Jump to content

Dusty

Members
  • Posts

    672
  • Joined

  • Last visited

Everything posted by Dusty

  1. Dusty

    Rosh reskin by Tobe

    Dark side rosh? Yes!
  2. Here's a list of what the previous version of the mod did to NPCs: Some thoughts I had: Stormtroopers - good but randomized accuracy. They have rank ensign and aim 5, so they aim well, but they also have a slight random error. Skilled yet slightly unrefined. They also have some of the fastest alert times of any gunner NPC now with Class_Swamptrooper. 30 HP --> 40 HP. Human Mercs - Slightly less terrible accuracy. More aggressive. Maybe lower HP from 100 to 90? (On Jedi Knight and up they'll still have 100+ hp because difficulty increases it) Grans - may change or remove the Granboxer and shooter. Oddballs they are. Granshooter is not really any different from other gunner NPCs save perfect aim and 50 HP, Granboxer is just kind of weird that they charge at you unarmed... Trandoshans - More HP (40 --> 50-60), they're supposed to be really strong and tough, moreso than the average human! 5% taller. Maybe uses melee if they lose their weapon and they're really close? Maybe slower speed. Weequays - 40 HP but slower speed. Assassin Droids - They can fire with shields up now hehe. Saboteurs - pretty sure they can't fire while cloaked, what's the point of that? Should fix... Maybe give the pistol wielder one alt-fire by default? Enemy saberists - 100 yawspeed for less skilled, 140 for more skilled, 160 for top saberists (this affects how rapidly they can use backslash attacks). Better AI for using Dark Rage, recovering from Grip/Drain break outs, using kicks and katas. Increased runspeed possibly for the best saberists (Reborn Master or boss level saberists). Less cheap Reborn Masters, take away some of their AI exploits but give them some combination of things like Tavion style, more HP, more runspeed, etc. Reborn Adepts (blue new reborn) are made into a full fleshed out enemy with different force powers and abilities from Warriors, Reborn Apprentice fills the former role of adepts. Jedi (students) - they should be tough but not too tough... They hold their own well in 1v1 duels with red reborn warriors (which is a feat considering the reborn have; more hp, better stats, modded sabers, and lots of force powers), but seem so easy to defeat as the player... a light buff Jedi (masters) - they should be very powerful, better than a Reborn Master really. The Reborn Master should have a bit more raw power due to being powered up originally by Desann and maybe even more by Tavion, but the Jedi Master should have more true skill as they would have more training and discipline. Why do they have staff sabers? Seems odd to me. Perhaps a single-wielding and a staff variant, to complement the Jedi Trainer which has dual sabers, and maybe should have a single-wielding variant. Imp workers - may give one of them the DEMP2. They aim slightly better, but still terrible . If impworker3 is used at all in JA, maybe we can give him the stun baton. Swamptroopers - perhaps they can be added in some spots... I'll add more later. Any suggestions or thoughts?
  3. Everything is working now so I'm finally able to start modding the SP saber system hehehehe.... Already testing out some mods. They don't quite work the way I intended but I'm starting to understand all those boulders of code if wp_saber.
  4. Dusty

    Compiling?

    Ok, so got that whole business fixed. I needed to build the vanilla SP renderer and I didn't have some files in the right spots in the gamedata folder. Now, how do I set up a debug build for quickly testing changes?
  5. I mean, the VOTJ (Valley of the Jedi) didn't so much boost Kyle's abilities to unnatural levels, rather, it just got him back to being able to use the Force again? But then why were Kyle and Luke so worried about Desann having "drank"/been enhanced by the VOTJ? They were worried it made him uber-powerful. Even with all that and while in game he was ridiculously strong, Kyle was still able to defeat him only having re-connected to the Force likely weeks earlier or less even after Desann had been powered up by BOTH the VOTJ and by the Force boon thing in the Academy's basement. So yeah, I forgot to mention that. Jaden did build his own lightsaber (did he build it himself? Assuming he did...) which Padawans in the prequel era didn't do until they were taken as a Padawan at like age 13 after being trained their whole life. And they go with their Master because it's dangerous right? Well, that is quite the feat. Per wookieepedia, the game's events take place over no longer than a year at the max. I would imagine a few months to a little less than a year or something. Jaden was a powerful Jedi with a natural aptitude + a good teacher + the missions were good experience for him? @Affinity: Well Luke was trained by Obi-Wan, then Yoda. And didn't a few years pass between ESB and ROTJ? Vader says to Luke that he completed his training when he fights him again in ROTJ after their duel at Cloud City.
  6. How the firetruck did Jaden get to Kyle's level so quickly in JA? Kyle is a veteran Jedi Master, not to mention he freaking got powered up by the Valley of the Jedi. And how long was JA supposed to be? A few weeks, months? Pretty short amount of time to go from an initiate to a Jedi Knight...
  7. Dusty

    Compiling?

    Yeah, there are some mods in there. Do you mean specifically in ui_main.cpp though? That seems to be the same as from OpenJK (the mod is a branch of OpenJK). Here's the link to the repo: https://github.com/DustysPatch/OpenJK Redsaurus should be able to help as he coded the mods and I think he got everything working, I just haven't been able to do so on my end yet. @@redsaurus: You've gotten your code to compile and work right? So far I've run into errors everytime. I used to get crashes in game the first time I tried a while ago to run the code mods (I'm leaving that up to me not doing things correctly) but now I've got this just building the current vanilla files from the repo. Does it work for you? EDIT: I also probably didn't set up my debug stuff right, so that may be part of the problem.
  8. Dusty

    Compiling?

    So I did compile everything, but when I run my custom exe from the Gamedata folder I get this: https://imageshack.com/i/exH1XlNdp
  9. Dusty

    Compiling?

    Running into some errors. I got the snd_dma.cpp thing fixed by using VS 2013. Now the problem is though, I get some kind of error from ALL_BUILD or something... EDIT: Nvm. I gotz issues. Once I figure out exactly what all of them are I will post back here.
  10. Only 770 downloads? Weak
  11. But there can be no more than 3 women in the galaxy at once! Shame on you Jeff!
  12. Just upgraded my PC to windows 7. Maybe now I can get Intellisense on Visual Studio hehe.
  13. Maybe a non-Jedi Knight SW section? For discussing the Star Wars films, videos, books, other games that aren't in the Jedi Knight series, and just general Star Wars discussion? I feel like the topics don't belong so much in the arts and media and off topic forums, as they easily clutter other more relevant topics, or get lost.
  14. So, right now I'm just waiting on redsaurus, as he's my coding backbone. There's so many things in the mod I can do without code but it's slightly more messy in a quality/security sort of way, so that's part of the dilemma. Maybe I should stick to a majority of codeless things though until the features of the mod are more... "set", because that's a lot more malleable than hard-code and easier fixing and changing on my end.
  15. I'm done with any serious MB2 work for a wee bit now... sooooo, SP TIEM NAOW!
  16. 4 votes haha...
  17. ^Lots of information, I'll update the first post with it soon. So, from what I take, rank is generally higher = better, but there are little odd combinations built in here and there for producing certain special types of NPC behavior? Also, just a few more quick questions? If you don't know its not a big deal though but... Is there anyway besides rnak to increase Light side power usage? NPCs, especially the more aggressive ones seem to love using Dark side powers no matter what class they have (Jedi or Reborn haha). I guess the only way is to make high rank lower aggression NPCs that aren't bosses? I recall you saying something that bosses when alone are less likely to use Light side powers or something. (Btw, "bosses" refers to any hardcoded NPC and also one that has a class like Desann or Kyle right?). And Jedi/saberist classes, what's the point of them? If I give an npc with Class_Stormtrooper and a lightsaber they still act pretty much like a reborn... do saberist classes make Jedi style AI work slightly better or something?
  18. ^Yeah, I do need to make a vid though. *bump*
  19. Even though I haven't posted a comprehensive feature list so far, from what you've seen, do you have any interest in this mod and what it plans to do either independently or as a branch of JK: Enhanced?
  20. Add MB2 support naow...
  21. Noooo I just really look forward to your answers! No requirement but I appreciate very much when you go out of your way to share your in-depth knowledge of the meat of the game with numbskulls like me!
  22. Yeah in SP anyway NPCs need waypoints, combat points, and nav goals if you want them to know how to move around a map.
  23. ^Both Jedi Knight and Jedi Master use g_spskill 2, so how is this? Is there some hidden variable or value that gets set purely for Jedi Master mode? If so then I never knew that!
  24. @@eezstreet: Never answered my comments son. Unless by not answering you were implying that there was nothing more to be said... Anywho, two new questions. First of all, is there anyway to increase the likelihood of saberists using Light side force powers? From my own testing classes like Class_Jedi didn't seem to increase the frequency of light force power usage noticeably. Also, do saberist classes have any effect on sabering AI vs. gunner classes? By and large AI is determined by weapon, so does it really matter whether I give a saberist a jedi/sith class? Or does it just default to Class_Reborn AI maybe if the NPC doesn't have a saberist class but a gunner class? And last and least, what's the difference between Class_Reborn and Class_Jedi besides having a slightly different saber fighting style?
  25. I want Rogue Squadron 4 naow: HD version of Rogue Squadron II and III with slightly improved gameplay mechanics...
×
×
  • Create New...