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Mog

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Everything posted by Mog

  1. That's even assuming people will follow those laws. Unless they sell their product on the open market, I highy doubt this will be enforced.
  2. That will be quite useful for future projects.
  3. I'm pretty sure no one has to worry. Ravensoft will place the codes back online as soon as they remove the illegal content, which shouldn't take that long.
  4. Welcome to the Hub! It's good to see more modders arriving to continue their work! You will find that with the release of the source code, it will make things much, much easier.
  5. This will most certainly bring in a huge amount of new and old players into JKA and JKO, not only that, but it will also grab the attention to more freelance game coders to toy around with the engine. What we need now, is to start getting those on Steam to pick up the game and start playing and/or modding.
  6. Mog

    hi guys

    Welcome to the Hub!
  7. Mog

    Hello

    Welcome to the Hub...and to the JKA community!
  8. Welcome back. Be sure to check out the JK3 source code to help your progress, it's out now.
  9. Anything with the words Jedi Academy Community, JKA, JKA Mods and/or JKA Files (Though JK3Files is still the most popular search term). Ironically, whenever I do a search on things like JKA Scripts....my blog is usually one of the first 5 that shows up.....mainly because of my article on scripts.... The best bet in bringing new players is undoubtedly through Steam...as we can reach out to more players in the Steam community.
  10. HOLY SHIT! This is going to revive this game in ways we can't possibly fathom.
  11. "OH MY GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD!" Holy shit! It actually happened! It's amazing what LA's departure can do for us.
  12. I would assume that you would have to know alot on coding before attempting this. Also, you would most likely have to convert the original code into a readable language for mobile apps.
  13. I had the disks long ago...and still do. However they are scratched beyond repair..so I use ISO images to play the game.
  14. That sounds like a healthy alternate to decoding the dll files.
  15. Assuming that I can even get a hold of Boba....he's been inactive for quite awhile. I don't think the you can modify the !about message through UU itself.
  16. I wish to personize my own UU files to display a custom auto join message...you know, the same message that displays when you type in !about. Now....all I need to know is where that is stored in the UU directory so that I can open it. By UU...I mean Ultra Utility...the kill tracker. BTW, I'm not releasing anything....I just want to know for my own use.
  17. Well....isn't that....interesting. *leaves room*
  18. Mog

    Interview: Soh Raun

    I've always wanted to try out RPMod, it seems very well structured and maintained.
  19. I've done some minor clean up...so I'll pick up the pace and tend to those gardens *Insert joke about FF11 here*
  20. I do not have a pug mod....I do however have a German Sheppard mod.
  21. Version 1.0

    38 downloads

    This is Pack 2 of my custom chat icons. This pack includes 7 custom chat icons to replace the original one. These include: A Purple-ish Crystal The Mog's Bog Logo A Tophat A Santa Hat Me (Well, Mog's Mod me) A "mad" pointer thingy A JP Nostalgia Icon (Clan Logo) Installation: Open the .zip file and pick whichever icon you want, then place that icon in the base folder of your Jedi Academy directory. Enjoy lads.
  22. Version 1.0

    91 downloads

    This is a basic script that translates the famous "English Only blah blah blah.." admin script into 6 different languages: French Polish Russian (Non Cyrillic) German Italian Spanish Installation: Place the cfg file into the base folder inside the Jedi Academy directory. How to use: Type into console "/exec unitrans.cfg". Use the "," and "." key to navigate through the usable, then press the "-" key to execute that selected bind.
  23. Are we in a position to get those source codes if we ask them in a nicely?
  24. It sounds possible....I don't use ModView that often, so I can't really say. If it doesn't...why not make an update that allows it?
  25. Ran it without UU, still crashes.
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