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Futuza

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Everything posted by Futuza

  1. Could be missing an external library... Possibly C++ development library .NET framework etc...
  2. Epic Bill Gates vs Steve Jobs Battle Mod ??: Microsoft Goes Open-Source troll: april fools
  3. Epic Bill Gate vs Steve Jobs Battle Mod®
  4. Better. I'm still not sure about the green though. Maybe it would be beneficial with some kind of cool shader.
  5. No, rend2 was made for quake3, coders are just adopting it to openjk.
  6. So fracking awesome. So this is still only around 50% done? o.O
  7. Really? Hmm I guess I've just not encountered these mega-cinematics before. 10 seconds seems an awfully long wait just to skip it.
  8. Probably because it was such a big improvement over the default ai and were actually kind of hard to kill. But I'm sure you'll blow us away with more awesomeness that we won't even remember ye olden days of uniqueone ai.
  9. Just so we're clear: If your cutscene takes longer than 10 seconds to skip there's something wrong with it. The continue dialogue thing would only have to show up if they tried to skip a cinematic, and wouldn't come into affect at all for regular viewing. That's my suggestion. Other wise, yeah it'll run forever with no interruptions and no hand holding. I dunno maybe its because I'm too used to windows errors that like to tell you about everything. Maybe I need to think more linuxy.
  10. Yes, but an example of how cool npc behavior, at least from a black box perspective, could work. As far as actual internal design goes, yeah I'm with you.
  11. Yeah, but as long as the skip value is at least longer than the longest cinematic from base games (Raven is a yardstick yo) you can blame people's stupid cinematic. Besides that's why it would give the user a choice to continue waiting for another time period or quit. This would be more of a band-aid catch in case some idiot does make a stupid cinematic it at least doesn't crash the game completely and just returns to the menu. But like I said, probably not really worth it since it doesn't really fix the problem, just makes that crash possibility less worse.
  12. Regardless you should still try making the edit, everyone should have the experience of successfully compiling openjk at least once in their life. I'm guessing you forgot to install these: http://www.visualstudio.com/en-us/downloads#d-2010-express (c++ one plz) http://www.microsoft.com/en-us/download/details.aspx?id=23691 Then try that tutorial eezstreet gave you again. The magic of compiling is worth it. Then you can do this:
  13. Huh That tree script maker thing looks pretty cool.
  14. Uniqueone's stuff was pretty cool in JKG, if a bit messy and inperfect, still cool.
  15. I wonder if this 'cinematic skip bug' is worth fixing in openjk...
  16. I like the floor and shadows, but what happened to the window? It got all de-intensified.
  17. Yup I too have always been able to skip cinematics, though via pushing enter.
  18. Hmm because I've never tried it, how does it work if it isn't in some kind of container? eg: a cube of water.
  19. Java + JKA is pretty non-existant at the moment. Mostly C/C++ +JKA at the moment. Guess you could always use it for something, using JSON is about the extent we ever used it for.
  20. Related: Fun point with cinematics in JKA; Spawn an npc such as Tavion on the first level (Yavin) where Rosh goes to push the button to let out the saber droid, then go back and play the game as normally. When the time to play the cinematic, Rosh will spawn and head towards the button, Tavion's ai should then promptly decide to kill him on the spot. Rosh will never push the button and the cinematic will hang forever. Attempt skipping it...crash.
  21. Godrays...lol. Goes well with the theme.
  22. You can always try and report them to the ISP's they're hailing from, Internet Service Providers, very rarely appreciate their customers using their services to perform illegal and harmful actions such as DDOSing.
  23. I'm guessing its some coolio clan or something.
  24. This doesn't belong here at all, but I'm going to say it anyway. I've always wanted a 4 way (4 separate teams) ctf match.
  25. I"m only picking 4 cause its dark. If only we had a pretty dark one with water 'n stuff. Why didn't someone screenshot one of szico's maps or pande's coruscant? :/
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