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Tempust85

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Everything posted by Tempust85

  1. Only need Angela Harry's head.
  2. Possibly. I still get a texture/shader crash every now and then when just loading a base map.
  3. It's a very minor fix. I'm sure if OpenJK devs wanted, they could fix it in 5 mins.
  4. If she's not in SP at all, then we don't need her. Can anyone confirm this is 100% true, not even a little in-game scene?
  5. Is Jan even seen ingame besides MP?
  6. Need to edit the code, unfortunately.
  7. Lol that video alone makes me want to do in-game cutscenes instead.
  8. Ok so we need a Jan model, that matches the DF2 cutscenes. This means that @@Archangel35757, your Jan head isn't what we are after. Need Angela Harry.
  9. This will be updated with ghoul2 viewmodels.
  10. This isn't needed in DF2 mod, so not adding it to the latest code.
  11. Currently won't work with rend2.
  12. Not unless someone has an SVN big enough.
  13. So basically, we need to get our rend2 on-par with vanilla. So next we will need to work out weather, and finish sprites. @@Xycaleth said he won't be able to debug anytime soon, so it's upto us. @@SomaZ I hear Xreal has alot of neat stuff, including refraction & reflection if you wanted to have a look at it. Couldn't find xreal itself on github, but a project called Unvanquished uses a combination of xreal and ioq3: https://github.com/Unvanquished/Unvanquished/tree/master/daemon/src/engine/renderer
  14. Feel free to do this. Also when using force speed, the player model looks black and dis-colored when not running.
  15. I don't like it either, but not even contemplating on getting rid of it until refraction is in a nice state - refraction is useful for other stuff like force speed.
  16. That's awesome work man! Force speed is looking ALOT better as well. Btw, I noticed there's a pause before the push/pull effect disappears. Any way to have it disappear immediately?
  17. I feel a bit naughty. Had to add something to SP that's in MP only, just to get this to work.
  18. Someone order a mirror using cubemaps?
  19. In other news, cubemapping isn't working and sometimes crashes. Cubemapping is screwy on MP, but at least it doesn't crash so I've done something wrong lol.
  20. @@UniqueOne Heads up - xycaleth's rend2 has screwy cubemapping, which stuffs about with specular.
  21. Sorry, typo. R_refraction is set to 1.
  22. Here you go https://github.com/DT85/OpenDF2/tree/rend2-sp
  23. @@SomaZ I've added it in, but force push/pull effect is unchanged. r_refractive is set to 1.
  24. Blender isn't the easiest to get to know. If you want to dive into modelling, I'd suggest XSI mod tool. It's free, and @@minilogoguy18 I'm sure can help you if you get stuck with figuring out the interface.
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