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Posts posted by Smoo
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Well, thank you for doing that. I'd love to learn all that stuff too but, after I got all the programs I couldn't even figure out how to get the source into the program. I'm pretty sure I'd be lost from there anyways. Maybe this will actually fix my FPS problem. I posted it in the tech support spot. This really is happy news.
gotta learn how to use git also
Sephiroth likes this -
Congrats on your first frankenstein model., my first is a chiss in a jedi body lol
Aidor likes this -
So I had some time to get back to C-3PX and realized I really like the pure glowing red eyes on this guy like they have in the comic. So I did my work and took a picture, sorry about the noob screenshots lol
does that work in MP?
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thats what frankensteining is for lol
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make sure r_dynamicglow is set to 0
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I had one on jedi outcast, I think it was apart of a map
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looks so badass
Langerd likes this -
for now can use ounde's server browser or jkhub's masterlist browser
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Outrider or Otana
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playermodel only works in singleplayer if you're in multiplayer you just use /model
Aidor likes this -
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The source code isn't in the game files, you have to download it from here https://github.com/JACoders/OpenJK or use git
J450N likes this -
That is awesomesauce
Langerd likes this -
I need the IP address of the server. Game detection should be a very easy thing to fix.
64.94.100.146:29077 or scifi.jk3.in:29077 edit: oh it showing now
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That's awesome
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Posting here because this thread keeps showing up near the top of Google's results.
ParaTracker by itself is active and released. My personal website and Parabolic's JA server are both hosted on the same web server, so ParaTracker is not going anywhere any time soon. It is still in active development, and many more games are planned to be supported.
could you maybe add protocol 27 (i think it was) for JKG support? It trys to say my jkg server is a cod server atm lol
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SaberBlade83 thank you so much !! i really appreciate your fast response !
can i still edit the code on mac ? (i know this may seem a silly question)
also where is the w_saber.cpp file located ?
again thank you for your time
you can edit code on any os so long as you have a text editor, not sure what you need to compile in mac though
J450N likes this -
I have the ones in the first link but idk if allowed to share was from final fantasy rp lol
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Sorry to necro bump, but I just wanted to note that I'm doing this now. I currently have the Trando with Kel-Dor clothing sets as well as a Hapslash jedi robe set. I've got to do some renaming to the Rodian gear and then add that. Heads are the improved Trandoshan (which I need to get permission for from @Darth_Shiftee), and the Bossk updated model, which is a SWTOR head port on the original model done by Kualan (again, need to get permission or at minimum give him credit). Blender doesn't like the stock game head, complaining about unused verteces. I'd like to port the Star Wars Galaxies head at some point as well, but that's further down the road. Screens to come soon in a separate thread.
awesomesauce
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I made a VADER CLASS npc. its not perfect, teel me what you think of it!
That looks soo cool
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could use movie duels or movie battles 2 to make it. lot of models
the_raven likes this -
Nice, I wanna try something like this sometime
SFX Sabers
in EDP: The Enhanced Development Platform
Posted
ah it similar to movie battles one, just sucks u cant turn it off if u wanted on mb2, or can u?