About This File
EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
A simple guide to installing on Windows can be found here.
If you have any suggestions or would like to submit a bug report, please post them in issues.
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
Installing and running EternalJK:
- Download the latest release.
- Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/.
- Run eternaljk.x86.exe (Rename to jamp.exe for better steam support)
Contributing to EternalJK
- Fork the EternalJK project on GitHub
- Create a new branch on your fork and make your changes
- Send a pull request to upstream (eternaljk/master)
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version 22.214.171.124
Another pre-release containing all of the updates from the past month.
Emoji system has been changed so their tokens are controlled by tokens in the file name, any custom emojis need to be updated to match this (i.e. standard :word: emojis should be renamed to word.png). Their drawn width and position has also been widescreen corrected, so they are no longer stretched in 16:9.
Emoji graphics have been included with japro assets, DELETE the old emoji pack pk3 from your base/EternalJK folder if you have it! Otherwise emojis will be activated by normal words!
(still WIP) cg_smoothClients behavior has been changed from last release, I removed the broken (cg_smoothClients 1) behavior altogether.
Other things included since last pre-release:
-Fixed occasional crash presumably caused by chatbox emojis.
-Fixed crash in offline servers with tweaksaber 5 enabled.
-Fixed cg_chatSounds 2 setting (plays different sounds for public, team, and private chat messages).
-Completely disabled leg dangle in racemode (jaPRO serverside).
-Added code that resets name cvar when a name change was blocked, making it easier to change to desired name after this happens.
-Fixed grapple pull prediction on JA+.
-Updated jumpSounds logic to not play over other character sounds (death/pain/taunt sounds).
-Fixed bug with VGS strings printing in console.
-Added new cg_hitsounds 5 & 6 settings.
-Added cgame support for new defrag co-op race styles.
---Windows are updated with changes as of 2020/06/21---
2021/12/15 - I removed the pre-release tag from this one since it has several fixes missing from the build from April 2020, a new proper release is on the way though.
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