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DT.

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Everything posted by DT.

  1. Here's a very small amout of play: http://www.youtube.com/watch?v=4maSbTKKp6I Fullbright, no lighting was built.
  2. Here's the bar so far: Already killed the two Gran, but they spawn where the two beer glasses are. Can someone please tell me how to give Kyle a weapon on spawn? Script doesn't work, and I currently have to place the bryar on the floor and run over it lol.
  3. I'm currently upto making the bar, trying to work out icarus lol.
  4. I think it's ready to go. I've finished the weights, but couldn't do the eyes (face_dead look) as the face mesh doesn't match up properly. She can still talk and frown though.
  5. I'll be sure to ask him for assistance if I can't get something done myself. I should be able to at least get a door to work right?.....
  6. Most required talent needed is level designing + scripting. I can do most everything else though.
  7. Yeah I know, but I find it's faster to just texture sometimes rather than going through the process of importing/sculpting/texture exporting. I always use AO & cavity for my own creations (ie my original Stormtrooper for StarWars Battlecry), but this model doesn't have any crazy UVW co-ords so I can paint things alot faster and I don't have to worry about normal maps.
  8. My main goal is to get a path to 8T88 mapped out, then I'll add some other stuff. I'm still learning radiant though. I'll most likely need someone's help in finishing this map but I can at least do the structure, npc and player spawn lol.
  9. Yeah, did that on purpose. Does it seem right to have the lights on the floor? The original DF2 Mod team also has the lights on the roof.
  10. Started on this tonight, here's a few alterations including a WIP new pipe texture with env shine: Can't seem to get specular to work for some reason, using the shader code from player models doesn't work well.
  11. He hasn't been on lucasforums for over a year. Anyways, I got bored tonight: Sign flickers on/off. The textures you see are mostly DF2Mod's recreated textures from their website with one or two Raven textures.
  12. Yeah, DSM hasn't been on for like a year so I doubt he's contactable. I guess if I want it in JKA, I better get to work mapping.
  13. I have no idea who was last leading DF2 mod, anyone here have a clue?
  14. I've posted in the old DF2 thread on lucasforums to see if anyone knows who has any source files.
  15. Yeah, I never knew anything about him being a clone. Raven should have showed Jaden's history in either a video, flashbacks or even a log.
  16. Is there much interest in capable modders (3d artists, coders, efx artists, mappers, level scripters) to remake DF2 on JKA? If there is, I'd love to help out.
  17. Lol I got OpenJK to compile with IQM code seemingly implemented, however now I can't load any model formats due to some r_checkoverflow lol

    1. DT.

      DT.

      A sh*tload of indices (player model loading), and verts (saber loading)

  18. Sweet jesus I'd be sculpting instead of retexturing right now if that were so lol. For JKA, I don't see much of a point to spend time sculpting high res models. It's quicker to make the object and texture it for me.
  19. Not really, it would be more time consuming for an almost exact same result. Have you ever used Zbrush's decimation master? The results are very decent compared to alot of other programs.
  20. I haven't really touched the skin, but there is specular Hapslash made for the skin so that should be sufficient in JKA.
  21. It's part of the shoulder straps, where they "connect".
  22. I'd love to see saber colors picked from a color box (I think I saw this in a mod somewhere, could be MB2 for all I know) incorporated into OpenJK at some point. Heck I'd code if I knew how, but seeing as I can't even add IQM to OpenJK or MD3 to Modview I suck lol.
  23. Cape + Holster: Cape + No Holster: No Cape + Holster: No Cape + No Holster:
  24. Ok well, E11 I won't do cuz of it's size but the DL-44 seems better. I'll do that one instead.
  25. I'm just going off of the 501 site refs which have the holdout blaster holstered on the belt. What's the standard blaster pistol called? If it's an already made weapon in JKA, I'll just use that instead of making my own as you won't see half of the model.
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