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JKHub

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Files posted by JKHub

  1. JK2MV

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations.
    Main Features:
    Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Fixes for major bugs found in basejk and many mods Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key in fullscreen mode to minimize. Press Alt+Enter to quickly switch fullscreen mode Improved gamma correction High resolution fonts AVI demo recording MVAPI allowing mods to implement features impossible with original JK2 engine Tons of other fixes and improvements in the engine, see the changelog for detailed information Opensource (GPLv2) JK2MV.org

    1,136 downloads

       (0 reviews)

    1 comment

    Updated

  2. EternalJK

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
    A simple guide to installing on Windows can be found here.
    If you have any suggestions or would like to submit a bug report, please post them in issues.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    Installing and running EternalJK:
    Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
    Contributing to EternalJK
    Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
    eternal Contributors
    bucky loda

    5,259 downloads

       (0 reviews)

    0 comments

    Updated

  3. Cartoon HUD

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Cartoon HUD
    AUTHORS: Last Wish and Darth Cariss
    E-MAIL: darthcariss(a)hotmail.com and eivind_n_haugen(a)hotmail.com
    FILENAME: Cartoon Hud.pk3
    FILESIZE: 99.0 kb
    DATE RELEASED: 14 Oct 2006
    =================================
             CREDITS
    =================================
    LAST WISH :
    For the Design and graphics.
    DARTH CARISS :
    For the HUD ui and rigging it all to work in game.
    ===================================

    INSTALL: Just put the pk3 inside your GameData/base Folder
    DESCRIPTION: This is a fully different hud, It's supposed to be a cartoon hud that
    is fully different than the orignal JA hud.
    BUGS: What the .. None!
    COMMENTS: A new fresh Cartoon Hud
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  4. No Limits Mod

    Title : No Limits Mod
    Author : Akira

    File Name : knsnolimits.pk3
    Date Released : 20/02/03

    Description :
    This mod makes all weapons plant and fire extremely quickly. It
    also removes the limitations of mine planting, you can plant as
    many as you wish without them blowing up on you. With cheats on
    and with unlimited ammo you can have a blast. Originally made
    for screenshots and demo's for the Knights Of Sith website.
    ________
    |Features|
    ----------------------------------------------------
    | v1.0: |
    | * Every gun shoots extremely quick. |
    | * No limit on the mines you plant. |
    | * Mines will only blow by an explosion. |
    | * Detonation packs don't explode when |
    | overlapped. |
    ----------------------------------------------------
    ____________
    |Installation|
    ----------------------------------------------------
    | Extract knsnolimits.pk3 from the zip file and |
    | place in /jk2directory/gamedata/. Make sure "Use |
    | paths" or "Use folder names" is ticked. This will |
    | ensure that the file is extracted to |
    | gamedata\Nolimit directory. Alternatively you can |
    | make a directory in the gamedata folder called |
    | "Kns Nolimits" or something else and extract the |
    | file into there. Without paths enabled. |
    | |
    | -:-Note: The mod will not appear in the list if |
    | pk3 file is placed in the wrong directory. Do not |
    | put it in the Gamedata or Base directory. It must |
    | be in a seperate folder in the Gamedata directory. |
    | The foldername doesn't matter but the pk3 files |
    | path should be jk2directory/gamedata/<Folder name>.|
    ----------------------------------------------------

    _______________
    |Running in game|
    ----------------------------------------------------
    | Just start Jedi knight 2 in Multiplayer mode. |
    | In Main menu goto setup then goto Mods in the |
    | submenu and select -<[KnS]>- No Limits from the |
    | list and click apply. Now goto to play in the menu |
    | and select create server. Configure the server as |
    | you see fit then start the game. |
    ----------------------------------------------------

    __________
    |Known Bugs|
    ----------------------------------------------------
    | * Game crashes when too many mines are |
    | planted due to too many entities. |
    | |
    | * Tripwire dissapears from newly |
    | planted mines after about 250 are |
    | planted. Again due to too many |
    | entities. |
    ----------------------------------------------------

    ______________________________________________________
    Enjoy our Mod! 🙂
    -<[KnS]>-Akira

    49 downloads

       (0 reviews)

    6 comments

    Submitted

  5. BobaFett's Ultra Utility v3

    This program is basically obsolete by today's standards, but it provides a few unique features not found in modern clients like entity positioning which is essential for clever entity mods. The original website this was available on is now down. This upload is to help preserve a key part of JKA's history while also providing the tool to use even 20+ years later. Note: this is not compatible with OpenJK natively. It runs on jamp.exe.
    Boba Fett's Ultra Utility is a utility with many tools and features designed to enhance the gaming experience and providing new abilities. Note: Ultra Utility, since it runs alongside Jedi Academy, needs a decent system to run properly. So trying to run it on older pc's or laptops may result in performance issues.

    One of the primary components of Ultra Utility is its kill tracker. This system allows you to keep track of your kills, deaths and much more. There are, of course, other kill trackers around, but none are as advanced as Ultra Utility's KT, as it keeps track of the players that killed you (or that you killed) with their 'KT profile', it tracks weapons used to kill/die, bots and humans are tracked separately, long names are supported, all languages are supported (the kill tracker is fully language independent, as it does not use console messages for the tracking), and even CTF stats are tracked. And of course you can set your own kill messages.
    Now, not everyone likes kill trackers. Therefore the kill tracker is just a component of Ultra Utility and can therefore be turned off at will. For the people that like special duel music, you can set a special song that should play once you enter a duel.

    Next there is a media player, powered by FMOD, supporting many file formats (see features). This way you can listen to your favorite music while chopping up people with your lightsaber. To make things more interesting, Ultra Utility provides an equalizer, several sound effects and the ability to change the playback speed to make the music sound better or just for the fun of it (chipmunks ^_^). The media player supports multiple playlists so you can easily group your music and switch playlists on the fly in-game.

    Ultra Utility uses the classical 'KT' command system, meaning it uses commands prefixed with ! (exclamation mark). Unlike normal KT's, Ultra Utility does not only support commands typed in chat, but also commands typed in the console! Likewise, you can also bind UU commands or put them in scripts (.cfg), as they act like real JA commands.

    The command responses can be set to appear in the console, in private chat (sent to you) or public chat (not recommended unless you're sure the server admins don't mind) A thorough list of commands can be found in the manual, or you can use !help for command information in-game.

    One of Ultra Utility's special features, which is one of the things that makes it unique: The in-game menu.
    This is a menu system that uses the console to display itself (by overriding it). In this menu you got access to predefined messages (so you don't have to waste keys), broadcast messages (ampsay messages, currently only JA+ is supported), emotes, rendering options (the things that do not appear in the options screen ^_^, including a few 'cheat-protected' settings), server info, player info (with homing system), media player info, download manager (to download specific files from the server, if the server allows downloads), a palette editor so you can change the RGBA combinations of the color code (this is client-side only though), player data monitor (so you can see your information such as health/armor, rewards (leftover from JK2, but they work!), inventory, weapons, force powers, position.. etc), and the JA-GPS (live position and movement information about yourself).
    Starting the menu is done by pressing a hotkey (ctrl-numpad / by default). The menu itself is controlled using keys, every entry has a key linked to it, just press the key to perform a certain action (open a menu, display a message, change a setting, etc). Closing it can be done by pressing the X key (back) in the main menu or by pressing the hotkey again. When the menu is closed, Ultra Utility will recover the console fully.

    Next in line is the Favorite server list. This feature allows you to keep track of your favorite servers, see who's playing, check the server settings and join it on the fly at any time. Further more it allows you to use rcon on any server in your list (of course, as long as you have the rcon password). Ultra Utility's rcon feature is the one of the only ones with support for 'multi-word passwords'. Ultra Utility's game launcher lets you specify which mod to load on startup, and which server to connect to (if any), so you can be on any server you like with any mod pre-loaded on the fly!

    Then there is a nice feature for people who run clans: the clan manager. Now don't be fooled by the name, it is simply a place where you can store information about your clan, such as the server and website, ranks, members, clan wars (TFFA's), and more. You can optionally export the clan manager info and share it with clan members (who also have Ultra Utility).

    Ultra Utility also contains a minimizer (with resolution changing support!) which can be activated either by command (!mini) or by a hotkey.

    Ultra Utility allows you to set hotkeys for certain tasks, such as the in-game menu and minimizer (as said above), but also for media operations (play/pause, stop, next, previous). This way you don't have to spam the !next and !prev commands to switch songs, but simply press the hotkey instead.

    Furthermore you can make Ultra Utility remember stuff for you by setting reminders (it basically works like a note block), so you don't need to have pen and paper around if you need to write something down. You can also set 'allies', which will be greeted when they enter the server you're in, and will get alternative kill messages (if specified).

    For the people that modify maps (either using BSP editing techniques, or lugormod/makermod), Ultra Utility provides many commands to make things easier. Ultra Utility can show entity information (and a lot of it), list entities in the current snapshot (as well as the amount), search for entities using a certain model, effect or sound, or give info of the entity you're aiming at. Furthermore Ultra Utility can be very helpful if you're trying to place brush entities, as it can calculate the origin you need to specify to move a certain bmodel (*xx) to its target location (with rotation optionally)

    Ultra Utility allows you to change your chat messages, either by changing their color, or by applying a style to them (a prefix and suffix). So you can type in your preferred color (non-green) or add some fancy things to your chat messages. (Note: this only works for public chat messages and only if they're typed using the chatbox itself, /say commands are not styled)

    Ultra Utility also provides a terminal so you can easily change the settings, check out your media info and view your KT stats on the fly using a UI plug-in (requires a pk3 which can be downloaded from the website)

    And last but not least (in this summary) is the skinning system. If you like to give Ultra Utility a personal touch, you can change the looks of the main window using the skin creator, or download skins created by others.

    This and more awaits you in Ultra Utility v3 (Beta 16)
    Changes and features in Beta 16:
    Highly advanced kill tracker Long name support Support for every language, including mods (Language independent) Does not rely on the console for its information, and can therefore not be faked Weapon statistics are tracked Kill stats for humans and bots are tracked separately Suicides are tracked Team kills and team deaths are tracked Vehicle kills are tracked Duels are tracked Support for non-standard duel ends (duel separation, a player joins spec/disconnects, etc.) CTF stats are tracked Customizable kill messages, with support for ordinal numbers (xxth) 3 Message modes: Off, Private chat and Public chat Player stats are tracked and can easily be viewed, sorted, etc Can be turned on and off at will Advanced media player Formats supported: WAV, MP2, MP3, OGG, WMA, AAC, ASF, AIFF, MOD, S3M, XM, IT and MIDI Supports the import of M3U, PLS and WLP playlists 10-band equalizer with 18 presets Support for multiple playlists Add directories, with subdirectories included if you want (uses high-speed file scanner) CD-player Internet radio support Zero-Latency Sound Effects: Pitch Shifter, Low pass, High pass, Reverb, Distortion, Echo, Flange and Chorus Ability to change playback rate/frequency Analysis (Oscillators, spectral analysis, volume meters and voice print) In-game menu system Complete menu system featuring the following menus: Messages Broadcast messages (JA+ only at the moment) Emotes (Base/JA+ only at the moment) Team chat selector (JA+ only) Profile selector Rendering options - including: Basic cg_ and r_ settings Void color, white walls, global light, etc Wireframe and normals (fully functional) – available unless the server denies the usage of them (see below) Ability to unlock camera commands (cg_thirdpersonxxxx commands) Ability to unlock weather control (r_we) And more.. Server Information Player Information (+ homing system) When using the homing system, the targeted player is highlighted to make him/her easier to see Media player (+ overlay mode) Palette editor Download manager Player data monitor JA GPS And custom menus which you can create yourself Displayed and operated in the console Operated by the A-Z keys Fully restores the old console state when closed Can be activated using a hotkey or a command Can be turned on and off at will Advanced command system All commands use the classic ! (exclamation mark) prefix Commands are fully registered in-game and can be used in the console, binds, scripts, etc. Commands can be typed in chat (like classic kill trackers) Commands work properly when using chatstyles (see below) Response messages use a color scheme of 4 colors (which can be modified at will) Command responses have 3 message modes: Console, Private chat and Public chat Immune against faked commands (copying someone’s name and typing a command) Favorite server list Get server info easily (settings, players, allowed force-powers/weapons, etc) Send RCON commands easily (password is remembered per server ) RCON supports ‘multi-word’ passes Allows you to join a server on the fly with the right mod pre-loaded Allows you to give server ‘nicknames’ so you can address them in-game using commands (to query or join) You can add servers to the list in-game using commands (either the current server or with a specified IP) Clan manager Write down information about your clan, the website, the server, etc Keep track of members, clan wars (TFFA’s), new promotions, new recruits and more Export the clan manager data and share it with other Ultra Utility users in your clan Protect the clan manager data against editing by setting a password (if you want to share it for example) Duel Music Play your favorite tune while you’re dueling Can be to only play if you were already listening to music (in case you simply don’t want to hear music for the time being) Can be enabled and disabled in duel without mess-ups Allies Create a list of allies (friends) Set up a welcoming message for your allies/friends Set up custom kill/death messages for allies/friends Reminders Useful to store a message you want to remember, think of it as a notepad Console monitor Console content display (fully colored) Ability to send commands to the console Lets you chat while your game is minimized With optional (UU): prefix so people know you’re minimized Ability to log the console to a file Minimizer Lets you minimize Jedi Academy any time you like If the desktop resolution differs from your game resolution, the minimize will automatically correct it (unless you tell it not to) Jedi Academy Launcher Launch Jedi Academy on the fly Preload any mod you like Connect to any server instantly Add your own custom command-line options If you get to the launcher though the favorite server list, the mod and server IP will automatically be set properly Hotkeys Set up hotkeys for: In-game menu on/off Ultra Utility on/off Media commands (play/pause, stop, next song and previous song) Minimizer Terminal Playtime tracker Keep track of the amount of time you’ve been playing Jedi Academy (with Ultra Utility running) Comes with 2 counters, a global and a session counter, so you can track your playtime during a certain period without losing the overall count Chat coloring and chat styles Chat coloring lets you chat in any color you wish (from ^0 to ^7) Chat styles let you add prefixes and suffixes to your chat messages Chat colors and chat styles are only applied on public chat that is spoken though the chat box (Y key by default), not messages said though the console or team/private chat (to prevent issues) Entity information commands Designed for map modders (BSP editing, lugormod and makermod users alike) and anyone else who’s interested in entities List all entities (of a certain type)(within a certain range) Get extended information about a specific entity Locate entities by model, effect or sound Get a full listing of bmodels and their bounds and midpoints Handy bmodel origin calculation commands (just specify the bmodel and the position you want to move it to (and optionally the angle), and Ultra Utility will calculate the origin to specify) Get a listing of all shader remaps currently applied Ability to invoke a trace (check what you’re aiming at) and get trace results (with surface info) and optionally entity info Terminal UI Add-on (requires you to install a pk3 in order to be able to use it) Lets you change Ultra Utility settings on the fly Get a live view of media info Get a listing of all your KT stats (human and bot stats) Open the in-game menu with a single click HUD Add-ons Lets you display information on-screen Media Add-on: Displays the current song, index, playlist, position, playback speed, equalizer settings, etc on screen Kill Tracker Add-on: Displays live KT stats on screen (both human and bot stats) If you aim at a player, his KT profile will be shown (how many times you kill him/her, got killed by him/her, etc.) Entities Add-on: See the amount of entities in the current snapshot real-time Get information of the entity you’re aiming at (if any) Get the aiming point coordinates and surface normals real-time Game integration system Stealth console communication system Messages sent to the console do not appear in the prompt (as it does with other similar programs) No message sent will appear in the command history Chat styling controller Allows the chat coloring and styling (see below) to work without having to send keystrokes to the game Snapshot processor Enables Ultra Utility to get full snapshot and entity information, display entity information and it’s used as the information source for the kill tracker Com_PrintF hook Enables Ultra Utility to get the contents of the console with full color coding, allowing it to display full color coding in the console monitor and recover the console (after using the in-game menu) properly Text overlay system Allows Ultra Utility to display text on screen (currently only used by the HUD Add-ons system Command registration system See ‘Advanced command system’ above Silent mode While this mode is in effect, no messages are shown in public chat (native Ultra Utility messages that is). This also counts for the advertisement line, so if you wish to disable it, enable silent mode. Navigation system / Tracking device Allows you to easily find certain locations using Ultra Utility’s guidance system Can be used to guide you to specified coordinates or to track the location of certain players Restriction system Allows servers to block certain functions which can be abused Works with 3 cvars set server-side (using the sets command) Allows servers to restrict the following: Hide the origin of certain specified models (origin gets shown as ???) Hide the presence of ‘hidden’ players (no entity info available, and the homing device cannot target them) Disable the use of Ultra Utility’s tracking systems (navigation system and homing device) Disallow ‘wall-hax’-like rendering options (wireframe and normals) Force Ultra Utility to use silent mode (even if the user has it disabled) SP Shield replacement Lets you replace the MP shield (green shield bubble) by the SP variant (comparable to force absorb, graphically) Only applies to protection bubbles, not damage JA+ crash fix Ultra Utility automatically patches a "bug" in Jedi Academy that often causes JA+ to crash shortly after joining a server (or after a map change) Get weather forecasts in-game Skinning system Lets you create your own skins for Ultra Utility’s main interface Skins are to be created with the skin creator (included) Skins can change the background image of the skin, the colors of the interface components and the hit zone locations: the drag bar (to drag the window around), minimize button and close button Skins can be password protected to prevent them from being edited in the skin creator (these passes have no effect on Ultra Utility itself) Ultra Utility contains a skin manager with a list of all installed skins (skins must be placed in the /skins directory) with live preview  

    222 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Grand Apathy

    Author: Jagged Cougar (Brandon) of Clan Apathy (Ca)
    File Name: Grand_Apathy.pk3
    File Size: 33.5 MB~
    Date Released : Nov 16, 2010
    Special Thanks: Clan Apathy for waiting so long for this map. HQTZ, aka Boddo, for his patience teaching me things and testing help. All the "beta" testers over the last year or two.
    Credits : Boddo and his awesome shaders. <JS> Vouksh of jk2files.com for the Master Sword model of his Link Sword Mod (v3.1) pack. SithMasteR555's SwordMod (v2). Various authors of hi-res n64 texture packs from emutalk.net. Google.com!
    Description : My first map ever released, and the first official clan map for Ca. I've noticed that even the best looking maps get old quick, so I designed Grand Apathy with longevity and practicality as a focus. The challenges are tough, yet fun and will add alot of life to the map.
    Comments: I hit the entity-limit with this map. Because of that, I was unable to add some additional triggers and stuff around the map, was unable to completely finish the admin wing, and was definitely unable to make the 3-4 additional rooms/challenges I had planned (GRAND Apathy indeed!). Other than that, the 10-year-old N64 fan in me had a fun time making this map, and it was a wonderful learning experience. I think I have now acquired a good technical know-how in mapping, that's for sure.
    Technical: 8235 brushes. 1633 entities (1259 light). Compiled with -light -fast -filter -super2 -bounce8. Sorry, no -samples on this one. I actually worked on about 3 different versions of this clan map before scrapping them all and finally ended up piecing together the rooms into this monster. Done over the course of 2 1/2 years taking months long breaks between 3-7 day mapping spurts. Guestimated worktime: 150+ hours.
    How to Install : Put the Grand_Apathy.pk3 in your GameData\base game folder. Start JK2 and put "/com_hunkmegs 128" in the console then restart the game. Now enjoy the map!
    Map Information
    New Textures    : yes
    New Music    : yes
    New Sounds    : yes
    New Models    : yes
    Game Types    : ffa, tffa, duel

    56 downloads

       (0 reviews)

    1 comment

    Updated

  7. Max Payne

    This is the ported Max Payne character model from the 2001 video game 'Max Payne'.
    Installation:
    Put the maxpayne.pk3 in the base folder.
     
    Sounds: No
    Bot support: No
    Team support: No
    NPC support: Yes (npc spawn maxpayne)
     
    Author: Unknown

    98 downloads

       (0 reviews)

    2 comments

    Updated

  8. SpongeBob Squarepants

    Author: unknown (if you are the author or know who the author is, please let staff know)
    This is a very old model of Spongebob that has circulated among the JKA community for decades but as far as we know, was never publicly released on JK3Files or JKHub. It's possible it was from pcgamemods. The author is unknown, so if you are the author, please reach out to JKHub staff to give you credit.
    It now has bot, team, and NPC support. There are 2 NPCs, one good and one bad, depending on if you want to fight him or alongside him.
    /npc spawn spongebob
    /npc spawn spongebob_bad
    -===================-
    -!|!-  CREDITS  -!|!-
    -===================-
    @Circa for NPC support, bot edits, team support and sound fix
    @disneyaintcanon13 for bot support and upload
    -========================-
    -!|!-  INSTALLATION  -!|!-
    -========================-
    Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)

    95 downloads

       (0 reviews)

    4 comments

    Updated

  9. KOTOR Flight School

    Author(s): KOTORMRJay & War_Shark
    Original Release Date: 03-02-2007
    Two simple bases connected by a wormhole

    FSF is set up with a few different features.
    This map has turrets that have a variable, the server/host must state the ones he has in use
    ( AI or player controlled ).

    All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.

    There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).

    FSF also has a user variable.

    Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP.

    These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship".

    Every player can have their choice of bonus ship for example...

    Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.

    Extract info and basic tutorial of how to switch out ships.
    extracted data extract to base folder:

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Let say the server is running AI turrets...

    BASE:

    FSF.PK3

    (TURRET_PLAYER.PK3) delete me

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    (TURRET_EXTREME_MODE_A-I.PK3) copy me

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    (TURRET_EXTREME_MODE_A-I.PK3) paste me here

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Lets say you want to switch to the Y-wing...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (B-WING_REB.PK3) delete me

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    (Y-Wing_reb.PK3) copy me

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (Y-Wing_reb.PK3) paste me here

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.

    The map is FFA TFFA and CTF.
    The map does come with a basic bot support
    Bots do not fly

    Good luck and have fun.

    29 downloads

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  10. Venator Star Destroyer

    Author: XOFT CORP
    Original release date: 12-24-2012
    Version: 1.0
    STORY
    By the second year of the Clone Wars, the Outer Rim world of Quell, the principal planet of the Quell system had become a contested site between the Galactic Republic and the opposing Confederacy of Independent Systems. However, Quell's state of contention soon escalated when capital ship forces from both sides of the ongoing war met in the highest levels of the planet's atmosphere to engage in battle.

    The Sky Battle of Quell took place in the second year of the Clone Wars in the skies over the contested world of Quell when Jedi General Aayla Secura and her Republic fleet were ambushed by a Confederate Navy flotilla. Meeting in Quell's upper atmosphere, each faction launched starfighter squadrons that engaged their enemies in combat. Although both sides took losses, it was Secura's forces that suffered greater casualties when two of her three Star Destroyers fell to the Confederate frigates' heavy turbolaser fire. As the Separatist tactical droid commander, TF-1726, dispatched B2-RP battle droids to board Secura's crippled command ship, the Liberty, Jedi General Anakin Skywalker arrived with reinforcements aboard his own flagship, the Resolute. Launching in LAAT/i gunships, Skywalker boarded the Liberty with his Padawan, Ahsoka Tano, and troops of the 501st Legion led by Clone Captain CT-7567 to evacuate the cruiser before it could be destroyed.


    INSTALLATION
    Place all pk3 files included into C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base

    Notes:
    This pack was tested succesfully in the following Jedi Academy modifications:

    - JediMoves JA+ Mod v2.3 Full Distrib
    - ForceMod III Movie Battles Edition

    CREDITS
    ________________
    Special Edition
    ----------------

    -Phase I

    Conception: : Lui-Gon-Jinn
    Venator outer Modeling : o.o-LAOSS.FFA.MEX and Lui-Gon-Jinn
    Sky : JOE++
    Compilation : o.o-LAOSS.FFA.MEX and Lui-Gon-Jinn


    -Phase II

    Attack Cruiser v2 Remodeling : Lui-Gon-Jinn
    Map Object Modeling : Lui-Gon-Jinn
    Texture & Shader Design : Lui-Gon-Jinn
    Coding : Lui-Gon-Jinn
    Munificent Ship Modeling : Lui-Gon-Jinn
    Compilation : Lui-Gon-Jinn

    -Phase III

    Beta Testers : Lui-Gon-Jinn
    Compilation & Packaging : Lui-Gon-Jinn


    ________________
    Original Credits
    ----------------

    Title : Attack Cruiser v2
    Author : LuB
    E-mail : lu8@gmx.net
    Website : www.luza-leveldesign.dl.am

    File : acv2tjt.pk3
    Filesize : 9.47 MB
    Release date : 11/04/2006

    ---

    Title : Siege/FFA/Observation Deck - Battle over Coruscant Source Files
    Author : Darth NormaN
    E-mail : darth-norman@gmx.de
    MSN : darth-norman@gmx.de
    ICQ : 262187088
    Web : www.normansblog.de

    Filename : Siege_BoC_Source.zip
    Filesize : 4.20 MB
    Release date : 12/2009

    ---

    Title : Movie Battles II
    Version : Version Zero
    Author : Movie Battles Team
    Website : www.moviebattles.com
    Forums : www.moviebattles.com/forums
    Release date : 09/14/2008


    Disclaimer:
    -----------
    The Venator Star Destroyer Team does not take any credit for the following vehicles. They
    have been created by the respective authors mentioned below. The
    vehicles have not been altered except for improve radars in some models.

    Contents:
    ---------
    This pack includes the following vehicles:

    Title : Republic Gunship
    Vehicle Imports : Mars Marshall "NeoMarz1"
    Modeling : Mars Marshall "NeoMarz1"
    E-Mail : neomarz1@sbcglobal.net
    Website : http://www.geocities.com/neomarz1@sbcglobal.net/

    File Name : gunshipVM.pk3
    File Size : 981KB
    Release date : 11/25/2003

    ---

    Title : V-19 Torrent Clone Starfighter
    Model by : Zymotico
    Vehicle by : Hatrus
    Animation by : Manquesa
    Skins by : Zymotico

    File Name : v-19.pk3
    File Size : 4.46MB
    Release date : 06/05/2005

    ---

    Title : V-Wing Starfighter
    Model by : Minilogoguy18
    Vehicle by : Minilogoguy18
    Animation by : Minilogoguy18
    Skins by : Dark_Cuillere

    File Name : miniVWing.pk3
    File Size : 1.81MB
    Release date : 10/29/2005

    ---

    Title : ARC-170 Clone Starfighter
    Model by : Minilogoguy18, Dark_Cuillere
    Vehicle by : Minilogoguy18, Dark_Cuillere
    Animation by : Minilogoguy18
    Skins by : Dark_Cuillere

    File Name : mini_arc.pk3
    File Size : 6.52MB
    Release date : 08/18/2005

    ---

    Title : Vulture-class Advanced Droid Starfighter
    Model by : Hatrus
    Vehicle by : Hatrus

    File Name : droidfighter.pk3
    File Size : 6.62MB
    Release date : 06/05/2005

    ---

    Title : Jedi Starfighter
    Model by : Unknown
    Vehicle by : Unknown

    File Name : jsfighter.pk3
    File Size : 780KB
    Release date : Unknown

    65 downloads

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    Updated

  11. Death Star Trench

    Author: Darth Zappa
    Original Release Date: 12-07-2004
    The deathstar trench. Pretty self explanatory i guess. This is a team ffa dogfightin' map, with turrets on the surface. There is an exhaust port that goes kaplooie and awards 25 points to the first rebel that shoots it, but the entire map does not explode or anything like that. beware flying over the large deathstar gun dish - the gun is ARMED! if you fly into its shot path, it will fire. you will go kaplooie.

    This map will NOT WORK WELL in FFA MODE. I STRONGLY RECOMMEND TFFA GAMES on HERE. to change to TFFA, set your server's g_gametype to 6.

    This map is huge. In fact, it's as big as it can possibly be. If you had trouble running star destroyer siege, then don't bother with this. There is no 'inside' to the deathstar, other than the tie-fighter hangars. I have no plans to add the interior to this map.

    I may add siege in the future; for now it's TFFA.

    There are two versions of the map included:

    deathstar_trench_v1 - has just basic x-wing and tie-fighter vehicles.
    this version is good for folks who dont want to add any custom vehicles to their servers.

    deathstar_trench_v2 - has several custom vehicles added to the map
    - tie-advanced - darth vader's tie fighter
    - tie-defender - a deluxe tie fighter from the EU novels and games
    - tie-interceptor - the improved tie fighter from ROTJ
    - y-wing - the rebel heavy fighter
    - a-wing - small heavily armed fighter from ROTJ
    - b-wing - the large heavy fighter from ROTJ
    - millenium falcon (yt-1300) - heavy armed freighter, which is only enabled if the rebels make it to the far end of the trench

    ** IMPORTANT ** READ THIS ABOUT VEHICLE LIMITS **

    This map uses many custom vehicles, and you might hit the limit allowed by JA. I STRONGLY RECOMMEND RUNNING A MOD such as 'ASTEROIDS MOD' or 'JAPLUS v2.2' which enables the server and client to have extra vehicles installed in your base folder. If you do not use a mod like this, you need to clean out your base folder of any other vehicles that you are not using on this map to run it.

    If you are running a Mod that allows for extra vehicles, you can also install your vehicles in that mod's folder. For example, if you are running japlus, then you can put extra vehicles in the gamedata/japlus folder and they will only be available when you are on a server running that mod. This is a good method to keeping your base folder tidy and conflict-free.

    ** INSTALLATION **

    put the deathstar_trench.pk3 into your base folder. If you are going to run the v2 version of the map with extra vehicles, put the vehicle .pk3 files into either your base folder, or (recommended) your mod folder, such as gamedata/japlus or gamedata/asteroids (whatever one you are using.) vehicles installed into a mod folder are only available during games that are running that mod.

    Credits:
    --------
    map design and construction by darthzappa

    custom vehicle models credits:
    b-wing vehicle by Hatrus and Manquesa
    tie defender vehicle by Hatrus
    a-wing vehicle by Astromash and Manquesa
    y-wing vehicle by Manquesa and Andy 867
    tie interceptor vehicle by 7IM and Michael 'Chang Khan' Gummelt
    tie advanced X1 vehicle by Raven Software, NeoMarz1 and Manquesa
    yt-1300 vehicle by Raven Software and Manquesa

    all original vehicle read-me files are included in a separate folder. Several of these vehicles are from the Asteroids Mod pack, to ensure compatibility with that mod.

    Portions of this map were copy/pasted from Raven's star destroyer siege map, but i changed them around quite a bit.

    34 downloads

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