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Everything posted by JKHub
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Version v2
1,125 downloads
Author Ayala This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all! -
537 downloads
Author Ayala Antioch was one of the cities that was fought over between the Muslims and the Christians during the medieval crusades. The inspiration for this map came from Assassin's Creed, although at the construction of the map, I have not played it. I used screenshots from the game's website as reference points. There is a wooden button near the main large door to spawn some npc's which are supposed to add to the ambience. -
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1,612 downloads
Author: bloodthirstydood This is a revision of a mod by me already on here. It covers dismemberment as well. What is new: new look, better effects, simpler images. Really cool: if you hit someone for the first time in a while, there's a big ring splat. It is better in single player than in multiplayer. This mod declares "helpusobi 1" to facilitate singleplayer cheating. -
15,895 downloads
Author: bloodthirstydood This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker). I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod comes in two versions - 1.5 and 3.1. 1.5 - lots of big, wide sprites (I think that's what they're called) all over the place; emphasis on volume and area coverage. Extreme dismemberment and small red puff-clouds on gun and saber impacts. Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create. 3.1 - a move toward smaller textures that spurt more often. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Same amount of dismemberment. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The sounds in 3.1 are a bit less splooshy and more splattery. This mod also declares "helpusobi 1" to facilitate singleplayer cheating. -
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526 downloads
Author: Kyross A request on the forums that I took up as a first attempt at playermodelling. I think it came out alright, though it gave me some hard times. Many thanks to Lightsource for his making all the textures and the bonus wallpaper included, as well as some tips with weighing. Despite taking so long due to my general slowness and incompetence, I think it's a fair first attempt. I'd like to apologise to the forum-goers who were interested for taking so long and to Lightsource who put up with me. There is a slight clipping issue with the game versions helmet to the shoulder, and his waist has some pokey deformations. As of this versions the shoulders also have seams. Includes bot support, team skins, custom sounds, npcs and new weapons. The weapons are quite powerful for the npc, but will slow you down and can be hard to use. Especially the spear, which has a small blade. The NPCs I couldn't get to stop jumping, but they should make for a good challenge either way. They are: pyramidhead pyramidheadspear pyramidheadmovie All sounds taken from the Silent Hill movie. -
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212 downloads
Author: ZaP This map has been designed for a mapping-contest on www.LuZa-leveldesign.dl.am. There is also a contest-version, but it will not be published. You might be able to download it on LuZa leveldesign. Maybe you have watched the movie "Shrek". He has to fight against a dragon in a castle. I found this idea interesting and created a map like the one in the movie. -
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Version II
2,174 downloads
Author: ZaP That map is the improved version of Stardestroyer. Design has changed a bit, new rooms were added and there now some other additional features. Be careful when closing/opening the Hangar protection door! Push the button for opening/closing ONLY if it is 100% closed or opened, or it might not work anymore. In that case you have to restart the map. -
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337 downloads
Author: Monsoontide Talon Karrde's Lair is modelled after the one depicted in the Heir To The Empire comic book... although much of the interior has been added by me. The map features several distinct areas, such as the beach, main building, lookout, storage and landing zone. Hidden around the map are several of the force resistant Ysalamiri - picking one up in FFA will net you 10 extra points. Elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top. The map supports FFA and CTF -
611 downloads
Author: Monsoontide This casino is modelled after the one in the Heir To The Empire comic book... although much of the interior save for lthe entrance and lower (red light) gambling area has been added by me. The map features several distinct areas, such as the main casino, bar & restaurant, dance club, pit fights, theater, hotel, hanger amongst others. You CAN score extra points during a FFA match by gambling at the pazak tables, sabbac tables & slot machines (press the 'use' key while standing next to one) - but BE WARNED... you are just as likely to loose points as gain them. Playing at the tables in the 'high-roller' area carries greater stakes than in the lower (red-light) casino. Points can also be scored in the 'shooting gallery'. ALL elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top. The monsters in the pit will only attack if you attack them! The map supports FFA and CTF -
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Version beta
1,822 downloads
Author: Monsoontide This is a Work In Progress (WIP) of my Battle Of Endor SIEGE maps, which are currently upto version 5!!! (I've been working on this for ages!) There are three maps in total, all of which will link to one another depending on which team is victorious. EG. If the Imperial forces win at the Imperial Bunker the Rebels will fall back to the Ewok Village map. -
559 downloads
Author: Monsoontide This is a vehicle model like the swoop bike. it can be either spawned by players in game or placed by a mapper in his map. the vehicle is designed for multiplyer. If you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please! The Default skin is by Monsoontide. If you wish to re-skin the model, I've included a blank template to work from. This vehicle will become part of the Open Jedi Project - so if you feel inclines to improve it look for it there. The speeder bike is equipped with a small laser cannon. -
371 downloads
Author: Monsoontide This is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle works in single and multiplyer. If you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please! If you wish to re-skin the model, I've included a blank template to work from. -
268 downloads
Author: Monsoontide this is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle wors in single and multiplyer. if you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please! -
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2,120 downloads
Author: Mercenary This is an enhanced port of my single player campaign released for Jedi Knight II: Jedi Outcast in 2003. Dash Rendar has been hired to smuggle weapons to a mining colony planning a hostile takeover from a corrupt organization that has been exploiting them. After the reliable weapons supplier fails to meet at the rendezvous point, Dash goes on a search for him at the coordinates of where he last made communication.