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JKHub

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Everything posted by JKHub

  1. 385 downloads

    Author Innocent Bystander This is a hazardtrooper as seen in Single player of JKJA. This model includes team colors, but no bot support. Hazardtroopers are soldiers wearing hard-suits that render the wearer invunerable to small arms fire. The armor is rumored to contain cortosis, allowing the armor to withstand lightsaber damage to a certain degree.
  2. 139 downloads

    Author Innocent Bystander This mod replaces the Demp2 with a posion spraying stick. It works the same way, but the effects and model are diffrent. If you want, you can ONLY install the effects OR the model, but I recomend installing both. The stokhli spray stick is the weapon you see the nohgri holding in Single Player
  3. 615 downloads

    Author Lervish Originally made to be a Movie Battles 2 replacement model, later on I decided to release it for basejka too. Check Movie Battles 2 out at http://www.moviebattles.com/
  4. JKHub

    Daemon

    Version v2

    404 downloads

    Author: Vincula "Nur Kinder und einfache Leute mögen lebhafte Farben" (J.W. Goethe) !!!This Model is a SinglePlayer and MultiPlayer Modifikation.!!! !!!Your choice: 6 head, 5 torso, 2 leg varations and a skirt.!!! - Every Team_Model use its own Model_Shader - npcs: daemon, daemon_skirt, daemon_skirt2. (all fiendly ), evil_daemon (not so friendly) - bots: (/addbot) amon, abbath - new and reprocessed, transposed sounds (cenobite?) - animated icons
  5. JKHub

    A-Wing Prefab

    64 downloads

    Created by Gregory A. Birmingham (Manquesa) Main Awing textures created by Jose Gonzalez of the SWMA. This prefab is available to be used freely by anyone who wants to use it. Please credit the author in your readme file if you do use it. Feel free to edit it to your preference and make any necessary changes to it. Awing prefab created using JK2Radiant. Make sure you have texture lock on and set for both moves and rotations when placing the prefab in your map. The 2 custom textures AWT1.jpg and AWT4.jpg need to be saved in a new directory names textures/awing in you base directory of JK2. Please notify me of your use of this prefab in your map if convenient. Thanks.
  6. 1,030 downloads

    Created by Gregory A. Birmingham (Manquesa) All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa. WHAT'S NEW: This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter. Anakin's Yellow Jedi Interceptor -- made by Manquesa Obi-Wan's Red Jedi Interceptor -- made by Manquesa Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa Yoda's Green Jedi Interceptor -- made by Dark_Cuillere Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.) All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa. Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently. And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it. I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future. Features: Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design. Animated wing foils -- can be flown with wing foils in the open or closed position. To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated. To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin. Primary weapon fire -- green imperial lasers Secondary weapon fire -- missile's Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie. To spawn the vehicle, type: Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work. Thank you, Manquesa
  7. 448 downloads

    Created by Gregory A. Birmingham (Manquesa) This is the Slave 1 as used by both Boba and Jango Fett. Model: Manquesa Skin Base: Awiro Skin Final: Manquesa and Angelis Animations and Effects: Manquesa and Angelis This is still a work in progress. I made an exception this time due to many people both patiently and impatiently waiting for it's release. I've released it. Thanks.
  8. 168 downloads

    Created by Gregory A. Birmingham (Manquesa) Description: This is a flyable vehicle model of the Sith Terminator ship as seen in the move "Duality" Load up any map in cheat mode (type "devmap *mapname*" into the console Once the map is loaded, type "/npc spawn vehicle duality_st" into the console Or, since this doesn't auto respawn, type "bind z npc spawn vehicle duality_st" into the console step back and you'll see the vehicle appear where you were standing press the USE key to get in, then pres JUMP to take off, enjoy! credits: RaSiN_HeCk -- created the shield display design and the reticle design Andy867 -- he introduced me to the Duality movie and was the first to ask me to make the model Desostros -- inspired me to finish it (for his project) Duncan_10158 -- couldn't have completed this without his vehicle tutorial anyone else who helped me Special thanks to the makers of the Duality movie, check it out at www.crewoftwo.com
  9. 191 downloads

    Model by DarthViper107 Description: This is a small pack of three Vehicles that I did a while back in Lego form for Jedi Academy. Includes: Jedi Starfighter (ep3_njs) Droid Tri-Fighter (ep3_tri) Vulture Droid (ep3_vul) They all have their own animations and textures, including some new ship damage screens. They are in individual packs but I think the Vulture Droid one needs explosion files from the Droid Trifighter pack. All of these were modeled and made by me, neither the models or the texures were taken from the Lego Star Wars game. I actually modeled the ships and scanned the Lego pieces to make the models. To use, start a level in Cheat Mode and then go to the console (Shift+~) and type: npc spawn vehicle <vehiclename> For <vehiclename> replace it with ep3_njs for the Jedi Starfighter, ep3_tri for the Droid Tri-Fighter, and ep3_vul for the Vulture Droid. The models are a bit large in polygon count, so if you have a slow computer then you might have trouble. But I don't think that should be an issue for anyone anymore. It has had problems with how many weapons are in the system, if you spawn all of them then one of them might not have any weapons working so don't try to install all of them at the same time.
  10. 1,035 downloads

    Skin and Model by DarthViper107 Description: Darth Malak is the former apprentice of Darth Revan. The two were being attacked by the Jedi and Revan was killed and Malak escaped. Malak then assumed the role as Dark Lord of the Sith. This is him as he is in the game: Knights Of The Old Republic on Xbox and PC by Lucasarts and Bioware. Bot Support: Yes NPC Support: Yes Team Support: Yes
  11. Version 1.0

    154 downloads

    Mapped by: Roshi - Levi Hamilton Description: Imperial based clan map situated in the Bespin Sky. Includes FFA structured room systems, duel arenas, a moving platform chasm, forcefield hallway, bot support, a few secrets, and a large airport with 2 tie-fighters and 2 x-wings.
  12. 212 downloads

    Mapped by Roshi This is a desert city based FFA map. It includes a few dueling arenas, a council room, many outdoor areas, an small bar room, and a large rancor arena. A few STAP vehicles are scattered around the map to help you get around. A spawnscript is included to respawn the STAPs when destroyed. Credit goes to Aaron Smith for the Jedi Starfighter model, and to Monsoontide for the STAP vehicle. Bot-routing is included. Supported game types - FFA, TeamFFA
  13. Version 1.0

    128 downloads

    Mapped by Roshi The official tournament map of Dark Order Alliance. Large vjun/bespin themed area including 4 platforms with duel pads, one circular platform above the other 4, and the bottom floor which circles around the platforms. Supported gametypes: FFA, TFFA Bot routing: yes
  14. 369 downloads

    Mapped by Roshi Byss Outpost is a multi-themed FFA/TFFA map for Jedi Academy. The main portion of the map is a Byss themed space station. This portion of the map contains bot routing. Going downstairs via elevator leads you to 4 teleporters linked to different themed arenas. The included arenas are: Bespin duel arena Desert rancor arena Yavin duel arena Hoth tauntaun joust arena Supported gametypes: FFA, TFFA Bot routing: yes Note: All textures in this map are base JA. If you experience missing textures, you have either deleted textures in your base folder, or downloaded maps containing custom textures that overwrite base JA textures.
  15. Version 1.2

    141 downloads

    Mapped by Roshi The official tournament map of Dark Order Alliance - Version 1.2. Large vjun/bespin themed area including 4 platforms with duel pads, one circular platform above the other 4, and the bottom floor which circles around the platforms. Supported gametypes: FFA, TFFA Bot routing: yes
  16. 797 downloads

    Mapped by Roshi The official flight map of Dark Order Alliance. Aircraft are spawned by using the switches on each landing pad. The included aircraft are: X-Wing TIE-Fighter A-Wing - Gregory (Manquesa) Birmingham Anakin's StarFighter - Zymotico, Neo_knight Snow Speeder - tFighterPilot Republic Gunship - AOTC:TC Team, Mars Marshall TIE-Advanced - RAVEN, Mars Marshall TIE-Interceptor - RAVEN, Mars Marshall ------------------------------------------ Supported gametypes: FFA, TFFA Bot routing: yes
  17. Version 2.0

    195 downloads

    Mapped by Roshi Description: ------------ This is a complete rebuild of my first map for Jedi Academy, "Force Council Headquarters" (FCHQ). The layout and theme of the map is much the same as the origional, however this version includes many more features than the last. Here is a brief list of the new features: - completely reworked architecture - security camera room (secret entrance) - ambient sound - enhanced balance arenas - vis compile (unlike the last version, one room loads at a time, saving your FPS) - sounds can no longer be heard through walls (vis compile) - doors with soundsets (the previous version had silent doors) - redesigned airport/council room - 32 player slots - bot routing - mini TIE-Fighters/Bombers (released by Keshire) - the mini TIEs have been tweaked so that they cannot kill other players, only other mini TIEs. - their mass has been reduced to 0, so that they cannot bludgeon other players, and do not take impact damage (walls). - please note that these mini TIEs are CUSTOM VEHICLES. If you get the ".veh extensions too large" error, your vehicle cap limit has been reached. This means you have too many custom vehicles in your base folder. You can fix this by deleting custom vehicles, or maps containing custom vehicles (DoA Flight Arena, Kotor Flight School, ect.) Since there are only 2 custom vehicles in this map, you need only delete 2 of your existing custom vehicles (or one map containing custom vehicles), if your vehicle cap limit has been reached. Supported gametypes: FFA, TFFA
  18. 294 downloads

    Click "Download" to view the full size image.
  19. 146 downloads

    Click "Download" to view the full size image.
  20. 102 downloads

    Click "Download" to view the full size image @ 1280x1024
  21. 1,826 downloads

    Author: Jon Hill The X-Saber, Darth Qollous (just don't ask me how to pronounce that) A saber that once belonged to the Kel Dor Sith Lord, Baret Kloopon. Like a saber staff but with two ignition points on each end. >==< I was trying to make a JA saber hilt and happened to read the story sabretooth wrote on lucasforums.com (LucasForums > Network > JediKnight Series > Community > Star Wars Roleplaying > Stories / Fan Fiction > Jaden Korr - Darth Qollous if your intersted) anyway I thought I'd make a hilt based on that.
  22. 106 downloads

    Author: Namezzis The map shows by itself the image of location from Oblivion, which very pleased me, the author. On a map present much violet-pink color, what I think, it can not please some players, but personally for me - a map looks shockingly.
  23. 426 downloads

    Author: Thunder This is a saber mod that gives your lightsaber an electric trail and look!
  24. 127 downloads

    Author: Thunder This is a hud that also comes with a change of image in the console, with an electric theme.
  25. JKHub

    Sev

    69 downloads

    Author UnsungHero/Schrodinger This is a remodel of the Boss skin in cloneultima, it is Sev with black armor (Sev is the red republic commando that used the sniper).
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