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JKHub

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  1. JKHub

    Alpha Jhen

    Version 2.0

    132 downloads

    Author: RinkXing Alpha Jhen uses the ep1 obi wan model by Psyk0Sith, gives a Jedi-Samurai feel. Skin made for *< JO >*Alpha Jhen for the Jedi Order clan. New Sounds: Yes Bot Support: No Team Support: Yes
  2. JKHub

    RinkXing

    Version 9.0

    102 downloads

    Author: RinkXing / *<JO>*RinkXing,C Have I won the biggest personal skin pack award? over 40 skins here, I'm aiming for a record. Here is my little pride and joy. My personal skin. A reskin of a few models, The gungan model by major clod, totally re-amped, you thought gungans were lame? think again. CyberRink, a reskin of grayfox by ksk_h20, with team support and new sounds. Cel shaded rink, hologram rink, both skins with added shaders. Let me say, that HK-RX is NOT in this pack, since it is an illegal model, it won't be released anytime soon. Rinktrooper is a reskin of the EXCELLENT improved stormtrooper model by Hapslash. I think thats it, have fun and this skin can be used on any server at anytime. oh and RINKMAN, the super hero. No one knows his secret identity, who could it be? *cough* Check out his taunts, they are quite funny. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes Shaders: Yes
  3. 1,394 downloads

    Original Author: Shadowknight1 Description: This mod started when I tried to see if anyone had made this version of Mara. You know. Without the jacket. In short, no one had, and someone pointed out that Hapslash's Gweth model might work for a reskin. So, I did what any self respecting artist/modder/film director would do. Since no one else was doing it, I did it myself. After many many weeks of working with it, basing the skin partly off of screens of Mara in TFU Wii and an action figure I own of Mara, I present it to the public. She is complete with a shader by Kahn D'halaine and a brand spankin new, high-res lightsaber model by Khaliban. Unfortunately, no cape. I can't model. Credits: Credits to Hapslash for his Gwethenea model and for him allowing me to use it, his readme is included in the zip. Credits for the shader go to Kahn D'halaine, and it looks awesome! And final credit goes to Khaliban for allowing me to release his updated version of his Mara Jade lightsaber model in this pack. Comments: The skin is based more off the action figure, so some details are a bit off, nothing too big though and still looks good to me.
  4. Version v1.01

    607 downloads

    Author: Azymn Fixes for version 1.01: --------------------------------------------------------------------- - Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver) - All .ini files updated (courtesy of Kyle Kellasheskee) - Duel and PowerDuel Gametypes now supported - Maximum vehicles allowed in base folder increased - Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists - Merc jump boosting now only in vertical direction - Force Protect now properly only drains force when hit - UI now properly displays all player models if f_forceClassModels is turned off on server - Saber forms are now color coded in menus to indicate respective saber stance - Kick removed as alt-attack from single sabers - accessible through melee - Weapons can no longer be pulled away from classes who can't pick them up - Bots now use katas occasionally - Disabled 5 second "/kill" delay for CTF games - Saber-Resistant trait re-balanced - Commando class no longer has flamethrower - Non-lightsaber blade weapons no longer reflect projectiles back at attackers - Non-lightsaber blade weapons no longer collide with walls - Scoreboard now displays number of deaths - Thermal Vision now properly sees through Mind Trick - Saberstaff wielders can now throw saber with one blade off again - Various item spawnpoints disabled on maps to prevent class imbalances - TCK RGB colors are now saved properly after exiting RGB Setup menu - Lightning sound no longer accompanies Flamethrower and Coomb Spores - Saber users no longer kick when trying to throw saber without enough Force - "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source) - Clients IP address logged during connection (courtesy of Asteroids mod source) - Orange single stance now throws saber with altAttack - Droideka no longer crashes server when falling to death - Charged Absorb prevents knockdown from charged Lightning - Charged Seeing necessary to counter charged Mindtrick - ForceSage Push/Pull damage fixed - No saber sound plays when sage meditates - Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity) - Super Battle Droids now have a 1 second cooldown after firing a rocket - Vong speed reduced to 1/2 normal while firing Coomb Spores - Level 4 Absorb immune to Push/Pull - Saber stances rebalanced - Fixed crash caused when loading Griffinclaw's JediCouncilGCX map - Fixed bug which reset f_defaultclass to Bounty Hunter on server - Fixed bug which rapidly cycled through splash screens during connect - Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi - Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time - Fixed bug which sometimes caused loss of Force Powers in menus at apply time - Fixed bug which falsely showed illegal saber menus after changing RGB settings - Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used - Fixed bug which allowed non-rechargeable weapons to be selected - Fixed bug which allowed unavailable classes to be selected - Fixed bug which allowed illegal blade types to draw null shaders - Various classes rebalanced - Updated readme follows --------------------------------------------------------------------- OVERVIEW: --------------------------------------------------------------------- - Choose from 29 unique classes in 6 different Factions: JEDI: Warden, Aurorian, Sentinel, Ancient One SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage MERC: Mandalorian, Bounty Hunter, HotShot, Commando MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more... - Model Scaling, Class-based Model System, Bot Class support - Includes Tchouky's Advanced RGB Sabers --------------------------------------------------------------------- CLASS SYSTEM: --------------------------------------------------------------------- JEDI "Warden" - Level 3 Lightside Powers Available - Level 3 Darkside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Aurorian" - All Level 4 Lightside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Sentinal" - Level 4 Lightside Powers Available - Level 2 Darkside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Ancient One" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force SITH "Cardinal" - Level 3 Darkside Powers Available - Level 3 Lightside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Zealot" - All Level 4 Darkside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Crypt Guardian"- Level 4 Darkside Powers Available - Level 2 Lightside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Dark Sage" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force MERCENARY "Mandalorian" - Health/Shields: (100/150) - Speed: 70% Weapons: - Dual Westar Pistols - E-11 Blaster - Jetpack-mounted rocket Equipment: - Flamethrower - Jetpack - Thermal Vision - Shield Regenerator - Ammunition Generator - Medpac Abilities: - Martial Arts Training - Combat Roll ready "Bounty Hunter" - Health/Shields: (100/150) Weapons: - Pistol - Tenloss Disruptor - Thermal Detonators Equipment: - Cloaking Module - Optic Radar Goggles - Grappling Hook - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Martial Arts Training - Scope Tracking - Combat Roll ready "HotShot" - Health: 150 Weapons: - Pistol - Blaster - DetPacks - Tripmines Equipment: - Ammunition Generator - Big Medpac Abilities: - Lucky: Automagically dodges - Lucky: Chance to do critical strikes - Highly resistant to explosives - Basic Hand-to-Hand Combat Training - Combat Roll ready "Commando" - Health/Shields: (150/200) - Speed: 85% Weapons: - Pistol - Flechette Gun - Thermal Detonators - Portable E-Web Turret - Deployable Sentry Gun Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Camouflage Ability - Martial Arts Training - Combat Roll ready MILITARY "StormTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Blaster Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Portable Energy Shield - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "SpaceTrooper" - Health/Shields: (100/150) - Speed: 60% Weapons: - Pistol - Repeater Equipment: - Improved Jetpack - Shield Regenerator - Ammunition Generator - Medpac Abilities: - Radar-Equipped "CloneTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Repeater Rifle Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "Royal Guard" - Health/Shields: (150/200) Weapons: - Force Pike - E-11 Blaster Equipment: - Gun-resistant robes - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Battle Dash - Martial Arts Training "ScoutTrooper" - Health/Shields: (100/100) - Speed: 140% Normal Weapons: - Pistol - Tenloss Disruptor Equipment: - Optic Radar Goggles - Cloaking Module - Seeker - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Scope Tracking - Basic Hand-to-Hand Combat Training "ARC Trooper" - Health/Shields: (100/150) Weapons: - Dual Westar Pistols - Rocket Launcher Equipment: - Grappling Hook - Medpac - Ammunition Generator - Shield Regenerator Abilities: - Combat Roll ready - Martial Arts Training SPECIES "Wookiee" - Health: 500 - Speed: 80% Weapons: - Bowcaster - Detpacks Equipment: - Big MedPac - Ammunition Generator Abilities: - Heavy Melee Combatant - Berserker Rage - Triggerhappy - Wallclinging - Extra Heavy (Resists Push/Pull) - Martial Arts Training - Resistant to Melee attacks "Tusken Raider" - Health: 300 - Speed: 110% Weapons: - Gaderffii - Sniper Rifle Equipment: - Ammunition Generator - Shield Regenerator - Big Medpac Abilities: - LifeLeech (Healed by damaging others) - Savage Fury - Resistant to Melee attacks - Martial Arts Training "Noghri Warrior" - Health: 200 - Speed: 130% Weapons: - Twin Daggers Equipment: - Medpac Abilities: - Natural Camouflage - Battle Senses - Thermal Vision - Wallclinging - Natural Leaping Ability - Martial Arts Training "Yuuzhan Vong" - Health: 300 - Speed: 120% Weapon: - Amphistaff Equipment: - Organic Armor (Lightsaber Resistant) Abilities: - Total Force Immunity - Regeneration (Heals over time) - Resistant to Melee attacks - Martial Arts Training "Gungan" - Health/Shields: (200/100) Weapon: - DEMP 2 Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Heightened jumping ability - Cartilaginous Skeleton (Resistant to explosives) - Resistant to fall damage - Basic Hand-to-Hand Combat Training DROIDS "Battle Droid" - Health/Shields: (75/150) Weapons: - Blaster - Rocket Launcher Equipment: - Unlimited Ammo - Internal Radar - Shield Regenerator Abilities: - Troop Leader (Squad of Three) - Force-Immune - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to Fire "Super Battle Droid" - Health/Shields: (75/300) - Speed: 60% Weapons: - Laser Cannon Gauntlet - Rocket Pack Equipment: - Internal Radar - Unlimited Ammo - Ammunition Generator - Shield Regenerator Abilities: - Force-Immune - Triggercrazy - Extra Heavy (Resists Push/Pull) - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to own blasters - Immune to Fire "Droideka" - Health/Shields: (150/500) Weapons: - Twin Blasters Equipment: - Internal Radar - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Automated Nano-Repair - Immune to fall damage - Immune to Fire - Immune to own blasters "Assassin Droid" - Health/Shields: (100/100) - Speed: 90% Weapons: - Pistol - Disruptor - Repeater Equipment: - Internal Radar - Cloaking device - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Resistant to Melee attacks - Martial Arts Training - Wrist-mounted Flamethrower - Resistant to fall damage - Automated Nano-Repair - Immune to Fire "DarkTrooper" - Health/Shields: (100/350) - Speed: 50% Weapons: - Pistol - Concussion Rifle - Rocket Launcher Equipment: - Internal Radar - Unlimited Ammunition - Shield Regenerator - Cortosis Armor (Lightsaber/Explosives Resistant) Abilities: - Basic Hand-to-Hand Combat Training - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Resistant to fall damage - Automated Nano-Repair - Immune to Fire LIGHTSABERS: --------------------------------------------------------------------- - Seven Forms of Lightsaber Combat: (originally developed by David West Reynolds) Form I: (Yellow Stance) - Level 2 Saber Offense Required Form II: (White Stance) - Dual Lightsaber wielder primary stance - Level 4 Saber Offense Required
  5. 891 downloads

    Original Author: Shadowknight1 Description: This is an alternative texture for ORiON's AC Buster Sword. NOTE: This is ONLY a retexture, this is not, I repeat NOT the First Tsurugi, which a lot of people confuse with the Buster Sword. This modification came out of what someone requested in the forums, saying they wanted better, ie. more canon coloring on the Buster Sword. This is basically what I came up with. Please NOTE: This sword WILL overwrite the original Buster Sword, so please, PLEASE back up your files before installing in case you don't like it!! It also will function as a stand alone sword, just in case you don't have the original mod. Credits: ORiON & anyone else who worked on the original sword model, and definitely thanks to ORiON for permission to release this.
  6. 1,281 downloads

    Author: Azymn OVERVIEW: --------------------------------------------------------------------- - Choose from 29 unique classes in 6 different Factions: JEDI: Warden, Aurorian, Sentinel, Ancient One SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage MERC: Mandalorian, Bounty Hunter, HotShot, Commando MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more... - Model Scaling, Class-based Model System, Bot Class support - Includes Tchouky's Advanced RGB Sabers --------------------------------------------------------------------- CLASS SYSTEM: --------------------------------------------------------------------- JEDI "Warden" - Level 3 Lightside Powers Available - Level 3 Darkside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Aurorian" - All Level 4 Lightside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Sentinal" - Level 4 Lightside Powers Available - Level 2 Darkside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Ancient One" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force SITH "Cardinal" - Level 3 Darkside Powers Available - Level 3 Lightside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Zealot" - All Level 4 Darkside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Crypt Guardian"- Level 4 Darkside Powers Available - Level 2 Lightside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Dark Sage" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force MERCENARY "Mandalorian" - Health/Shields: (100/150) - Speed: 70% Weapons: - Dual Westar Pistols - E-11 Blaster - Jetpack-mounted rocket Equipment: - Flamethrower - Jetpack - Thermal Vision - Shield Regenerator - Double Ammo Capacity - Medpac Abilities: - Martial Arts Training - Combat Roll ready "Bounty Hunter" - Health/Shields: (100/150) Weapons: - Pistol - Tenloss Disruptor - Thermal Detonators Equipment: - Cloaking Module - Optic Radar Goggles - Grappling Hook - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Martial Arts Training - Scope Tracking - Combat Roll ready "HotShot" - Health: 200 Weapons: - Pistol - Blaster - DetPacks - Tripmines Equipment: - Ammunition Generator - Big Medpac Abilities: - Lucky: Automagically dodges - Lucky: Chance to do critical strikes - Highly resistant to explosives - Basic Hand-to-Hand Combat Training - Combat Roll ready "Commando" - Health/Shields: (150/200) - Speed: 85% Weapons: - Pistol - Flechette Gun - Thermal Detonators - Wrist-mounted Flamethrower - Portable E-Web Turret - Deployable Sentry Gun Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Camouflage Ability - Martial Arts Training - Combat Roll ready MILITARY "StormTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Blaster Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Portable Energy Shield - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "SpaceTrooper" - Health/Shields: (100/150) - Speed: 60% Weapons: - Pistol - Repeater Equipment: - Improved Jetpack - Shield Regenerator - Double Ammo Capacity - Medpac Abilities: - Radar-Equipped "CloneTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Repeater Rifle Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "Royal Guard" - Health/Shields: (150/200) Weapons: - Force Pike - E-11 Blaster Equipment: - Gun-resistant robes - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Battle Dash - Martial Arts Training "ScoutTrooper" - Health/Shields: (100/100) - Speed: 140% Normal Weapons: - Pistol - Tenloss Disruptor Equipment: - Optic Radar Goggles - Cloaking Module - Seeker - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Scope Tracking - Basic Hand-to-Hand Combat Training "ARC Trooper" - Health/Shields: (100/150) Weapons: - Dual Westar Pistols - Rocket Launcher Equipment: - Grappling Hook - Medpac - Ammunition Generator - Shield Regenerator Abilities: - Combat Roll ready - Martial Arts Training SPECIES "Wookiee" - Health: 500 - Speed: 80% Weapons: - Bowcaster - Detpacks Equipment: - Big MedPac - Ammunition Generator Abilities: - Heavy Melee Combatant - Berserker Rage - Triggerhappy - Wallclinging - Extra Heavy (Resists Push/Pull) - Martial Arts Training - Resistant to Melee attacks "Tusken Raider" - Health: 300 - Speed: 110% Weapons: - Gaderffii - Sniper Rifle Equipment: - Ammunition Generator - Shield Regenerator - Big Medpac Abilities: - LifeLeech (Healed by damaging others) - Savage Fury - Resistant to Melee attacks - Martial Arts Training "Noghri Warrior" - Health: 200 - Speed: 130% Weapons: - Twin Daggers Equipment: - Medpac Abilities: - Natural Camouflage - Battle Senses - Thermal Vision - Wallclinging - Natural Leaping Ability - Martial Arts Training "Yuuzhan Vong" - Health: 300 - Speed: 120% Weapon: - Amphistaff Equipment: - Organic Armor (Lightsaber Resistant) Abilities: - Total Force Immunity - Regeneration (Heals over time) - Resistant to Melee attacks - Martial Arts Training "Gungan" - Health/Shields: (200/100) Weapon: - DEMP 2 Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Heightened jumping ability - Cartilaginous Skeleton (Resistant to explosives) - Resistant to fall damage - Basic Hand-to-Hand Combat Training DROIDS "Battle Droid" - Health/Shields: (75/150) Weapons: - Blaster - Rocket Launcher Equipment: - Unlimited Ammo - Internal Radar - Shield Regenerator Abilities: - Troop Leader (Squad of Three) - Force-Immune - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to Fire "Super Battle Droid" - Health/Shields: (75/300) - Speed: 70% Weapons: - Laser Cannon Gauntlet - Rocket Pack Equipment: - Internal Radar - Unlimited Ammo - Ammunition Generator - Shield Regenerator Abilities: - Force-Immune - Triggercrazy - Extra Heavy (Resists Push/Pull) - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to own blasters - Immune to Fire "Droideka" - Health/Shields: (150/500) Weapons: - Twin Blasters Equipment: - Internal Radar - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Automated Nano-Repair - Immune to fall damage - Immune to Fire - Immune to own blasters "Assassin Droid" - Health/Shields: (100/100) - Speed: 90% Weapons: - Pistol - Disruptor - Repeater Equipment: - Internal Radar - Cloaking device - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Resistant to Melee attacks - Martial Arts Training - Resistant to fall damage - Automated Nano-Repair - Immune to Fire "DarkTrooper" - Health/Shields: (100/350) - Speed: 50% Weapons: - Pistol - Concussion Rifle - Rocket Launcher Equipment: - Internal Radar - Unlimited Ammunition - Shield Regenerator - Cortosis Armor (Lightsaber/Explosives Resistant) Abilities: - Basic Hand-to-Hand Combat Training - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Resistant to fall damage - Automated Nano-Repair - Immune to Fire LIGHTSABERS: --------------------------------------------------------------------- - Seven Forms of Lightsaber Combat: (originally developed by David West Reynolds) Form I: (Yellow Stance) - Level 2 Saber Offense Required Form II: (White Stance) - Dual Lightsaber wielder primary stance - Level 4 Saber Offense Required Form III: (Blue Stance) - Level 1 Saber Offense Required Form IV: (Green Stance) - Level 4 Saber Offense Required Form V: (Red Stance) - Level 3 Saber Offense Required Form VI: (Purple Stance) - Level 4 Saber Offense Required Form VII: (Gold Stance) - Saberstaff wielder primary stance - Level 4 Saber Offense Required - Powered by Tchouky's Advanced RGB Sabers (toggleable) - Dualblade lightsabers can be split in half or destroyed - Dual lightsaber wielder's 2nd saber may be destroyed - Lightsabers damage now lethal - Recharge force at twice the normal rate with saber holstered - Jedi will now try to block sniper shots with their saber before trying to dodge - 16 different lightsaber blade types available - Certain special moves can now be performed on cue: - Backstabs/Backsweeps: crouch + back + attack - Force Impale/Slash: pull followed by attack Dual Lightsabers: - Dual Side Attack: crouch + left + attack - Dual Front/Read Attack: crouch + right + attack Red or Staff Stance (kicks): - Split kick: crouch + right + alt attack - Spinning roundhouse kick: crouch + back + alt attack - Hilt Bash: crouch + forward + alt attack GADGETS AND ABILITIES: --------------------------------------------------------------------- Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle) - Allows one to become invisible for a short period of time - Cannot be seen with Force Seeing - Missiles lose lock on cloaked mercs - Invisible to sentry guns - Can attack while cloaked Camouflage: (Stand still for 3 seconds to disappear) - Unlimited duration - Moving while crouched maintains camouflage - Remain hidden unless moving quickly or attacking Optic Radar: (Same key as ForceSense, use like force power) - Goggles send and receive radar waves - Can see moving, non-cloaked entities, even through walls - Can see mindtricking Jedi/Sith Thermal Vision: (Same key as ForceSense, use like force power) - Goggles attuned to pick up body heat - Can see mindtricking Jedi/Sith - Can see cloakers Flame Gauntlet: (Same key as ForceLightning, use like force power) - Flamethrower mounted on the Merc's left forearm - Does constant damage to all engulfed targets
  7. 258 downloads

    Original Author: LDC Description: This is a map designed for Free for All for Jedi Academy and can be played by up to 32 players! The map supports bots! Have fun!
  8. JKHub

    ForceMod

    Version v1 Beta

    1,215 downloads

    Author: Azymn Brief: -------------------------------------------- Level 4 Force Powers now available. Cvars added to regulate size-scaled effects. Team Assault Jetpack included (see bottom for links and more information) Expansion on JediMod 1.2 platform. -------------------------------------------- Detailed: -------------------------------------------- Changes to Force Powers/Level 4 Powers added: Heal: Level 1:- Heals 10 points of damage. Level 2:- Heals 20 points of damage. Level 3:- Heals 35 points of damage. Level 4:- Heals 45 points of damage. - Regenerates 1 hitpoint every 2 seconds. Jump: Level 3:- Jump 8x normal height. - 2/5 normal force cost in flight. - Falling damage reduced to 1/2. Level 4:- Jump 16x normal height. - Jumps costs are minimal while in flight. - Falling damage reduced to 1/4. Speed: - Short, powerful burst of speed for 5 seconds [stellarwinds's JediStyle idea] Level 1:- Sprint at 1.5x normal speed Level 2:- Sprint at 2.5x normal speed Level 3:- Sprint at 5x normal speed Level 4:- Sprint at 10x normal speed - Normal running speed is increased 10%. Push: Level 4:- Increased push strength over level 3. - Knockdown range increased by 50%. - Greater push resistance. - Chance to break saberlock increased. Pull: Level 4:- Increased pull strength over level 3. - Pulldown range increased by 50%. - Greater pull resistance. MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank. (i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex] Level 4:- Can attack while cloaked - each attack costs force points. - Duration increased to 40 seconds. Grip: - Can turn off red grip hand extension Level 4:- Can move around at 80% normal speed while gripping. (Normally %40) - Grip range increased to 2x normal. - Damage per second doubled. Lightning: - Slight decrease in range [Artifex] Level 4:- Lightning mastery - other lightning attacks are absorbed into force power. - Range increased by 10%. - Fresh corpses now shockable on Level 4. Rage: - Run speed is 150% of normal speed. - Increased lightsaber damage done by 25%. Level 4:- Increased lightsaber damage done by 50%. - Run speed further increased to 200% normal speed. - Duration of 40 seconds. Protect:- Now consumes force only when hit. [stellarwinds's JediStyle idea] Level 4:- 85% damage absorbed for 15% force cost. - Regenerates shields at a rate of 1 point every 4 seconds. Absorb: - Force maintenance costs are like v1.02 levels [Artifex] Level 4:- Absorbs 25% more force than level 3. - Absorbs and converts 25% of weapon damage into force. TeamHeal: Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints. - Regenerate 1 health every 3 seconds. TeamForce: Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points. - Regenerate 3 additional force points per second. Drain: Level 4:- Drains ~20% more than level 3 drain. - Drains ammo from any energy weapons in use. Seeing: Level 4:- Cost 50% less to activate. - Duration increased 40 seconds. - Automatically dodge sniper shots without ForceSeeing on (even while jumping, using force powers, or firing weapons) SaberAttack: Level 4:- Damage increased by 15% for all stances - Animation speed for all stances increased by %5 - All stances available for dualblade or dualsaber users if f_skillMode is on SaberDefend: Level 4:- Blocking ratios increased by 50% for all stances. - Animation speed for all stances increased by %5 - Quicker projectile blocking rate. SaberThrow: Level 4:- Saber throw distance increased 25%. - Saber throw speed nearly doubled. - Saber can spend more time airborne. - Summoned saber returns 3x as fast - Spinning saber shield now possible on return of saber - Saber will never fall to the ground when blocked. Misc Changes: -------------------------------------------- StarWars: Team Assault Jetpack included with: - Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...) - Adjustable fuel usage (Cost, Rate, On/Off) - Toggle whether flag carrier can use jetpack Five new force ranks: Sith Apprentice: 150 Force Points Sith Lord: 200 Force Points Jedi Lord: 250 Force Points Ancient Master: 350 Force Points One with the Force: 500 Force Points Scale speed of models based on size (bigger == faster OR vice versa) Scale damage reduction based on size, (i.e. Bigger characters take proportionally less damage, smaller get hurt more OR vice versa) Saber styles now selectable based on saber attack level. Scale saber damage based on how small a lightsaber is (Yoda's saber will thrash now) Players can combine Light and Dark Force powers Can increase Bot Force Power levels with cvar Adjust minimum forceJump level that kicks can be used on. [Artifex] Speed at which player pushes off wall when flipping now adjustable Falling damage can be reduced or eliminated Eliminate blocking from behind Orange Style is now Green. -- NEW OPTIONS ARE TOGGLEABLE -- \"cvar_list.txt\" contains specifics on each cvar, running jk2104.cfg will reset everything to default v1.04 settings *************** *************** *************** *************** Installation : Unzip into the GAMEDATA folder. All the files inside of the zip should end up in the folder gamedata/forceMod/ Execution : select the JediMod v1.2 in the mod setup screen. Or use the command line argument +set fs_game forceMod ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\" +set fs_game forceMod Or run the \"play_forcemod.bat\" file in your Gamedata directory Some options toggleable from ForceMod menu in Setup screen First mod i've ever written/expanded, started writing it just so i could jump a little higher. You can search for other ForceMod servers from the server selection menu if it is loaded properly from the ForceMod folder. ---Credits & Thanks---------------------------------------------------------------- Raven and LucasArts for Jedi Outcast Dest for releasing the JediMod 1.2 source code and the platform for this project. Tchouky for his RGB and scaling mod code. ASk for his grapple code. |:|ReMaRk|:| for a compatible saber hilt pack and models. (not included) The Eternal and RenegadeOfPhunk for: The Team Assault Jetpack code, just a taste of a new StarWars Class-based mod due in 2003: - http://strikeforce.jediknightii.net/ - http://mods.moddb.com/276/?view=all Stellarwinds for getting me started on how to make a mod and for some of his great JediStyle ideas. keo718 for the updated tckmodel.cfg and intensive initial testing and feedback All the Lucasforums posters for coding assistance. ArtifeX for ideas on balancing certain force powers and lightsaber combat: ideas - http://www.oculis.or...atures_104.html For some *awesome* realistic saber combat, try ProMod: - ProMod homepage : http://www.oculis.org/promod - Download: http://www.fileshack.../file.x?fid=837 (Note - links may be broken/out of date by the time of this reading)
  9. 1,194 downloads

    Author: Azymn Overview: -------------------------------------------- - Level 4 Force powers available, along with 5 new force ranks - New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper - Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types - New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others - Includes Tchouky Model Scaling and customizable config files for bot classes - Admin commands provided courtesy of cHoSeN-oNe and Mars - See http://forcemod.aotctc.com for more details. -------------------------------------------- New Class System: --------------------------- Jedi: "True Jedi" - All Level 4 Lightside Powers Available "Shadow Jedi" - Max Level 3 Lightside Powers - Max Level 2 DarkSide Powers Sith: "Dark Sith" - All Level 4 Darkside Powers Available "Noble Sith" - Max Level 3 Darkside Powers - Max Level 2 Lightside Powers Mercs: "Scout" Weapons: - Pistol - Disruptor - Thermal Detonators Equipment: - Cloaking Module - Optic Radar - Bacta Tank - Shield Regenerator Abilities: - Regenerate Powercell Ammo - Max Soft Shields: 120 - Runs 10% faster - Move w/ sniper rifle - Resistance to other sniper fire - Chance to hit Jedi with ForceSeeing on "Bounty Hunter" Weapons: - Dual Pistols - Flamethrower Equipment: - Jetpack - Shield Regenerator Abilities: - Regenerate Blaster/Pistol Ammo - Max Soft Shields: 150 - Runs 15% slower "Heavy Soldier" Weapons: - Pistol - Rocket Launcher - Heavy Repeater Equipment: - Jetpack - Optic Radar - Shield Regenerator Abilities: - Regenerate Metallic Bolt Ammo - Max Soft Shields: 180 - Multiple Sentry capable "Hot Shot" Weapons: - Pistol - Blaster Equipment: - Shield Regenerator Abilities: - Regenerate Blaster Ammo - Max Soft Shields: 120 - Runs 10% faster - Chance to avoid damage on any non-saber attack - Chance to do critical strike (double damage) with energy weapons "Trooper" Weapons: - Pistol - Blasters Equipment: - Shield Regenerator Abilities: - Unlimited Ammo for Energy Weapons - Max Soft Shields: 140 Lightsabers: --------------------------- - Jedi/Sith can wield dualbladed sabers without cheats - Jedi/Sith can wield two lightsabers simultaneously - Unique lightsaber hilt models can be selected through menus - Singleblade users can choose to use two additional one-handed stances (Green and Purple) - Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn) - Backstabs and BackSlashes can be performed on cue: crouch + back + attack - Dualblade lightsabers can be split in half or destroyed - Dual lightsaber carrier's 2nd saber may be destroyed - Capable of destroying handheld weapons - Can specialize in certain type of lightsaber (Pure Lightsaber User) - Pure Lightsaber Users (No guns) can now: - Block all incoming projectiles if attacker is in crosshairs - Block Lightning and Drain attacks if attacker is in crosshairs - Does 50% more damage with lightsaber - 25% reduction from explosive splash damage - Runs 10% faster with saber holstered - Jedi will now try to block sniper shots with their saber before trying to dodge - Multiple lightsaber blade types available - Saber styles now selectable based on saber attack level. - Eliminated blocking from behind Gadgets: --------------------------- Cloaking: - Allows Merc to become invisible for a short period of time - Cannot be seen with Force Seeing - Missiles lose lock on cloaked mercs - Invisible to sentry guns - Can attack while cloaked Optic Radar: - Goggles send and receive radar waves - Can see moving entities, even through walls - Can see mindtricking Jedi in motion Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm - Does constant damage to all engulfed targets - Intense heat bypasses shields and damages tissue directly Shield Charging:- Regenerate shields by drawing power from the battery fuel cells AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells Jetpack: - Must hold jump while airborne to activate jetpack thrust - Jetpack can be destroyed - Jetpack sound may be turned off clientside - Single, Dual, and Triple Exhaust types available - Powered by battery fuel cells - Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...) - Toggle fuel usage - Toggle whether flag carrier can use jetpack Mobile Battery: - Serves as a power source for: - Cloaking Module - Optic Radar Goggles - Flame Gauntlet - Ammo Recharger - Shield Regenerator - Jetpack - Charges over time - Resistant to Drain attacks Grapple: - Utilizes Tercero's grapple model - Now bindable to a button - More realistic physics - Retract grapple by holding jump, lengthen grapple by pressing duck - Grapple line FX improved Miscellaneous: - Disruptor fire can dismember target - Tazer now deactivates ForcePowers, reduces shields by %50 - Rolling and Wall-Flipping extended to gun wielders - Falling damage increased for Mercs - Merc Blaster Ammo maximum increased to 500 - Rockets do not lose lock from a Push or Pull - Respawned weapons may be picked up as ammo Force Powers: --------------------------- - Players can combine Light and Dark Force powers. - Five new force ranks: Sith Apprentice: 150 Force Points Sith Lord: 200 Force Points Jedi Lord: 250 Force Points Ancient Master: 350 Force Points One with the Force: 500 Force Points Heal: - Heals over time now, instead of instantly. Level 1:- Heals 10 points of damage. Level 2:- Heals 20 points of damage. Level 3:- Heals 35 points of damage. Level 4:- Heals 45 points of damage. - Regenerates 1 hitpoint every 2 seconds. Jump: Level 3:- Jump 8x normal height. - Reduced force cost - Falling damage reduced to 1/2. Level 4:- Jump 16x normal height. - Reduced force cost - Falling damage reduced to 1/4. Speed: - Short, powerful burst of speed for 2 seconds - ForceSpeed costs reduced from 50 to 30 Level 1:- Sprint at 1.5x normal speed Level 2:- Sprint at 2.5x normal speed Level 3:- Sprint at 5x normal speed Level 4:- Sprint at 10x normal speed - Normal running speed is increased 10%. Push: Level 4:- Increased push strength over level 3. - Knockdown range increased by 50%. - Greater push resistance. - Chance to break saberlock increased. Pull: Level 4:- Increased pull strength over level 3. - Pulldown range increased by 50%. - Greater pull resistance. MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank. (i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex] Level 3:- Can attack while cloaked - each attack costs force points. Level 4:- Can attack while cloaked - attacking cost reduced - Duration increased to 40 seconds. Grip: - Can turn off red grip hand extension Level 4:- Can move around at 80% normal speed while gripping. (Normally %40) - Grip range increased to 2x normal. - Damage per second doubled. Lightning: Level 4:- Lightning mastery - other lightning attacks are absorbed by force power. - Range increased by 10%. - Fresh corpses now shockable on Level 4. Dark Rage: - Run speed is 150% of normal speed. - Increased lightsaber damage done by 25%. Level 4:- Increased lightsaber damage done by 50%. - Run speed further increased to 200% normal speed. - Duration of 40 seconds. Protect:Level 4:- Consumes force only when hit. - Regenerates shields at a rate of 1 point every 4 seconds. Absorb: - Force maintenance costs are like v1.02 levels [Artifex] Level 4:- Absorbs 25% more force than level 3. - Absorbs and converts 25% of weapon damage into force. TeamHeal: Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints. - Regenerate 1 health every 3 seconds. TeamForce: Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points. - Regenerate 3 additional force points per second. Drain: - Drainer takes damage from a missed attack Level 4:- Drains ~20% more than level 3 drain. - Drains ammo from any energy weapons in use. Seeing: Level 4:- Cost 50% less to activate. - Duration increased 40 seconds. - Automatically dodge sniper shots without ForceSeeing on (even while jumping or using force powers) SaberAttack: Level 4:- Damage increased by 15% for all stances - All stances available for dualblade or dualsaber users if f_skillMode is on SaberDefend: Level 4:- Blocking ratios increased by 50% for all stances. - Increased chance of blocking lightning/drain attacks if pure saber user - Quicker projectile blocking rate. SaberThrow: Level 4:- Saber throw distance increased 25%. - Saber throw speed nearly doubled. - Saber can spend more time airborne. - Saber will never fall to the ground when blocked. Other Features: --------------------------- Tchouky Model Scaling: - Scale speed of models based on size (bigger == faster OR vice versa) - Scale damage reduction based on size:
  10. 62 downloads

    Author: ObiWanKenody This is a smooth 24fps short map preview (AkA teaser trailer) for SMoKE's final version of The Jedi Enclave (on Dantooine). The quality turned out to be incredibly good, (altough you might not call it HD) I think it's the BEST trailer I've done so far. =)
  11. 14 downloads

    Author: ObiWanKenody A short map preview (teaser trailer) for SMoKE's TMU (The Matrix Unleashed) map, the Sub Metro. This short video simply shows what the final version of the map will be like.
  12. Version Chapter 8

    23 downloads

    Author: ObiWanKenody The 8th chapter in the KungLao (JKA) samurai series. After finally defeating the Mafia crime boss, KungLao realizes he's made a terrible mistake. The battle is almost over (where the knights have the upper hand) but Amelia is in grave danger. If only KungLao had made it back in time... Intro/Prelude Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 <--You are here!
  13. Version Chapter 7

    20 downloads

    Author: ObiWanKenody The 7th chapter in the KungLao (JKA) samurai series. After defeating one of the Mafia's best ninja messengers (Kuechler), KungLao sees sign, a vision of the Mafia, that haunts him until death. He feels the Mafia's presence, and decides to hunt him down and end his tyranny, once and for all. Intro/Prelude Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 <--You are here! Chapter 8
  14. Version Chapter 6

    22 downloads

    Author: ObiWanKenody Five years have passed. KungLao and his teammates must withstand a ruthless ninja army that threatens all of Japan. As Samurai Captain (Major Cooper) impatiently awaits his reinforcements, KungLao chases down one of the Mafia's best ninja messengers--Kuechler. Intro/Prelude Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 <--You are here! Chapter 7 Chapter 8
  15. Version Chapter 5

    24 downloads

    Author: ObiWanKenody The 5th chapter in the KungLao series. (recently changed to 10 chapter series) After claiming victory in the last duel, a Mercenary girl (Amelia Black) treats and takes KungLao to safety, as their past unfolds. Intro/Prelude Chapter 2 Chapter 3 Chapter 4 Chapter 5 <--You are here! Chapter 6 Chapter 7 Chapter 8
  16. Version Chapter 4

    21 downloads

    Author: ObiWanKenody The 3rd chapter in The Legend of KungLao samurai series. (8 chapter series) KungLao encounters the Mafia Boss, who eventually realizes that he had made a terrible mistake.The 4th chapter in the KungLao series. (now changed to 10 chapter series) After KungLao settled his 'business' with the Mafia, the legendary Samurai finds himself in the middle of a fight, between two different souls. Intro/Prelude Chapter 2 Chapter 3 Chapter 4 <--You are here! Chapter 5 Chapter 6 Chapter 7 Chapter 8
  17. Version Chapter 3

    17 downloads

    Author: ObiWanKenody The 3rd chapter in The Legend of KungLao samurai series. (8 chapter series) KungLao encounters the Mafia Boss, who eventually realizes that he had made a terrible mistake. Intro/Prelude Chapter 2 Chapter 3 <--You are here! Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8
  18. Version Chapter 2

    17 downloads

    Author: ObiWanKenody The 2nd chapter in The Legend of KungLao samurai series. (8 chapter series) Intro/Prelude Chapter 2 <--You are here! Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8
  19. 479 downloads

    Author: ObiWanKenody My Personal reskin of HapSlash's Ep.3 ObiWan for Jedi Academy. (Bonus hilt included)
  20. Version Intro/Prelude

    44 downloads

    Author: ObiWanKenody In the city of Japan, the Mafia is awaiting a meeting with the Ninja Assassin, to discuss an important mission/job. They arrive, The Ninja Assassin accepts the assignment and sends his men over to the village to eliminate the samurais. When the ninjas get to the village, a samurai is walking around, and a ninja appears behind him, taking his life. The samurai on the side wakes up in alert, and walks into the house. KungLao's brother (Yoshi) has a bad feeling that something is wrong. He informs the samurai to be careful, but it is useless. The other ninjas come out of nowhere and eliminate the remaining samurais, before KungLao returns home. Later that evening, KungLao returns home, and notices that all of the villagers are dead, including his own brother. He glares at his brother, (slain on the ground) and at midnight, he buries him in the cemetary. (The back of an abandoned church) the next day, KungLao tracks down the Ninja Assassin, and listens in on the conversation between him and the Mafia. The Ninja Assassin glances behind him, and notices the Samurai. The Mafia disappears into dust, (like dust) and the chase begins. During the chase, the Ninja Assassin lures the Samurai into the alley, (into a trap) where he escapes, and leaves the Samurai in an uncomfortable situation. Intro/Prelude <--You are here! Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8
  21. 3,590 downloads

    Author: Darth Dizzy This mod adds General Grievous in the singleplayer selection screen. You can also select his four sabers and the electrostaff in the saber selection screen (after the Vjun mission in SP). If you put the grievoussounds file into the base folder, Jaden will sound like Grievous in SP. You can also spawn in SP Magnaguards to help you by pressing the Page-Up key on your keyboard (but first type 'helpusobi 1'). You need the magnaguard model for that: http://jkhub.org/area51/files/file/600-magnaguard-vm/ I added 3 npc files: grievoustwosaber: General Grievous with two lightsabers grievousfoursaber: General Grievous with four lightsabers grievouselectrostaff: General Grievous with an electrostaff You can spawn them by first typing 'helpusobi 1' in console, and then 'npc spawn thenpcyouwannnaspawn' (without the quotes). There are also three botfiles; again a Grievous with two sabers, four sabers, and an electrostaff.
  22. 2,490 downloads

    Author: Darth Dizzy This mod adds seven new species in the Singleplayer selection screen: Jawa, Noghri, Weequay, Trandoshan, Tuskenraider, Wookiee and Gran.
  23. JKHub

    Yoda

    1,488 downloads

    Author: Darth Dizzy This is a skin of Yoda from Revenge of the Sith.
  24. JKHub

    Jedi-Dog

    593 downloads

    Author: Darth Dizzy This mod adds a Jedi-Dog in the singleplayer selection screen and in the multiplayer profile. Jedi-Dogs are strange creatures from the planet Grrrwoof in the Outer Rim. There are also npc jedidogs. To spawn it (in SP), first type 'devmapall' in the console (helpusobi 1 in v 1.01) and then 'npc spawn jedidoggood' for the light side Jedi-Dog 'npc spawn jedidogevil' for the dark side Jedi-Dog 'npc spawn jedidogmaster' for the strongest Jedi-Dog or 'npc spawn jedidogpuppy' for the puppy version of the Jedi-Dog. The puppy's are little doggies armed with a blaster. You can spawn them to help you (but you need lots of them cuz they are extremely weak).
  25. 1,189 downloads

    Author: Darth Dizzy This mod adds General Grievous in the singleplayer selection screen.
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