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Smoo

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Posts posted by Smoo

  1. Well, thank you for doing that. I'd love to learn all that stuff too but, after I got all the programs I couldn't even figure out how to get the source into the program. I'm pretty sure I'd be lost from there anyways. Maybe this will actually fix my FPS problem. I posted it in the tech support spot. This really is happy news. :)

    gotta learn how to use git also

    Sephiroth likes this
  2. So I had some time to get back to C-3PX and realized I really like the pure glowing red eyes on this guy like they have in the comic. So I did my work and took a picture, sorry about the noob screenshots lol

    18279973_10154610350392194_1031307279_n.

    does that work in MP?

  3. Posting here because this thread keeps showing up near the top of Google's results.

     

    ParaTracker by itself is active and released. My personal website and Parabolic's JA server are both hosted on the same web server, so ParaTracker is not going anywhere any time soon. It is still in active development, and many more games are planned to be supported.

     

    http://paratracker.dogi.us/

    could you maybe add protocol 27 (i think it was) for JKG support? It trys to say my jkg server is a cod server atm lol

  4. SaberBlade83 thank you so much !! i really appreciate your fast response !

     

    can i still edit the code on mac ? (i know this may seem a silly question) 

     

    also where is the w_saber.cpp file located ?

     

    again thank you for your time

    you can edit code on any os so long as you have a text editor, not sure what you need to compile in mac though

    J450N likes this
  5. Sorry to necro bump, but I just wanted to note that I'm doing this now. I currently have the Trando with Kel-Dor clothing sets as well as a Hapslash jedi robe set. I've got to do some renaming to the Rodian gear and then add that. Heads are the improved Trandoshan (which I need to get permission for from @Darth_Shiftee), and the Bossk updated model, which is a SWTOR head port on the original model done by Kualan (again, need to get permission or at minimum give him credit). Blender doesn't like the stock game head, complaining about unused verteces. I'd like to port the Star Wars Galaxies head at some point as well, but that's further down the road. Screens to come soon in a separate thread.

    awesomesauce

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