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Everything posted by Dusty
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JKHub is booming, sort of, but over at MBII HQ we're having trouble keeping the mod alive, and in comparison to base JA MP our servers are actually MORE active...
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- 4 comments
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- Star Wars Related
- Single Player Support
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Any chance JK2 AI strengths could be ported to JA? I always felt NPCs were more static in JA, whereas in JK2 they were more in motion and didn't sit still so much.
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The model can be selected but where the model icon should be on the menu it's just a blank slot missing the image. There's a possibility that the models were code-added incorrectly (talking about MBII here) but the one coder that can verify beyond all reason of a doubt that the models were added correctly is being lazy as ish. Plus the coder that added them doesn't see anything wrong with them code-side.
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Will do if I can't find any shader issues. This would make the most sense... hmm... the two models are both already in the game files, one is the Reborn Master the other is an MB2 model that I didn't explicitly add, but I re-organized. Perhaps I messed up the paths to some shaders that are necessary. That would explain some parts of the models working and not others...
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Icons all match their skin files. When I say MB2-specific issues I mean that, the models in the modelviewer are textureless, but this same situation would exist in base JA in the character-customization screen. Also, I notice in some .skin files they refer to their textures as .tga files even when they're .jpg files. I already tried switching the extensions in my .skin files but it didn't seem to make a difference...
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So I'm working on some models... however the icons don't show up at all, plus other MB2-specific problems (like no textures in the class point menu model viewer, but everything displaying fine ingame?!). I can't figure out what I did wrong looking through the files. The skin files seems to be in order, the model.glm is in there, the icons are named correctly... no error messages in the console in-game... what could be wrong?
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- 11 comments
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- JKHub Exclusive
- Star Wars Related
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Aligning text doesn't work with textscales other than 1?
Dusty replied to Dusty's topic in Modding Assistance
Beat, but at least I have a conclusion, and I didn't know having too small rects could be an issue. Thanks guys! -
Aligning text doesn't work with textscales other than 1?
Dusty replied to Dusty's topic in Modding Assistance
Item_align_right, the only way to get vertical columns to look smexy and even... They just don't align evenly, even if the text align and rect x positions are identical. Have a look around the MB2 options/setup menu in the main menu and you'll see exactly what I mean. -
^Topic title says it all. In a ui menu text never seems to align properly when the textscale is below 1. At 1 it works fine. What gives?
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I feel like these menus should be a cheat option, what you guys think?
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^Yes, I'm using VS 2010. I'll post screenshots in a bit to give you guys a better bearing on how I have it setup so you can see where I went right/wrong perhaps and what the errors are.
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Thank you guys
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I feel like the instructions get very ambiguous at this point. It just says "Get CMake", which I'm assuming I did correctly even though I have no idea on anything about it. I downloaded the exe type jimmy and installed it and I have the zip file that has the dependencies or binaries or whatever. Now I'm trying to use it to make me a solution file, at the step where the compilation guide says "run cmake.. in the /build folder." I'm getting lots of errors there, with no obvious solution... Can anyone help me get started/point me in the right direction?
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What do all the different headers mean? Such as "g_", "bg_", "q_". I'm guessing g_ means server side, c_/cg_ means client side, and q_ is related to the q3 engine? As it pertains to single player, what's the difference between server side things and client side exactly?
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How do I track these down in the code? If a menu item in a .menu file has a hard-code reference such as "ownerdraw 236", how would I track down where that's point to in the code exactly? Well, I found it just now, searching "236" seemed to do the trick, and I also noticed the comment in the file saying "UI_ALLMAPS_SELECTION" seemed to be right next to it.