SP that's in MP only, just to get this to work.
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Someone order a mirror using cubemaps?
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In other news, cubemapping isn't working and sometimes crashes. Cubemapping is screwy on MP, but at least it doesn't crash so I've done something wrong lol.
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@@UniqueOne Heads up - xycaleth's rend2 has screwy cubemapping, which stuffs about with specular.
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Sorry, typo. R_refraction is set to 1.
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Here you go https://github.com/DT85/OpenDF2/tree/rend2-sp
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@@SomaZ I've added it in, but force push/pull effect is unchanged. r_refractive is set to 1.
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Jensaarai - Nikkos Tyris (Willing to pay money)
Tempust85 replied to Xioth's topic in Mod Requests & Suggestions
Blender isn't the easiest to get to know. If you want to dive into modelling, I'd suggest XSI mod tool. It's free, and @@minilogoguy18 I'm sure can help you if you get stuck with figuring out the interface. -
Thanks, I'll check it out.
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Will need more work though, force push/pull effect is shit in rend2.
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Ironed out quite a few issues, thanks to UniqueOne who did most of the work. We may yet have rend2 for DF2 Mod...
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Warzone renderer for JKG - Download Links.
Tempust85 replied to UniqueOne's topic in Jedi Knight Galaxies
That's pretty sweet, nice work! @@UniqueOne I don't suppose you know enough about renderers to help me out with my issue of porting rend2 to SP? -
Specular is working on MD3's that are loaded using func_ ent which is my workaround for func_ ent brushwork not being able to use specular.
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Ok fixed that and debug now works without commenting out the error. After some tedious testing, I've discovered that shaders for Ghoul2 models (excluding the player model & weapons, they load fine) including misc_model_ghoul/bolt-ons/NPCs crash the game upon loading a map. MD3 models with shaders however, work fine. Menu ghoul2 modes do not crash the game. Would anyone know what could possibly be going on here?