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Everything posted by therfiles
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Yeah. You should be able to target your info_player_start directly to your target_scriptrunner, however...
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What? :wacko: That is so weird. It all worked perfectly for me, even when using a link to info_player_start. I'll look into it.
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Hm...I didn't even know these existed!
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Turning Briar Pistol into SBD gun on JAMP
therfiles replied to Zappa_0's topic in Modding Assistance
Plus, I think @@Circa used some script to make the NPCs work correctly, which would only work in SP. -
Turning Briar Pistol into SBD gun on JAMP
therfiles replied to Zappa_0's topic in Modding Assistance
The only problem is getting it to animate correctly. You can do something like this in SP with custom _humanoids, but I think you'd need to do some coding to get it to work in MP, unfortunately. -
@@IrocJeff: Sorry for not clarifying. You can use the command runscript to run your scripts. Back to the matter on hand, I just ran a quick test. You're right. What I posted wouldn't work when targeted to the info_player_start. A quick "affect Player" block did the trick. Simply move all the force "0" commands under the affect block and it should work!
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Bioshock Infinite - The Church of Our Lord
therfiles replied to Szico VII's topic in WIPs, Teasers & Releases
In that case... The Welcome Center to Columbia in Bioshock Infinite. -
That's odd. I just created a quick script to test it out, and it worked just fine for me. Perhaps check if ALL the force powers were removed? //Generated by BehavEd rem ( "comment" ); set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_RAGE_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_PROTECT_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_ABSORB_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_DRAIN_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); set ( /*@SET_TYPES*/ "SET_FORCE_SIGHT_LEVEL", /*@[member='Force']_LEVELS*/ "0" ); Does the script run on startup? It works for me at least when "runscript force" is executed. Test out the IBI here.
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Oh sweet! A tutorial on ROFFs would be excellent! It's one of those areas that doesn't get much attention.
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Hmmmm...I don't know now. I may hop on the #4 boat...
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Thanks, @@Circa! Getting the health and force bars right is a bit impossible, as the HUD only has 4 tics, so you'd have to make the bar "fade" into 4 sections, which doesn't quite work.
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10 is growing on me now...
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Simply epic, Chalk! Nice work!
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Thanks dude! PM me if you need anything else!
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That would be amazing! Thanks for looking into it! My biggest wish is that it would like the space scene in the video, here. The iconic pan-down on Tatooine would look something like this. Thanks A LOT, @@AshuraDX! Hope you're able to help!
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Thanks, @@eezstreet! The skybox has been one of the biggest frustrations. The current one is a sad placeholder. Like I said, I'm still baffled on how to create an original skybox. @@Circa was able to enhance some reference pictures I gave him, and got this beauty, but making that into a 6 plane box will take much more. I'm thinking that we'll have to completely re-do the image and make 6 angles to it. So...someone with skybox skills...feel free to jump in anytime Maybe @@Szico VII?
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Hey there, guys! Here is a quick video update of the cutscene work. The video will showcase my biggest headache ever: the opening space battle! https://www.youtube.com/watch?v=vFuhU3VJvjM I hope you enjoy it! Please post any suggestions or comments so I can make it even better! In other news, @@Circa has started helping me on this, so hopefully progress will be much faster! Right now, for this cutscene, there are a couple more things that need to be done: New Ship SoundsRebuild LightingNew SkyboxMe and @@Circa are both baffled by how to create the iconic Tantooine skybox. If anyone could give up some tips, we'd really appreciate it!
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I got kinda close one time.
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I'd really love to learn more about ROFFs and use them to create unique camera paths and pseudo-physics for my cutscenes, but 3DS Max is out of my price range, so I hope we get some tuts about more affordable options soon!
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I was checking the new member registry for spam accounts, and saw like 10 silly ones. I checked the IP and found 14 more fake accounts, and that they all shared the same IP as #6's submitter. Also, it listed that all the spam bots had voted.
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Hey there! Hope you connect with some old (and new) buddies! Welcome!
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Yep. Action will be taken. It's ridiculous.
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The voting had been rigged. We are currently looking into the matter. 24 false votes were registered for #6. LOL
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