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Tempust85

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Everything posted by Tempust85

  1. This is a remodel/frankenmodel/reskin/new model parts.
  2. I'll move the discussion here and show progress when there's something to show. Current progress: Shown with specular textures on. Hair I haven't touched besides the shape. Now the reason why I'm not making my own is because I'm waiting to see if she's in EP7 and how she will look.
  3. Lol can you guys not use this player model thread for discussion on file uploading?
  4. Doing a remodel for starters, here's the thread: http://jkhub.org/topic/2406-model-request-different/
  5. Lol. It's uploaded now, it looks exactly the same as version 1.
  6. I may as well add it to my fixup of Mara Jade, no sense in two people doing two versions.
  7. The model doesn't go past 3k-4k triangle count which most Raven models are so it should be ok. But there's two versions up here now, so people can choose.
  8. Submitted Toshi's Luke V2, now the waiting game....

  9. Version V2

    21,333 downloads

    Version 2 Changes: - Hand tags fix - Removal of LODs (not going to re-weight the LODs as well) --------- ORIGINAL FILE Original readme: Luke Skywalker, as seen in The Return of the Jedi. Requested by Toshi's friends at The Void. Lightsaber included for your slashing pleasure. What's Included: - Single player support, including facial animations. Customizable in the character creation menu. - Bot Support. - NPC Support. - New Sounds. - Team Support. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. NPC names: Luke - Basic Outfit Luke_fd - Basic/flap down Luke_tunic - Tunic Luke_robeup - Robed, hood up Luke_robedn - Robed, hood down Luke_endor - Rebel outfit Luke_bobble - LOL Special Thanks: Thanks to Leofus, for supplying great sounds, as usual. Thanks to Buffy, DT and Vergil for testing it. Many thanks to Buffy for making the bot file. Special thanks to everyone at The Void for their feedback and support. Installation: Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
  10. Yeah, they've already squeezed alot of moolah from JO the game and it's over 10 years old now so they should be like "hey cool, someone's making that JO game into a movie".
  11. Yeah, if he never did then we wouldn't have models like EP3 Obi-Wan or EP3 Anakin.
  12. I doubt MBIII will get shutdown. EA are fully aware of Star Wars Battlecry which is now a direct competition for Battlefront 3 and that project is still going strong with no C&D. The goal for JO in UDK is a fan-made movie of the game, so this should be fine as well.
  13. Well if there's no bugs I'll just submit this to JKHub.
  14. He finally grew to make his own models then towards the end of his JKA career he was able to weight his own creations. When he started, it was his brother Infinity Blade who weighted all his models.
  15. Tempust85

    Road Map

    Wow that's a lot of changes guys, great work!
  16. Lol well anyways, how's the model guys? Any bugs?
  17. Just an FYI I found MD3view's source code with Raven's improvements to it if you guys want it over at OpenJK here it is: https://github.com/UberGames/MD3View
  18. Lol well it's only until this thing is bugless then I will upload it to JKHub.
  19. The $aseconvertg2 appears to not be in this version so GLM is out. There is support for .3DS conversion as well, however I cannot get this to convert from 3DS or ASE to MD3.
  20. Rofl this is almost as funny as a suitcase lightsaber!
  21. Looks like the faces may have been turbosmoothed (3ds Max modifier for increasing polys), then stuck into UDK with an auto generated normal map from the diffuse. The work done here is impressive, but for the love of god use Hapslash's improved models. Those Stormtroopers are horrible lol.
  22. Haps Stormtrooper is a rebuild of the base JO Stormtrooper by Raven, he edited the model and repainted it which is why the texture sheet layouts are almost identical to Raven's. My Stormtrooper has a higher than usual triangle count and is the ROTJ armor. It's posted here because it's for Chalk's project so he has a 100% user-made Stormtrooper. About the lens: Then lens are black and only shine dark green when the light hits them.
  23. I've managed to get .md3 to show up in Modview's open file, but I can't figure out how to parse the format..

    1. eezstreet

      eezstreet

      Try looking at the MD3 parser in the engine? It's kept to its own file I think. Failing that, try tr_model.cpp

    2. Tempust85
  24. Tempust85

    ModView

    Should be noted this is Modview 2.5 which apparently can load .md5mesh files as well.
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